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DUCK HUNT DOG BETA RELEASED! (Read 13515 times)

Started by DJ_HANNIBALROYCE, September 27, 2014, 01:11:40 am
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DUCK HUNT DOG BETA RELEASED!
#1  September 27, 2014, 01:11:40 am
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Last Edit: September 30, 2014, 02:08:27 am by DJ_HANNIBALROYCE
Re: #leakedbeta
#2  September 27, 2014, 01:13:10 am
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dunno if your link is messed up on purpose or not but it is lol. I had to edit it to fix it.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: #leakedbeta
#3  September 27, 2014, 01:14:35 am
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just fixed it
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Re: DUCK HUNT DOG released? #leakedbeta
#4  September 27, 2014, 02:59:43 am
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only thing left is the two extra stages and required sprites...hope u guys still enjoy
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Re: DUCK HUNT DOG released? #leakedbeta
#5  September 27, 2014, 03:09:09 am
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I think you should know that your character has alot of ridiculous comboing infinites. You can practically mash any 2 buttons and just ko the opponent without them being able to fight back. I assumed that you knew this and gave you the benefit of the doubt cause its a beta. However if you think all thats left is what you said I felt I had to inform you.

1. the hitsparks look really bad it might be because of how freaking large they are maybe if you shrunk like alot they could pass?

2. why does the level 1 ducks sometimes do level 3 damage thats kind of broken. On the other hand they sometimes do really small damage thats like laughable.

3. this is not really a problem but wtf does "the opponent has spider" mean?

4. the fart gas imo should be green not just a green palfx

5. can you explain wth is happening with the cannon super? I have watched it multiple times and cannot figure it out.

6. Some of your effects are misaligned might want to fix that.

7. I was wondering what the smash ball is there for in your sprites? I don't believe its used currently. Is it something to do with a super he doesn't have yet?.

8. what the hell is going on in the WTF win animation?!

I want you to know I want this character the best it can be and I really think alot of  work is still needed to fix it up.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DUCK HUNT DOG released? #leakedbeta
#6  September 27, 2014, 03:27:09 am
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1. hitsparks seem fine to me.

2. the read me file explains that random duck hyper.

3. if you played laser invasion. u would get it.

4.ur right about that.

5.its duck hunt dog being shot out of bullet bill canon.

6.where at?

7.yea. that one is a surprise.

8. its called wtf for a reason.
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Re: DUCK HUNT DOG released? #leakedbeta
#7  September 27, 2014, 03:29:46 am
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can I get a response on the infinite attack combos practically? I know I should numbered it so thats my bad. As for the sparks I really don't like how huge they are going flying across the screen. For the FX  I just looked in general its mostly your explosions and stuff. in some areas its misaligned.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DUCK HUNT DOG released? #leakedbeta
#8  September 27, 2014, 03:32:56 am
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they do that went ur at full power. as far as infinite combos....i dunno i gotta check tht later
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Re: DUCK HUNT DOG released? #leakedbeta
#9  September 27, 2014, 03:42:55 am
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that makes a bit more sense I suppose but I still don't like them. thank you those infinites are crazy otherwise its an interesting character. I can't wait for the final version :).

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: DUCK HUNT DOG released? #leakedbeta
#10  September 27, 2014, 06:38:28 am
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Thanks for the beta, I love it!  ;D

Some quick feedback on the beta...

 - "Duck Assist" is a infinite, I can do it over and over again
 - "Ridley" & "Ice Climber" win animation is to short, text can´t scroll to the end

More later
Re: DUCK HUNT DOG released? #leakedbeta
#11  September 27, 2014, 07:19:05 am
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Some feedback from me:
Be aware that I pause Mugen, and do frame by frame tests as well.

- Is it just me, or are some of the animations too.... "fast"?
- When attacks hit, the sparks flying off the opponent (?) don't appear until after the hit pause is done. Is this Intentional? I also note that the duck helper does not have the sparks flying off when hitting the oppoennt
- For the camera photo shot taunt. The iPhone, as well as the flash appear simultaneously. Shouldn't the flash go off when the iphone camera is at its highest peak before descent? Just a thought
- When calling the gun men shooting gallery things (qcb, punch), when the opponent walks into one, the gun shot sound effect, then the gun appearing and flash don't come on screen until after the hit pause is done. Intentional?
- I can confirm that Mugen's A (statedef 230), then Z (statedef 200) button attacks are indeed his infinite combo.

And I'm surprised the [Fly Away] laughter taunt isn't used as the usual taunt button, but on other attacks.

