mastertkof said, November 03, 2012, 05:03:08 ammirrorhttp://www.mediafire.com/?nqd63xgrg1k5mkeThanks, gonna try it out soon.
Thx for the mirror!After a quick test I have to say I am loving the game; it feels quite different from the original Garou: apart from the new mechanics you have add, in general the game feel faster and more combo oriented.Why the lifebar portraits are so squashed?One greedy question: is it possible for you to release Andy as a stand alone release? I am loving him and I would like to add him in my roster.
no... the chars no works out of this engine...if u but the char in other mugen... very much things no will workJD... counter system n very much things of the game
And is not possiple for L to convert him? He is such a good char and we are missing a good Andy, there is just Jz one!Please think about it!
Updated with correction of a little bug :EDIT: NEW LINK FOR THE 3RD VERSION.http://www.4shared.com/rar/8WA7jxcj/Garou_2_beta_01_3_.html?
Terry Move List:Terry BogardThrowlight punch + strong punchCommand Moves"Overhead punch" DF + light punch"Raising punch" DF + strong punch"Low Kick" DF + light kickSkills"Power Wave" (ex)D, DF, F + punch"Burn Knuckle" (ex)D, DB, B + punch"Air Burn Knuckle" (ex)(Mid air) D, DB, B + punch"Power Charge" (cancel) (ex)B, DB, D, DF, F+ kick "Power Overhead" (cancel after strong "Power Charge" or ex) (During “Power Charge”) B + light kick "Power Low kick" (cancel after strong "Power Charge" or ex ) (During “Power Charge”) B + strong kick "Power Body Blow" (During “Power Overhead” or “Power Low kick” ) F + kick"Power Dunk" (cancel) (ex)F, D, DF + kick "Power Dunk Air Finish" (During “Power Dunk” ) light punch "Power Dunk Ground Finish" (During “Power Dunk” ) strong punch"Crack Shoot" (ex)D, DB, B + kick"feint”1B + light kick+ strong kick"feint2”D + light kick+ strong kickSuper PowerCost: 1 level"Power Geyser"D, DF, F, D, DF, F + punch orD, DB, B, D, DF, F + punch"Buster Wolf"D, DF, F, D, DF, F + kick orD, DB, B, D, DF, F + kick"Heat Up Geyser"D, DB, B, D, DB, B + punchorD, DF, F, D, DB, B + punchPotential PowerCost: 2 levels"Power Geyser"D, DF, F, D, DF, F + light punch + strong punch orD, DB, B, D, DF, F + light punch + strong punch"Buster Wolf"D, DF, F, D, DF, F + light kick + strong kick orD, DB, B, D, DF, F + light kick + strong kickOverdrive PowerCost: 3 levels"Wild Wolf"D, DF, F, D, DF, F + strong punch + strong kickorD, DB, B, D, DF, F + strong punch + strong kick Posted: November 06, 2012, 11:41:26 amAndy BogardThrowlight punch + strong punchCommand Moves"Overhead kick" DF + strong kick"Jumping kick" DF + light punch"Low Kick" DF + light kickSkills"Kuuhadan" (cancel (strong kick))(ex)D, DF, F + kick"Hishouken" (ex)D, DB, B + punch"Gen'ei Shiranui" (ex)(Mid air) D, DB, B + kick"Zan'eiken" (cancel (strong punch)) (ex)B, DB, D, DF, F+ punch "Shoryudan" (cancel) (ex)F, D, DF + punch"Shoryudan Air Finish"(During “Shoryudan” ) light kick"Shoryudan Ground Finish"(During “Shoryudan” ) strong kick"Bakushin" (ex)D, DB, B + kick"feint1"B + light kick+ strong kick"feint2”D + light kick+ strong kickSuper PowerCost: 1 level"Chou ReppaDan"D, DF, F, D, DF, F + kick orD, DB, B, D, DF, F + kick"Dan Da Dan"D, DF, F, D, DF, F + punch orD, DB, B, D, DF, F + punchPotential PowerCost: 2 levels"Chou ReppaDan"D, DF, F, D, DF, F + light kick + strong kick orD, DB, B, D, DF, F + light kick + strong kick"Dan Da Dan"D, DF, F, D, DF, F + light punch + strong punch orD, DB, B, D, DF, F + light punch + strong punchOverdrive PowerCost: 3 levels"Chou Shin Soku Zan'eiken"D, DF, F, D, DF, F + strong punch + strong kickorD, DB, B, D, DF, F + strong punch + strong kick
LordSinistromail me in-> smevilmaster@gmail.comif u want join us as spriter for the version of Andy with adjuststhanks
mastertkof said, November 06, 2012, 03:00:57 pmLordSinistromail me in-> smevilmaster@gmail.comif u want join us as spriter for the version of Andy with adjuststhanksjust send pm what you need cuz i dont really use my msn many time and im glad to join you and L
L have some problems with her time...and no have time to continuei wait he for a long time...but he still in other worksso i ask him for gimme all the projectand nowL is the creator and old programmerand i'm alone with the project in my hands now...unfortunally... only a designer can not do nothing with thisI'm the new owner of the game and have all the development in open mode (not molebox)need build a good team to restartnothing will be comissionedonly credits in the game releasesneed:Programmer (a good programmer with large experience cause the codes of L is a lot complex)Screenpack Maker (with 1 or more good screenpack released and in 640*480 p) cause the game will have this resolutionspriter (this is optional and only for speed up the project, i will continue active in this, and really a want to do very much work in this, and direct all the things in this work)so... is this need 2 guys to help meprogrammer and screenpack maker, but if only a programmer want to join, will be enough
L... said, November 05, 2012, 04:17:35 am"Air Burn Knuckle" (ex)(Mid air) D, DB, B + punchSorry, but I still fail to imagine, how an aerial Burn Knuckle could work.mastertkof, do you have an idea, how that could work?
http://mugenguild.com/forum/index.php?action=post;quote=1922376;topic=138765.100;last_msg=1922376mastertkof said, March 04, 2014, 04:14:01 pmin Garou II Terry now can use Burning Knucke in airis the same commandand have a ex versionWell, that's what I understood. However, I cannot imagine, how a move, which was never doable in mid-air, will work when done in mid-air...
game still is a beta...so... really need adjusts this is a basic tuto for the new memberthe work will be change the camera angle:pick the rb sprite:fast adjusts for new stand:reduces head-boddy proportions (garou 2 have heads with adult proportions):pick a garou sprite as base:compare and adjust some things:rescale to 90% or no (this maybe ingame):Good Luck!and i will be ever helping and doing something Posted: March 21, 2014, 10:00:24 pm
*new programmer join for programming Mary Ryan*i'm doing the new screenpack*keep the 640*480 resolution*change the engine for 1.1 (transparences in screenpack and zoom in some special moves)second day of work in screenpack by me:enjoy us:really need programmer (an experient and who can be co-owner of this with me)