Just a small little fun sprite project I've been working on as of lately to get back into the groove of spriting, I'll start off with something small and then work my way back up. This is really a simple project overall so this shouldn't take months or years to finish. ~List of animations to complete~Spoiler, click to toggle visibilty-BasicsIdle - DoneWalking - DoneJumping (Forward and Backward included)CrouchGet hitsDash-Basic AttacksLight Punch - DoneMedium Punch - DoneHeavy Punch - DoneLight KickMedium KickHeavy Kick- Crouching Basic AttacksCrouching Light PunchCrouching Medium Punch Crouching Heavy Punch Crouching Light KickCrouching Medium KickCrouching Heavy Kick- Jumping Basic AttacksJumping Light Punch Jumping Medium Punch Jumping Heavy Punch Jumping Light KickJumping Medium KickJumping Heavy Kick- Special AttacksHadoukenShoryukenTatsumaki SenpukyakuJoudan Sokutou Geri- Ultra AttacksMetsu HadoukenMetsu ShoryukenKen is included because i was too lazy to make a separate gif with just Ryu.Here are a few animations I already have done.
Wow this looks really cool! I hope you do more 8-bit chars ^^' I'll be looking forward to more progress
Looks like my little characters might finally meet their match. It's great to see more people spriting micro characters! Now I don't feel so alone in the world. I look forward to seeing the final product! Good luck!
Yes the animations are slow so you can see each frame. I'm glad you guys are liking what you see, progress has been slow due to college and work. First semester is ending within the next 3 months or so. But I am still working on it.Crouching light/medium kickCrouching heavy kickAlthough personally I think light kick can also be used as a medium kick as well.
All of the frames in the attack animations could use a little movement in the hair I think. The positioning in some of the gifs makes the animations seem a bit stiff in certain areas (mostly in the upper body and head area), but I'm sure it'll look better in-game. Crouching heavy kick came out very nice though.