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BlazBlue - Complete Resource Thread (Read 169787 times)

Started by Seraphs Ares, June 16, 2013, 12:27:32 am
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BlazBlue - Complete Resource Thread
#1  June 16, 2013, 12:27:32 am
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WORK IN PROGRESS.
:WARNING:

I will take the rips down if the Mugen Guild staff tells me to. I will comply with Arc System Works if they also want the rips taken down. If this happens, PM me and I will provide a private link.

If you going to mirror the downloads elsewhere, please copy the credit/special thanks on the bottom. We took time from our busy schedule to provide these rips for you.

I DO NOT OWN ANY OF THESE SPRITES/VOICES/SOUND EFFECTS.
Download at your own risk.
All content belongs to Arc System Works.

:Updates:
8/14/2017 - (Sounds) Jin (CT EN/JP), Noel (CT EN/JP), Hakumen (CT EN/JP), Nu-13 (CT EN/JP) released. Ragna (CT EN/JP), Rachel (CT EN/JP), Taokaka (CT EN/JP), Tager (CT EN/JP), Litchi (CT EN/JP), Arakune (CT EN/JP), Bang (CT EN/JP), Carl (CT EN/JP) and additional sound effects released. Calamity Trigger Sounds complete.
7/13/2017 - Updated broken image links. Moved images from Photobucket to Imgur.
8/29/2016 - (Sprites/Sounds) Mu-12 (CPE EN/JP), Tsubaki (CPE EN/JP), Hazama (CPE EN/JP), Makoto (CPE EN/JP), Valkenhayn (CPE EN/JP), Platinum (CPE EN/JP), Relius (CPE EN/JP) released.
8/28/2016 - (Sprites/Sounds) Ragna (CPE EN/JP), Jin (CPE EN/JP), Noel (CPE EN/JP), Rachel (CPE EN/JP), Taokaka (CPE EN/JP), Tager (CPE EN/JP), Litchi (CPE EN/JP), Arakune (CPE EN/JP), Bang (CPE EN/JP), Carl (CPE EN/JP), Hakumen (CPE EN/JP), Nu-13 (CPE EN/JP) released.
8/28/2016 - Palettes (CPE) added. Contains all characters, including ones that are not posted yet.
8/25/2016 - (Sprites/Sounds) Amane (CPE EN/JP), Bullet (CPE EN/JP), Azrael (CPE EN/JP), Izayoi (CPE EN/JP), Kagura (CPE EN/JP), Terumi (CPE EN/JP), Kokonoe (CPE EN/JP), Celica (CPE EN/JP).
4/15/2014 - (Sounds) Hazama (CSE EN).
4/07/2014 - (Sprites) BBCP character effects released. Link here.
3/28/2014 - (Sounds) Tsubaki Yayoi (CSE EN) and character sound effects (CS+CSE).
8/03/2013 - (Sounds) First batch of English voice rips released! Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), Relius Clover (CSE EN).
7/10/2013 - (Sounds) Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released.
6/30/2013 - (Sounds) Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released.
6/23/2013 - (Sounds) Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released.
6/20/2013 - (Sounds) Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released.
6/17/2013 - (Sounds) Platinum the Trinity (CSE JP) released.
6/16/2013 - (Sounds) Relius Clover (CSE JP), Valkenhayn R. Hellsing (CSE JP) released.
6/15/2013 - Thread created, (Sounds) Makoto Nanaya (CSE JP) released.

After burning my ears with Heavy Day all the waiting, here's the thread that you BlazBlue fans are waiting for! Use them for Mugen, use them for Ringtones, I don't care what you do but here it is!

*Update 3/28/2014*: The character specific sound effects have all the SFX from CSE and CT. CSE reuses CT SFX.
*Update 8/02/2013*: The Japanese voice rips include the CSE Sprites, which are in .PCX format and already color separated!
All downloads have character sprites already packed in! All in .PCX format AND color separated for all your Mugen needs!

Please select your character.





Spoiler: BlazBlue: Chrono Phantasma Extend Voice Rips (click to see content)

Spoiler: BlazBlue: Continuum Shift Extend English Voice Rip (click to see content)
Spoiler: BlazBlue: Continuum Shift Extend Japanese Voice Rip (Contains CSE Sprites.) (click to see content)



F.A.Q
Q: How did you rip the sounds?
A: I used Microsoft's SDK (Software Development Kit) to decode the files. Afterwards unpacked the .XWB with XWB Unpacker.

