Just wondering if there are any suggestions for a reliable means to detect my character being put into a custom hit state that was initiated by a throw move. I've attempted a few workarounds and didn't get the results I wanted. One of those workarounds was attempting to detect the hitdefatt of the attacker and set a variable accordingly, the var would be set to 1 if the hit was a throw and set to 0 if it were any non-throws... didn't work out.Edit: Seems this thread was a little premature, seems that the hitdefatt detection works so long as I have the var detect a tick after the throw hit occurs. So, basically, it's that cursed 1 tick bug coming into effect. Seems this thread wasn't needed after all. I'll keep it open just in case I find an annoying quirk.
what I cound thinkset a var in -3 for every ticketlikevar(1) = gametimecheck it in -2 if var(1) != gametimeyou know you are not in your own state.
Well, I do have the custom state detection already down by using a helper, so, that really isn't the problem. It was the tick delay failing to detect hitdefattr. I had to make it delay just to make it work, which has been working fine so far. Also, the reason I'm using a helper is so that my characters can still access their own CMD even in custom state.