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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2692071 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Mokou updated (10/30/17), Koishi updated (10/28/17)
#281  October 31, 2017, 12:26:22 am
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Mokou updated

Quote
=====================================
10/30/17 - Version 2017.10.30
=====================================

- Forward dash speed increased.
- Chip damage on Y and Z Normals increased from 15%->20%.
- Fixed minor bug where Mokou would have a net loss of recovered Life.
- Self-damage dealt to Mokou is now affected by its own proration.
- Self-damage is now automatically recovered while Mokou is not attacking or being hit.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5x: Startup decreased by 1f.
- 5y: Startup decreased by 1f, hitbox range slightly extended.
- 6y: Fixed bug where chip damage would not be applied during blockstrings.
- 5z: Startup decreased by 2f, hitbox placement adjusted.
- 6z: Startup decreased by 1f, fixed bug involving proration, proration decreased (90%x2->89.5%x2).
- 6z: Damage adjusted (40*60->46*60).
- 2x: Startup decreased by 1f.
- 2y: Startup decreased by 1f, hitbox range slightly extended.
- 2z: Startup decreased by 1f.
- j5y: Startup decreased by 2f.
- j5z: Startup decreased by 1f, hitbox range slightly extended, can now cross up.
- Throw: Damage during "Phoenix Rebirth" now properly increased to 20%.
- St. Germain's Forewarning: Fixed bug where charge would end prematurely if directional buttons are held.
- Hollow Giant Woo: Proration on 1st and 2nd hits increased (85%->90%), chip damage values corrected.
- Hollow Giant Woo: Hitbox of 3rd hit extended downward, hitvelocities on 1st hit decreased.
- Hollow Giant Woo: Final hit can now be airblocked, proration decreased (85%->80%).
- Resurrection Pillar: Chip damage now gains bonus damage based on recoverable life.
- Resurrection Pillar: Fixed bug with juggle flags, can now be airblocked.
- Ignition Candle: Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
- Mt. Fuji Eruption: Power gains increased (45/60/30->45/80/40), chip damage decreased (20->18).
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Chip damage now properly gains "Phoenix Rebirth" bonus damage.
- "Fire Bird -Flying Phoenix-": Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
- "Immortality's Reckless Sacrifice": Now properly applies 20% damage bonus during "Phoenix Rebirth".
- "Immortality's Reckless Sacrifice": Now costs 2000 Power during "Phoenix Rebirth".
- "Raging Eternal Volcanic Flame": Total damage decreased (450->410), now hits OTG.
- "Raging Eternal Volcanic Flame": Now costs 2000 Power during "Phoenix Rebirth".
- "Phoenix Rebirth": Can now resurrect more than once per match, but not more than once per round.
Re: Cirno updated (11/01/17), Mokou updated (10/30/17)
#282  November 02, 2017, 02:54:57 am
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Cirno updated

Quote
========================================================
11/01/17 - Version 2017.11.01
========================================================

- Icicle Fairy Sculpture: Hitbox size drastically reduced. Is no longer air blockable.
Re: Five characters updated (11/02/17), Cirno updated (11/01/17)
#283  November 03, 2017, 04:24:22 am
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Alice, Lie Meiling, Mokou, Reimu, and Remilia updated.

Quote
=====================================
11/02/17 - Version 2017.11.02
=====================================

- Fixed issue with multi-hit ground normals against airborne opponents.
Re: Sanae & Lie Meiling updated (11/03/17), Five characters updated (11/02/17)
#284  November 04, 2017, 12:40:43 am
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Sanae & Lie Meiling updated

Lie Meiling:
Quote
=====================================
11/03/17 - Version 2017.11.03
=====================================

- 6z: Damage increased (75->80), proration decreased (85%->80%).
- Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
- Black Dragon Rising: Startup on all versions decreased by 1f.

