EF-12 is not dead, and we will prove it.In this topic, the developers will post their progresses (A new char, a new stage, a new animation, etc...) and, if it's of their will, put links to share their work with everybody.
After sweating a lot with Blender's complicated interface, finally, I finished my BG_Ignite stage!Link here:https://www.dropbox.com/s/0ms4svqxm4kw1v7/BG_Ignite.rar?dl=0
Very nice, Great job. I have a few stages I'll pop up soon, MMD stages take about 5 minutes to turn into EF-12 Stages.
Beginning the works on Unity-Chan. Not easy task, I know, but to get to the top of the mountain, you need to do a first step.
^Nice! I always wondered if Onoguchi-san would allow Fighting Unity-Chan to become an EF-12 download due to the assets he made. Hope he and the Unity devs are fine with it though.
Pretty sure they don't have a say, Since Unity chan is originally a TDA model. Meaning you can't stop what was never yours to begin with being used about, Especially for a free to play game. ^^I'll be uploading a few videos to show my progress soon, Once I smooth over a few more things.
If you're using the standard EF-12 Skelletons, I believe they're automaticaly added when you weight the area of mesh to the corresponding bone, Example, Right hand goes to RH in the MTH. You set the size of the Collision and the bones you're using in the EF-12V1.75DEV(1)\data\Cha\(Your character folder) collision.csvI set my Sword hand to passively strike at 3 passive and 3 active, Just to get the extra reach. Though doing this, you can create a phantom character that cannot be attacked by setting all the values to 0. =PHope this helped. (Edit) Ah I just noticed you said ADD, I'm assuming your adding extra arms or something?Well sadly that'll need a custom skelleton or something along those lines, making it highly incompatible with the default animations provided, Same story though, weight the mesh to the bone, register it in the Collision.csv then test it, I myself have NOT added any extras myself, I just assume this is how its done. ~
Nightwolfy said, June 03, 2015, 11:45:55 pmIf you're using the standard EF-12 Skelletons, I believe they're automaticaly added when you weight the area of mesh to the corresponding bone, Example, Right hand goes to RH in the MTH. You set the size of the Collision and the bones you're using in the EF-12V1.75DEV(1)\data\Cha\(Your character folder) collision.csvI set my Sword hand to passively strike at 3 passive and 3 active, Just to get the extra reach. Though doing this, you can create a phantom character that cannot be attacked by setting all the values to 0. =PHope this helped. (Edit) Ah I just noticed you said ADD, I'm assuming your adding extra arms or something?Well sadly that'll need a custom skelleton or something along those lines, making it highly incompatible with the default animations provided, Same story though, weight the mesh to the bone, register it in the Collision.csv then test it, I myself have NOT added any extras myself, I just assume this is how its done. ~ In the truth, it's because the Unity-Chan that I got from Fool Viewer has NO COLLISION BALLS!>___<"And, I got this problem too, I think that the UniSkeleton was made only for the Fool Viewer, not EF-12 per se.http://www.youtube.com/watch?v=3zodznOaq1Q
Darn, that's a shame,Overall, I don't think I know of anything that can help, as we can't open her in Blender. You're best bet is too try in Foolviewer too see if there's any other Skeletons that can make her function, As I believe you're right about her current Skel. Sorry I could be of no help with this. :c
While I was using Fool Viewer, I discovered an easter egg from Unity-Chan:So, I discovered that Unity-Chan was shrunk and her natural size is this:Yea, man, this mountain is higher than I thought. D=
Oooh, sorry, if I am a noob, because I am starting with internet tutorials and I didn't have notion of so basic tasks like scale freezing... Gave up about Unity-chan. For a while. Gonna try some model that accepts the standard skeleton.
Wow, that reply they gave you seemed somewhat rude, Surprising...Yeah I agree, I've never heard of having to freeze a scale due to the skel being a giant. I hope too see what model you move onto
Nightwolfy said, June 08, 2015, 04:49:40 pmI hope too see what model you move onto Let's say that, she has a lot of horsepower.But I'm having problems to fit her in the Blender EF-12 skeleton, her arms are more relaxed and her legs are more spread in her set pose.'Till now, had no success in Fool Viewer, I wonder if it's because I moved the skeleton to fit the model and later, move both together to the skeleton's original pose (T-pose).