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Last Edit: September 27, 2014, 07:32:29 am by Sheng Long
Re: DUCK HUNT DOG released? #leakedbeta
#12  September 27, 2014, 07:46:07 am
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 Nice, I've been waiting to take the Dog on a hunt!   :rolleyes5:
Re: DUCK HUNT DOG released? #leakedbeta
#13  September 27, 2014, 09:51:47 am
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wow thats a shitload of stuff. :( i'll get right on it
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Re: DUCK HUNT DOG released? #leakedbeta
#14  September 27, 2014, 10:49:10 am
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Feedback:

-You forgot to put Count Duckula, Alfred and Plucky Duck for Duck Hunt Dog's new intros.
-When he attacks, the hitsparks were flying.

It still looks so cool, I hope we need more SSB4 characters for M.U.G.E.N!
Last Edit: September 27, 2014, 10:01:13 pm by WlanmaniaX
Re: DUCK HUNT DOG released? #leakedbeta
#15  September 27, 2014, 11:17:11 am
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I played it and liked very much.

I think it is your best work. Very nicely done!!

I will keep it in my roster (But some updates are allways good).

Thank you for this char! I think it is one of the best we had lately...
Re: DUCK HUNT DOG released? #leakedbeta
#16  September 27, 2014, 09:28:44 pm
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adding one more hyper. :)
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Re: DUCK HUNT DOG released? #leakedbeta
#17  September 27, 2014, 09:45:39 pm
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Feedback:

-You forgot to put Count Duckula, Alfred and Plucky Duck for Duck Hunt Dog's new intros. I will bring the Count Duckula and Tiny Toons sounds for you.

That's pretty demanding.  I'm sure he's well aware those are not in the character yet.

Re: DUCK HUNT DOG released? #leakedbeta
#18  September 27, 2014, 09:46:57 pm
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hey alt. did u see how sexy the gun looks now. thank u so much!
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Re: DUCK HUNT DOG released? #leakedbeta
#19  September 27, 2014, 10:04:56 pm
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its good you released this as a beta, cause if you had released this as is i would have been inclined to say you are rushing things out without making sure things gelled.

let me be frank here first- the supers are way too chaotic, two of them appear to be completely fullscreen with no clear indication of when and where to block, and the amount of shit flying everywhere on the screen is funny as first but then becomes annoying to deal with. with previous characters you still had the overblown supers but not to this degree where neither player can understand what is going on at all. on top of that they lack recovery time, or in the case of wild gunman they push him away so he is nigh unpunishable.

secondly, the clsn needs a ton of work. the standing clsn is bad. theres no need for those three boxes. you can do one neat box for his body and moderate sized one for his head. the way you placed a small box in the middle is unneeded, you should just extend the box you have on his legs upwards as its a good size.

- his crouching lp misses close

Spoiler, click to toggle visibilty

- the clsn on his standing mk and crouching hk are too short

Spoiler, click to toggle visibilty

- the clsn on his standing lp and mp are kinda thin, would buff a it.

- this is also especially apparent on his standing hk, that box should be much bigger

Spoiler, click to toggle visibilty

- the reason you have so many infinites is because there is like no pushback on his normals, meaning he can pressure you in the corner all day without ever leaving the spot, and since his animations are fast, it means his blockstrings are wayyyyy too good.

- just a personal thing but his hp/hk sounds are really really loud especially with headphones on.

thats all ive seen so far, will keep testing. favorite thing would prob be the sprites i guess, pretty creative stuff. but otherwise it def needs some work.






Last Edit: September 27, 2014, 10:10:54 pm by Umezono
Re: DUCK HUNT DOG released? #leakedbeta
#20  September 27, 2014, 10:13:53 pm
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im still working on the beta...but there is no fullscreen hyper attacks....u must get hit with the first attack b4 it activates. and im sorry the hypers look chaotic. but in my defense, i dont see how no one would understand what they are. i do appreciate the feedback and will fix all the nessessary errors.
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Re: DUCK HUNT DOG released? #leakedbeta
#21  September 27, 2014, 10:22:03 pm
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it probably comes down to the fact you fill the screen with images making it very hard and ambiguous to see what is going on. theres no way you can punish/reversal them before they come out without taking a huge risk that probably wont pay off, and even if you block them, you really cant punish them.

