[Output]
;Filename of the SFF file to create (required).
filename = testament.sff
[Option]
;input.dir =
sprite.compress.5 = lz5
sprite.compress.8 = rle8
sprite.compress.24 = none
sprite.decompressonload = 1
sprite.detectduplicates = 0
sprite.autocrop = 1
pal.detectduplicates = 1
pal.discardduplicates = 1
[Pal]
;No manual palettes for this stage
[Option] ;You can set option states at any time
sprite.usepal = -1 ;Use -1 to add and use self's pal (autopal)
;Sprites
;Accepts 8-bit .pcx files
;group,itemno, fname, axisx, axisy
[Sprite]
;SKY
0, 0, sky_bg.pcx, 320, 320
;CLOUD M
1, 0, cloud_middle.pcx, 320, 320
;CLOUD L
2, 0, cloud_left.pcx, 320, 320
;MOON
3, 0, moon.pcx, 320, 320
;CLOUD R
4, 0, cloud_right.pcx, 320, 320
;MOUNTAIN
5, 0, mountain.pcx, 320, 320
;CASTLE
6, 0, castle.pcx, 320, 320
;FLOOR
7, 0, floor.pcx, 320, 320
;STAIRS
8, 0, stairs.pcx, 320, 320
;LAMP
9, 0, lamp_00.pcx, 320, 320
9, 1, lamp_01.pcx, 320, 320
;SOLDIER S
10, 0, soldier_s_00.pcx, 320, 320
10, 1, soldier_s_01.pcx, 320, 320
10, 2, soldier_s_02.pcx, 320, 320
;SOLDIER M
11, 0, soldier_m_00.pcx, 320, 320
11, 1, soldier_m_01.pcx, 320, 320
11, 2, soldier_m_02.pcx, 320, 320
;SOLDIER L
12, 0, soldier_l_00.pcx, 320, 320
12, 1, soldier_l_01.pcx, 320, 320
12, 2, soldier_l_02.pcx, 320, 320