Q: I thought you were going to release the whole pack! What happened?
A: Work. My life is very busy so I'll release them by character, just like how I did the P4A sound requests. It's much faster than ripping the whole cast THEN releasing it.

Q: Where is *character*'s SFX?
A: I don't have it ripped yet. I'll include it in the character in future updates along with a separate link for it.

Q: Are you going to rip the Story Mode voices? How about the announcer voices?
A: The format for the voices are different than the ones found in the gameplay. So at the moment, unfortunately, is a no. For the announcer voices, I will get to that after the characters. I won't be able to rip the DLC announcers though, because I don't have the files.

Q: What takes so long for the sounds to be ripped? Why are the P4A sounds easier and faster to rip?
A: Resaving, renaming, and relistening to the sounds to make sure it is working properly. The XWB Unpacker saves the files as a completely compressed sound file. With the right codecs you can listen to it, but if you listen to it without the codecs or add it in Mugen, it will have a ear splitting beeping sound. For P4A sounds, I can just decode them through the SDK and saved as regular readable sound file.

Q: Will you rip the sounds/sprites BlazBlue: Chrono Phantasma?
A: Yes. Although there's no XB360 release, it will be a tough one. I'll have to do googling research for a bit after I get the iso. I am very determined to rip the sounds/sprites. It has been done. The voices can be ripped however, I am having trouble with ripping the character sprites. Aug. 25, 2016: Ripping them now!

Q: Will you rip the sounds for any other games?
A: Yes. I'm thinking of ripping the whole P4A voice cast in the future.

Q: Are you going to share the XWB Unpacker?
A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.

Q: How do I open the sprites?
A: You can use GIMP or Photoshop to open .PCX files. Alternatively you can also use any Fighter Factory to open them as well.

Credits
Ares (Seraphs Ares) - Main Rips, Decoding .pac files, Sound Conversions.
Itsumi (Miko Itsumi) - Sound Conversions.
Kirishima - Decoding .pac files.
DartzPie - Providing Celica's sound file.

Special Thanks to..
Somebody *wishes to stay anonymous* - Provided XWB Unpacker.
Circuitous - Providing early sound files to work on.
tunglashor - For the program, Hipster.
BlazBlue Wikia - Images for download.

Tron - Helping me out figuring dantarion's tool.
dantarion - For his awesome tool.

And you, for patiently waiting!
Last Edit: August 15, 2017, 02:20:37 am by Seraphs Ares
Re: BlazBlue - Complete Resource Thread
#2  June 16, 2013, 12:50:30 am
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Alright, You did it!
I can't wait until you rip the rest of the sounds.  Today is a great day indeed.  :yes:
Re: BlazBlue - Complete Resource Thread
#3  June 16, 2013, 12:55:13 am
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God damn this is awesome.  Based Ares and co, I love you guys.
Re: BlazBlue - Complete Resource Thread
#4  June 16, 2013, 07:04:19 am
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This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
Re: BlazBlue - Complete Resource Thread
#5  June 16, 2013, 06:08:49 pm
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Valkenhayn R. Hellsing (CSE JP) released now.

Alright, You did it!
I can't wait until you rip the rest of the sounds.  Today is a great day indeed.  :yes:
Everyday is a good day, sir. It's one step closer to get this done! :2thumbsup:

God damn this is awesome.  Based Ares and co, I love you guys.
We'll share the love and work fast as we can to get this done! :gugoi:

This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
It's because of the PCX format? OH YES. Can't wait to get the English parts. :sugoi:



     Posted: June 16, 2013, 06:09:23 pm
Also, I'm planning to release Relius later today.
Re: BlazBlue - Complete Resource Thread
#6  June 16, 2013, 06:38:44 pm
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This thread. I'm sure it will be full of win.
Not only because of color seperated sprites.
It's because of the PCX format? OH YES. Can't wait to get the English parts. :sugoi:
That's the second reason, but I also have a third one:
The possibility of Chrono Phantasma characters.
Also, I'm planning to release Relius later today.
Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.
Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).
Relius Clover Released.
#7  June 17, 2013, 12:15:07 am
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Relius Clover (CSE JP) released.
Now working on Platinum.

