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PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Read 213253 times)

Started by Achilleon, December 03, 2015, 06:51:28 pm
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#261  January 15, 2018, 05:33:14 pm
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Thanks for the update once again Lichtbringer!

Lastly is there a way you can implement a legit pause menu? I made a work around in M.U.G.E.N. with a pause menu and command menu but it would be easier if there was a simple template. Also a way to exit via pause menu. Many times when I play M.U.G.E.N. I play with a controller rather than a keyboard so pressing ESC is just tedious.

Hopefully we will get to these parts aswell. Let me finish/clean up the core parts first. There will be a time where I will hear everyone's concerns. :)

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#262  January 15, 2018, 07:52:01 pm
  • ****
  • It's all about being buried.
    • Brazil
    • speedstersgarage.blogspot.com.br/
It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#263  January 16, 2018, 04:59:50 pm
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    • djjosehisterico@gmail.com
Wow! Impresive options screen! Controls, resolution, volume, etc. It´s like a game! Good luck with the other parts of the system!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#264  January 17, 2018, 01:38:56 am
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  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#265  January 17, 2018, 10:27:26 am
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Thanks for the support everyone. ^_^

It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?

Network won't be around for release. Main reason is I need big Patreon support to pay for engineers to develop the network part of it. So the more I am supported the faster that will arrive. It will still have the highest priority.

(Deleted spam posts)
Last Edit: January 18, 2018, 04:36:17 pm by Achilleon
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#266  January 18, 2018, 03:51:11 pm
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    • Germany
Forum Lag? xD
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#267  January 18, 2018, 03:52:00 pm
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#268  February 09, 2018, 08:48:06 pm
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  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Any update?
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#269  February 10, 2018, 01:15:00 am
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    • Germany
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#270  February 10, 2018, 06:44:20 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com