for example, the bullet bill super is only -1 on block.
the wild gunman is -2, but pushes you way back so you really cant get punished anway.
Re: DUCK HUNT DOG released? #leakedbeta
#22  September 28, 2014, 03:59:30 am
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I like the screen filling images and think it makes the character interesting to behold. It is not confusing to me what is going on. I do agree that weaknesses need to be implemented. A good character for me gameplay wise is based on it's strengths Vs weaknesses. For example Cammy doing a Cannon Spike, her strength is that she can hit both ground and air opponents, but if blocked or missed then she is open for attack while she is falling back to the ground. This makes you plan your next attack more carefully instead of spamming it. For a beta I think what you have so far is amazing and visually/sounds I couldn't be happier. I'm sure by the time you tweak him with everyone's suggestions the Doggie will turn out to be your best work yet.
Re: DUCK HUNT DOG released? #leakedbeta
#23  September 28, 2014, 04:03:43 am
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Re: DUCK HUNT DOG released? #leakedbeta
#24  September 28, 2014, 04:17:41 am
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Finished adding all punishment states for supers and hypers that are blocked. Also tweaked the win quotes a bit
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Re: DUCK HUNT DOG released? #leakedbeta
#25  September 28, 2014, 06:47:54 pm
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Funny & crazy. Thanxs!
Re: DUCK HUNT DOG released? #leakedbeta
#26  September 28, 2014, 11:44:34 pm
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On some hypers involving many shots, I think it would be cool if you needed to aim to the opponent with the "target stuff" and smash buttons to really shot. Would add more interactivity to the move.
Re: DUCK HUNT DOG released? #leakedbeta
#27  September 29, 2014, 12:28:19 am
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On some hypers involving many shots, I think it would be cool if you needed to aim to the opponent with the "target stuff" and smash buttons to really shot. Would add more interactivity to the move.

himm...good idea! almost like ur vegeta when its time to mash the buttons during his overhead hyper.....ill do that for wild gunman hyper and the laser invasion hyper. :)
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Re: DUCK HUNT DOG released? #leakedbeta
#28  September 29, 2014, 03:10:46 am
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Some feedback...

 - crouching b fart attack should give the farting sound even if it doesn´t hit p2
 - make the fart cloud green?!

On hypers...
 - Alpha Duck & Dog should disappear
Spoiler, click to toggle visibilty

 -  add a AssertSpecial nomusic on all hypers
Re: DUCK HUNT DOG released? #leakedbeta
#29  September 29, 2014, 08:56:19 pm
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the laser invasion hyper i left the dog there so it looks like they're on the plane's radar.

 the other duck in wild gunman....yes...delete the duck lol.

green fart is already done. but i will change it to where u hear the fart sound regarless if it hits. also inserting nomusic. thanks staub!
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Re: DUCK HUNT DOG released? #leakedbeta
#30  September 30, 2014, 12:45:35 am
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Psyduck black & white flashing should stop if intro animation is canceled...
Re: DUCK HUNT DOG released? #leakedbeta
#31  September 30, 2014, 01:46:56 am
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duck gone from wildman hyper.... just lettin ya know. :)
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Re: DUCK HUNT DOG BETA RELEASED!
#32  September 30, 2014, 02:24:25 am
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laser invasion hyper has changed....but how? :)


Also, bullet bill cannon hyper has changed too. this move is the strongest...but there's a catch. :)
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Re: DUCK HUNT DOG BETA RELEASED!
#33  September 30, 2014, 07:55:50 am
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The catch is you lose a lot of HP due from the fire blast shot. :wink3:

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dragon punch to stand a chance."
Re: DUCK HUNT DOG BETA RELEASED!
#34  September 30, 2014, 11:22:32 pm
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The catch is you lose a lot of HP due from the fire blast shot. :wink3:

ding ding ding! YOU GET A BRAND NEW CAR!!!!! lol. naaa but u got it. 350 damage dealt when you blow up. but at the cost of 150 damage to urself.
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Re: DUCK HUNT DOG BETA RELEASED!
#35  October 01, 2014, 03:25:50 am
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I get a debug message on MUGEN 1.0...

"...in state 210: Illegal Timegap for Afterimage"
Re: DUCK HUNT DOG BETA RELEASED!
#36  October 01, 2014, 03:30:21 am
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Re: DUCK HUNT DOG BETA RELEASED!
#37  October 05, 2014, 03:30:41 am
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Great!  :thumbsup:

Another thing...

Crouching C attack fx stays too long on screen.

Spoiler, click to toggle visibilty

EDIT:

Some times after the "Wild Gunman" hyper the gunman is still walking...
Spoiler, click to toggle visibilty

I have one suggestion.
If p2 get´s koed via "Wild Gunman" hyper, use the NES version "Funeral march" just like after a lost duel in "Wild Gunman"...