That's the second reason, but I also have a third one:
The possibility of Chrono Phantasma characters.

Nice to know. Many BB chars needed to be MUGENized. Relius is one of them.
Hell, him using Ignis kinda reminds me of various characters from JoJo's Bizarre Adventure. He even has something similar to the Stand system from Capcom's JJBA fighting game (albeit without stand bar).
Yep, can't wait for people to pick up the resources they need to make CP characters.

Relius can be Mugenized now; it's just missing the SFX. :dio:

Re: BlazBlue - Complete Resource Thread
#8  June 17, 2013, 12:22:50 am
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You're working pretty fast on these.  Good stuff.
Re: BlazBlue - Complete Resource Thread
#9  June 17, 2013, 01:52:13 pm
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Okay, I have downloaded the sprites and sound rips of Makoto and Relius.
What's up with the limbs in some of the sprites (like parts for the blinking of the stance sprites in the upper left corner of the actual stance sprites)? Shouldn't they be seperated from the actual sprites? Or am I missing something? :???:
Re: BlazBlue - Complete Resource Thread
#10  June 17, 2013, 06:33:50 pm
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They're like that. The sprites are completely from the game. I have not modified them in any way.
You can try to delete or attach the parts within Fighter Factory 3, or use Photoshop/GIMP to do the same. I use GIMP then re-save the modified sprite in another folder.
Re: BlazBlue - Complete Resource Thread
#11  June 17, 2013, 08:24:49 pm
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Ok, thanks.
Platinum the Trinity released.
#12  June 18, 2013, 02:03:47 am
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ArcSys' favorite loli Platinum the Trinity released.
Now working on Mu-12 (CSE JP).

Starting tomorrow my work is going to kill me in the next few days. I won't be as fast as the previous four releases.

Re: BlazBlue - Complete Resource Thread
#13  June 18, 2013, 03:07:44 am
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Q: Are you going to share the XWB Unpacker?
A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it.
this one's probably better anyway
http://aluigi.altervista.org/papers.htm#Xbox

P.S. this Luigi guy is basically my favorite person ever.
Re: BlazBlue - Complete Resource Thread
#14  June 18, 2013, 03:24:34 am
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Thanks for letting me know about this site, dude! :gugoi:
I'll see what I can use for future projects.
Re: BlazBlue - Complete Resource Thread
#15  June 20, 2013, 08:33:50 pm
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Okay Seraph, I could sucessfully port some of Makoto's basic movement to an SFF.
As a break, I decided to do this:

However, I don't know, if I assembled the pieces correctly...
...these animations are so damn fast. >_<
EDIT: Stupid ImageShack destroyed the pic quality... >_<
Re: BlazBlue - Complete Resource Thread
#16  June 20, 2013, 10:41:57 pm
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Why would you do that when you could just make them all explods?
Re: BlazBlue - Complete Resource Thread
#17  June 20, 2013, 10:54:29 pm
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Why would you do that when you could just make them all explods?
I dunno. I mean, it's just a light attack...
...and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...
Re: BlazBlue - Complete Resource Thread
#18  June 21, 2013, 12:47:20 am
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I dunno. I mean, it's just a light attack...
...and there isn't even a difference. In both cases, I need to move the arm pixel-accurately...
For limb accuracy I recommend looking at the source itself; if you have the game that is.
If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.

Also, while I was at work, Itsumi worked on a few characters, will update it in a few.
Hakumen, Mu-12, Nu-13 released.
#19  June 21, 2013, 03:34:42 am
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Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released. Thanks to Itsumi for the finalization.

Hopefully next week or the following I can get the English voices in here.
Re: BlazBlue - Complete Resource Thread
#20  June 21, 2013, 08:17:48 am
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For limb accuracy I recommend looking at the source itself; if you have the game that is.
If anything, try looking at it proportionately. I usually stare at the TV screen when it comes to accuracy.
W-wait, I'm not sure what you mean with that, but I think I did that, except that I looked at the PC screen instead.