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Blazblue Chrono Phantasma Extend (Read 454069 times)

Started by c001357, August 05, 2012, 11:29:16 am
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Re: Blazblue Chrono Phantasma
#41  August 05, 2012, 11:20:39 pm
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Stuff that caught my eye

-Noel

-Newcomer tits

-New portait tits

-New stages

-legs

-tits

Re: Blazblue Chrono Phantasma
#42  August 05, 2012, 11:37:17 pm
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I did watch it. I know it was destroyed, THEN they commented that it was repairing itself. But it seems it's still not working.
Right: http://www.youtube.com/watch?v=oQ5ZLXR0b5w&feature=player_detailpage#t=852s
So do you really believe that they're going leave that character out? Nu-13 is going to be a secret character or heck, maybe the final boss again.

I'm hoping the giant mech at the end of the trailer is the final boss.
I hope not. AH3's final boss was boring and terrible. Heck, Bullet kinda reminds me of Zenia.

Also, note that everyone has Jin's super bar now so... I guess everyone's getting EX moves?
Re: Blazblue Chrono Phantasma
#43  August 05, 2012, 11:40:41 pm
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Quite possibly, looks like they're going more Capcom now
Re: Blazblue Chrono Phantasma
#44  August 05, 2012, 11:43:18 pm
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Isn't it for Force Breaks since those take 25 Heat?
Re: Blazblue Chrono Phantasma
#45  August 06, 2012, 02:41:46 am
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about time they moved with the series , im pretty sick of seeing nothing but remakes
Re: Blazblue Chrono Phantasma
#46  August 06, 2012, 02:56:30 am
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Re: Blazblue Chrono Phantasma
#47  August 06, 2012, 03:13:54 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Blazblue Chrono Phantasma
#48  August 06, 2012, 04:14:28 am
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http://blazblue.jp/images/lt/bbcp_pdf.zip
Movesets and a system explanations.

for those who don't wanna download.
Wow at Relius's face in his artwork

Comes from Dustloop
Quote
New:
-No more gold bursts, replaced by new system called overdrive.
-defensive bursts still in though.
- Crush trigger: during certain moves, press A+B to crush your opponents guard. Won't work on barrier guard though, and costs 25% heat

about overdrive:

- it increases your native strength. It fills up over time, then when its full you can activate it.
- at low health it lasts longer, and will freeze time when used
- each character has their own overdrive

Ragna:
- overdrive: Blood Kain Idea
- new command: Blood-scythe 214D (can be done in air)
- looks like he's lost dead spike(strange though PV showed him using DS)

Jin:
- overdrive: Frost End
- sekkajin is now 22C, had additional follow up (press D, costs 25 heat)
- new command: Hizansen 214C in air
- new command: Hizangeki 214D in air (25 heat)
- getsumei can be done in air now

Noel:
- overdrive: Chain Quasar
- new command: Chamber Shot 236C
- 236C in air now has follow up (2C)

Taokaka:
- Aerial 236236D (yunizon nyaibu!!)
- Overdrive: AB2
- 236C has a B followup (Cat Spirit 3: Encore!) Sounds like it does the same thing as 236A.

Bang has apparently 3 new moves:
-41236A
-"Something" 22A (I'm going to assume that something means in the air)......is this a teleport like his unlimited form? Please say yes!
-"Something" 236236D (new distortion)

Notable things, Steel Rain and FRKZ are "removed" / not listed......but people also said the Astrals aren't listed but I'm not sure why they wouldn't list Steel Rain / FRKZ.

Notes:FRKZ became his Overdrive
41236A is a revised Move
Last Edit: August 06, 2012, 04:20:08 am by Girard

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Re: Blazblue Chrono Phantasma
#49  August 06, 2012, 04:21:14 am
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I can see what you mean by how odd his face looks.
Re: Blazblue Chrono Phantasma
#50  August 06, 2012, 04:24:33 am
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More importantly, he has two new moves.  Yesssssssssssss this is going to be good.
Re: Blazblue Chrono Phantasma
#51  August 06, 2012, 05:36:52 am
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More from Dustloops

Quote
Relius:
-can do 236C > 214B on ground now.