Here is the char I'm working now. She is from an Unreal Tournament 3 mod.To make her fit in EF-12 will be, surely, a night-mare. xD
Got SUCCESS! (Or almost...)My first working EF-12 character is... MYSELF!(But, there are some troubles to solve, like these cracks in the model... )
Awesome stuff, Those holes in the model are weight paint issues im afraid, I'll post some of my stuff shortly, Sorry i'm a tad lazy with updates. :pI uploaded a video, but i removed it cause it got muted. haha xD
So, if it's weight paint, what I have to do, raise the weight?Mute video is nothing, some videos I post on Youtube get the double of time. In example, I post a video of 2:03, appeares as a video of 4:06. xD
Second stage ready! BG_Castelo, inside the walls of a castle!Link to download here:https://www.dropbox.com/s/rjn01jpt8x1eog1/BG_Castelo.rar?dl=0(Link to Youtube video soon, if my internet connection raise from the dead... )On the other side, my mare is "almost" ready... Almost... " (Damn bone heat error!)
Solved the chest problem, but, again, the weight painting issue.Frontside: It's all okay.Backside, there's a mess. .
More one stage! And this is a good one, visually speaking.BG_Maya, in the middle of the Mayan Ruins!Two pyramids, two temples, and the ring, all of them in natural size! =DLink for download:https://www.dropbox.com/s/ciz3kdms5bo0c14/BG_Maya.rar?dl=0
FINALLY!My first character got on the brawl!Of course, there are some issues about the hands, and for a while it's just a model swap of Bokujin, but finally I overcame the weight-painting!(Well, there are two other versions of "me" to convert, but it's a good kickstart! \o/)
More a stage! Directly from Counter Strike, CS_Rio is now the EF-12's newest arena!FORGOT: Link for download! (Sorry, too much time without internet!... xD)https://www.dropbox.com/s/jymrcsbpmbel9pp/BG_Favela.rar?dl=0
Great work so far, I love the stages! I literally just got the engine today, and I'm in search of a good bit of content for this game. These stages are a great start!
fyreman666 said, August 07, 2015, 03:14:35 amGreat work so far, I love the stages! I literally just got the engine today, and I'm in search of a good bit of content for this game. These stages are a great start!hello, I am new. Just wondering if this is a dead forum... I want to get started but cant even find EF-12 tutorials How has the engine treated you so far? How do I even start working on it XD
KingHaki said, August 12, 2015, 06:52:36 amfyreman666 said, August 07, 2015, 03:14:35 amGreat work so far, I love the stages! I literally just got the engine today, and I'm in search of a good bit of content for this game. These stages are a great start!hello, I am new. Just wondering if this is a dead forum... I want to get started but cant even find EF-12 tutorials How has the engine treated you so far? How do I even start working on it XDHonestly, I don't even know if this forum is dead or alive, but I hope it's still alive. And, I've only opened it once, and it made my computer spazz out. She's pretty old with a few upgraded parts from her original make, but that's about it.
KingHaki said, August 12, 2015, 06:52:36 amfyreman666 said, August 07, 2015, 03:14:35 amGreat work so far, I love the stages! I literally just got the engine today, and I'm in search of a good bit of content for this game. These stages are a great start!hello, I am new. Just wondering if this is a dead forum... I want to get started but cant even find EF-12 tutorials How has the engine treated you so far? How do I even start working on it XDDid you get it from Playism? If you do, you'll get an entire documentation folder (in English) with tutorials that could probably help you out.http://playism-games.com/game/64/ef-12-creator-s-edition
New stage!A kind of roman-like colosseum. The original name of the model was "Macarena", so I kept this name and added a surprise if you choose "Midnight" or "Sunset" environments.Link for download:https://mega.nz/#!7UBzDCCb!CcBu_HjU0fp--7Uu5cCmEGOt-AnmD-pvKs25lwaroGQ
Two new Stages!They were abandoned because unsolved problems, but now, these problems were solved!BG_Mosque:Link for download:https://mega.nz/#!3d5ESI7S!iuz5BaV1lwKgyNEW7XRIq_1lAmwtlYxOLyhwhy9uBNkTraining_UFE (Yes, from Universal Fighting Engine!):Link for download:https://mega.nz/#!CZwTRDTD!i6w95kmj5xgpAR3zXucaQ3Sdfp8HAOyoug5ycRQ06w0
New stage, made with 3D scrap: Vila Vampiro (Vampire Village)Not a big deal, but I was kinda rusty...Download link: https://mega.nz/#!n8lRHKxL!9SBZN5FQ1LaVOgqLuuSRH1tcQO2lMy3NmnKRTXfFxIk
My EF-12 is reaching its limit... 43 characters till now.(Yes, I'm using the Mr.Antonio-san's 50 character mod.)And my first char finally got a portrait!