Sanae:
Quote
=====================================
11/03/17 - Version 2017.11.03
=====================================

- Fixed minor graphical bug with wind gauge in IKEMEN.
- 6z/j6z: Now deals chip damage.
- 2x: Proration increased (90%->92%).
- 2y: Proration decreased (90%->85%).
Re: Sakuya updated (11/04/17), Sanae & Lie Meiling updated (11/03/17)
#285  November 05, 2017, 01:08:32 am
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Sakuya updated

Quote
=====================================
11/04/17 - Version 2017.11.04
=====================================

- Spellcards now properly apply additional 92.5% proration when cancelled into.
- Fixed supercancel conditions for several Specials.
- 4y: Fixed bug involving hitting airborne opponents.
- 4y: Proration decreased (90%x2->89.5%x2).
- 4y: Active frames of 1st hit increased by 1f.
- 5z: Fixed bug involving hitting airborne opponents.
- Throw: Startup decreased by 1f, hitbox size slightly increased.
- Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
- Cross-Up Magic [Air ver]: Fixed bug with proration.
- Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).
Re: Byakuren updated (11/06/17), Sakuya updated (11/04/17)
#286  November 07, 2017, 03:36:36 am
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Byakuren updated

Quote
=====================================
11/06/17 - Version 2017.11.06
=====================================

- Timing adjustments to common anims.
- Fixed bug where lose by time over animation would not play.
- Fixed velocity behavior of ground tech.
- Fixed ground bounce behavior.
- Fixed visual glitch on counterhits.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Forward dash: Startup increased by 1f. Invincibility removed.
- Backdash: Startup increased by 5f. Invincibility reworked.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5y: Fixed visual bug during hitpause.
- 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
- 5z: Fixed visual bug during hitpause.
- 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
- 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2).
- 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased
- 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30).
- 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
- 2z: Fixed minor visual bugs.
- j5x: Fixed minor visual bugs.
- j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30).
- j2y: Proration increased (82.5%x2->86.5%x2).
- j2y: Velocity decreased.
- j5z: Power gains decreased (0/120/60->0/90/45).
- j5z: Proration decreased (85%->80%), fixed visual bug.
- j5z: Startup increased by 2f.
- Throw: Fixed bug where throw would not come out if down was being held.
- Skill Declare: Fixed visual bug.
- Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN).
- Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%).
- Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%).
- Skanda's Leg: Active frames of each hit increased by 1f.
- Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5).
- Skanda's Leg: Proration decreased (96.5%x5->95.5%x5).
- Durga's Soul: Proration decreased (85%->80%).
- "Master of Buddhist Cosmology": Damage on final hit decreased (152->124).
- "Brilliance of Mahavairocana": Now properly applies proration.
- "Brilliance of Mahavairocana": Projectile counter version is now blockable.
- "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.
Re: Yuuka updated (11/07/17), Byakuren updated (11/06/17)
#287  November 08, 2017, 04:42:59 am
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Yuuka updated

Quote
=====================================
11/07/17 - Version 2017.11.07
=====================================

- Fixed bugs in super cancel conditions.
- Fixed bugs when P2 is not present for some reason.
- Added proration failsafes for certain specials.
- 5y: Proration decreased (92%->90%).
- Flytrap: Minor adjustment to crumple animation.
- "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.
Re: Youmu updated (11/10/17), Yuuka updated (11/07/17)
#288  November 11, 2017, 05:09:29 am
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Youmu updated

Quote
=====================================
11/10/17 - Version 2017.11.10
=====================================

- Fixed minor debug errors.
- 5y: Proration increased (87%->90%).
- 6y: Power gains increased (0/60/30->0/80/40).
- j2z: Now deals 75% proration if this move causes a groundbounce.
- Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death".
- Crescent Moon Slash: Chip damage decreased.
- Crescent Moon Slash [Z ver]: Chip damage decreased.
- Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased.
- "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ).
- New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).
Re: Hong Meiling updated (11/20/17)
#289  November 21, 2017, 04:43:17 am
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Meiling updated

Quote
=====================================
11/20/17 - Version 2017.11.20
=====================================

- Corrected supercancel conditions on certain Specials.
- Corrections to cornerpush behavior in certain attacks.
- Adjustments to certain gethit & system animations.
- Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
- 5x: Damage decreased (30->25).
- 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
- 6y: Damage increased (60->70), proration decreased (90%->85%).
- 2x: Damage increased (20->25), proration decreased (95%->92%).
- 2y: Damage decreased (55->50), proration decreased (90%->85%).
- 2z: Damage increased (62->70), proration decreased (80%->75%).
- 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
- 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
- j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
- j5y: Damage decreased (65->60).
- j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
- Throw: Fixed debug error if opponent is somehow missing.
- Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
- Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
- Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
- Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
- Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
- Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
- Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
- Tremor Kick: Improved command detection.
- Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
- Tremor Kick [Z ver]: Adjustment to crumple animation.
- "Roc's Fist": Chip damage on final hit (40->36).
- "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).
Re: Sanae updated (11/21/17), Hong Meiling updated (11/20/17)
#290  November 22, 2017, 04:23:13 am
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Sanae updated

Quote
=====================================
11/21/17 - Version 2017.11.21
=====================================

- Fixed visual bug in IKEMEN where wind gauge appears as incorrect color.
- 5x: Hit velocities decreased.
- 5y: Damage decreased (55->50), hit velocities decreased.
- 5z: Damage decreased (65->60), hit velocities decreased. Can now cancel into 6z or 4z on hit.
- 2x: Hit velocities decreased.
- j2y: Hitbox size slightly increased, fixed bug with juggle flags.
- 6z/j6z: Damage decreased (70->65).
- 6z/j6z: Startup decreased by 5f.
- 4z/j4z: Damage decreased (45x3->35x3).
- Wind Goddess ~ Pillar: All versions now drop exactly 2 pillars. Button press now determines pillar drop location.
- Wind Goddess ~ Pillar: Pillars now drop faster.
- Wind Goddess ~ Pillar: Startup invincibility increased. Startup invincibility removed on Y and Z versions.
- Wind Goddess ~ Pillar: Proration decreased (80%->72%).
- Wind Goddess ~ Pillar: Startup on Y and Z versions increased by 2f and 4f, respectively.
- Wind Goddess ~ Pillar: Fixed bug where groundbounce could occur twice from a single hit.
- "Charm of Good Commerce": Is now air usable.
Re: Sanae updated (11/21/17), Hong Meiling updated (11/20/17)
#291  November 22, 2017, 04:21:18 pm
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Update: the version of Sanae that was uploaded contains an incorrect version of Specials.st, which causes an unintended double groundbounce glitch when Wind Goddess ~ Pillar is used under specific circumstances. Below is the corrected file:

https://cdn.discordapp.com/attachments/246465522751766528/382912686616477696/Sanae_RP-Specials.st

A version of Sanae will be reuploaded later today which will contain this fix. This fix is only for those who have already downloaded Sanae in the meantime.
Re: Marisa & Yukari updated (11/23/17), Sanae updated (11/21/17)
#292  November 24, 2017, 01:26:42 am
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Marisa & Yukari updated

Marisa:
Quote
=====================================
11/23/17 - Version 2017.11.23
=====================================

- 1 new palette added.
- Fixed inability to properly cancel some attacks out of a dash.
- Witching Blaster: Can now be used in midair.
- "Master Spark": Can now be used in midair.

Yukari:
Quote
=====================================
11/23/17 - Version 2017.11.23
=====================================

- New Special: Boundary Between Mind and Foot (B,DB,D,DF,F+x/y/z).
- Obsolete Line "Trip to the Old Station": Now applies an additional 92.5% proration when supercancelled.
Re: Youmu, Koishi, & Yuuka updated (11/24/17), Marisa & Yukari updated (11/23/17
#293  November 25, 2017, 12:01:52 am
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Youmu, Koishi, & Yuuka updated

Youmu:
Quote
=====================================
11/24/17 - Version 2017.11.24
=====================================

- Fixed bug where incorrect sounds would play if Youmu is knocked down.
- Adjustments to several system animations.
- Throw: Added safeguard in case target is somehow lost.
- Heart Carving Cut: Fixed input bug
- New Special: Lotus Stance Cut (B,DB,D,DF,F + x/y/z).

Koishi:
Quote
=====================================
11/24/17 - Version 2017.11.24
=====================================

- Added missing dust effects on ground tech recovery.
- Corrected bug where incorrect sounds would play during knockdowns.
- Throw: Now correctly causes a hard knockdown.
- Catch and Rose: Y and Z versions are now air blockable.

Yuuka:
Quote
=====================================
11/24/17 - Version 2017.11.24
=====================================

- Adjustments to system animations.
- Fixed bug where incorrect sounds were used when Yuuka is knocked down.
- Added missing dust effects on ground tech recovery.
- Throw: Fixed bug where opponent is somehow lost.
- Throw: Fixed bug where hard knockdowns were not being applied.
- "Twin Spark": Now applies additional proration when used in a combo.
Last Edit: November 25, 2017, 03:02:08 am by Ricepigeon
Re: Eighteen characters updated (11/25/17)
#294  November 25, 2017, 07:39:30 pm
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Alice, Byakuren, Chen, Eirin, Flandre, Mokou, Ichirin, Kanako, Komachi, Mamizou, Hong Meiling, Lie Meiling, Mima, Patchouli, Reisen, Remilia, Utsuho, & Yuyuko have all been updated with several fixes. This is probably the largest update I've ever done, and I'm not willing to ever do it again.

Changes are too numerous to list here, they'll be listed on the main site.
Last Edit: November 26, 2017, 03:36:09 am by Ricepigeon
Re: Sakuya updated (11/26/17), Eighteen characters updated (11/25/17)
#295  November 26, 2017, 01:47:48 pm
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After cleaning up yesterday's mess, Sakuya has been updated

Quote
=====================================
11/26/17 - Version 2017.11.26
=====================================

- Fixed missing lose by time over animation.
- Sense of Thrown Edge: Knives now disappear when Sakuya is hit.
- "Killing Doll": Recovery decreased by 20f, startup on knives increased by 30f.
- "Inscribed Red Soul": Can now be used in midair.
Re: Five characters updated (11/27/17), Eighteen characters updated (11/25/17)
#296  November 28, 2017, 03:15:01 am
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Lie Meiling, Mima, Sakuya, Sanae, and Yuuka updated.
Last Edit: November 28, 2017, 04:47:51 am by Ricepigeon
Re: Youmu & Koishi updated (11/28/17). Five characters updated (11/27/17)
#297  November 29, 2017, 05:31:17 am
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Youmu & Koishi updated

Youmu:
Quote
=====================================
11/28/17 - Version 2017.11.28
=====================================

- Lotus Stance Cut: Base damage decreased (65->60).
- Lotus Stance Cut: Properties inversed; X is now fastest, while Z is now slowest.
- Lotus Stance Cut [Y ver]: Startup time increased by 3f.
- Lotus Stance Cut [Z ver]: Startup time increased by 6f.

Koishi:
Quote
=====================================
11/28/17 - Version 2017.11.28
=====================================

- 6z: Startup increased by 1f. Hitbox size decreased.
- j6z: Startup increased by 1f. Hitbox size decreased.
- j2z: Startup increased by 4f.
- "Brambly Rose Garden": Hitbox size decreased.
Re: Meiling & Yukari updated (11/29/17), Youmu & Koishi updated (11/28/17)
#298  November 30, 2017, 01:45:19 am
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Meiling & Yukari updated

Meiling:
Quote
=====================================
11/29/17 - Version 2017.11.29
=====================================

- j3x/j3y/j3z: Can no longer be blocked low (reverted 2017.11.20 changes).
- j3x: Startup increased by 2f.
- j3y: Startup increased by 1f.
- j3z: Startup increased by 3f.

Yukari:
Quote
=====================================
11/29/17 - Version 2017.11.29
=====================================

- Boundary Between Mind and Foot: Hitbox now gradually extends outward, projectile active frames increased by 2f.
- Boundary Between Mind and Foot: Damage on all versions decreased (80/90/100 -> 70/85/100).
- Boundary Between Mind and Foot: Proration decreased (80%->70%).
- Boundary Between Mind and Foot [Y ver]: Startup increased by 5f.
- Boundary Between Mind and Foot [Z ver]: Startup increased by 10f, can no longer hit airborne opponents.
- "Trip to the Old Station": Improved interaction with other projectiles.
Re: Sanae & Mamizou updated (12/11/17)
#299  December 12, 2017, 01:55:35 am
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Sanae & Mamizou updated

Sanae:
Quote
=====================================
12/11/17 - Version 2017.12.11
=====================================

- Throw: Fixed bug on throw escape.

Mamizou:
Quote
=====================================
12/11/17 - Version 2017.12.11
=====================================

- 2z: Hitbox size increased, effects added.
- j2z: No longer causes knockdown against standing opponents.
- j2z: Landing recovery decreased by 4f, hitstun increased by 3f.
- Youkai Tsurube Transformation: Now swings in a wider arc.
Last Edit: December 12, 2017, 04:36:55 am by Ricepigeon
Re: Chen updated (12/12/17), Sanae & Mamizou updated (12/11/17)
#300  December 13, 2017, 02:17:17 am
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Chen updated

Quote
=====================================
12/12/17 - Version 2017.12.12
=====================================

- "Soaring Bishamonten": Fixed conflicting code that rendered Chen vulnerable after 1st hit.
- "Soaring Bishamonten": Added safeguard in case opponent gets stuck in hitstate.