Tsubaki:
- 214A/C are gone
- 22A/C are gone
- 623A/B are gone
- j.236B/C are gone
- Gained two new specials, [4]6C/D and 63214B.
- And a new distortion 632146B

Valkenhayn:
*Rasenwolf command changed to direction + D
With this,the wolf break system has been eliminated apparently.
*2C>6B does not connect on a grounded opponent.
*Nacht rosen>[JB>JA]>2C does not work or its really tight.
Seems like they end up being too low for the 2C to hit.
*JC>air DD is difficult to connect.
Hima isn't sure why.
(Is JC not special cancelable anymore?Is the air DD slower?)
*w.5B does not launch.
*w.5C is a sweep.
*w.JC is a diagonal kick.

Platinum's Overdirve is called "Magical Heart Catch" and allows her to use her items any number of times. Her new 41236C move is called "Happy Magica". it is a counter that puts her above her opponent, allowing for jump attacks

Amane:

Drive: Spiral (Changes the cloth into a drill to attack opoonents)
Overdrive: Cyclone (Causes all attacks to be at the highest level)

Ninbusengeki: Hariken 236D
-> follow up (during hariken press A B or C)
Juukendageki: Gekiren 623C
Choujuurengeki: Raibu 236C
Tensourakugeki: Gosei 236C in air
Choujinkaihi: Zettou 236A or B then 214A or B

Kyouryuutokkou: Seijuurensoukyaku 632146C
Kaizokusenkou: Goukairasenrenpa 632146D

Bullet:

Drive: Lock-on
Overdrive: Hit Zabito

Specials:
D -> D: Wadokatto Engage
236A: Flint Shooter
623B: Katteigushia (no clue)
-> 22D: X-Prod Engage
41236C: Mukuretto Capture
-> 236D: Piercing Engage
623C: Snap hands fist (?) (Available in the air)
-> 623D: Fureshetto Engage
214D: After Banner

Distortions:
2363214C: Rage Aggressor
Something Level 2 -> A: Serpentine Assault
-> D: Furanjipuru Engage
-> Something Level 3 -> D: Blackout

Azrael:

Drive - The Terror

Overdrive - Mind Colosseum

Gustav Buster - 236A
Tiger Magnum - 236C
Cobra Spike - 4 or 6 (During Tiger Magnum)
Leopard Launcher - 6C (During Cobra Spike)
Growler Field - 214B (Delayable)
Phalanx Cannon - 236B
Sentinel Dump - 623C OR 22C on downed opponent
Valiant Crusher - 236 D (Delayable)
Valiant Charge - 6 (During Valiant Crusher)
Hornet Bunker - 214 D (Delayable)
Hornet Chaser - 8 (During Hornet Bunker)

Distortions

Black Hawk Stinger 236236 D
Scud Punishment 214214 D

Overdrives:

Ragna: Blood Kain Idea
Jin: Frost End (All attacks involving yukianesa freezes opponents again)
Noel: Chain Quasar (Increases speed of drive moves)
Rachel: Erufreed(?) (increases speed of slypheed gauge recovery)
Tao: Almost becoming two!
Tager: Voltic Field (forces magnetism on opponent)
Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction)
Arakune: Crimson Deeps (extends curse duration)
Bang: Furinkazan
Carl: Syncro High Speed (strengthens Nirvana)
Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes)
Tsubaki: Second Install (install gauge automatically fills up over time)
Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring)
Makoto: G.Impact (all impact moves are done at lvl3 )
Valkenhayn: Andross(?) Wolf (quickly accelerates wolf gauge recovery)
Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive)
Relius: Maximum Dance (increases Ignis gauge recovery)
Amane: Cyclone (all drive attacks are at highest level)
Bullet: Heat the Beat (always in Heat Up state)
Azrael: Mind Corroseo(?) (all attacks inflicts "weak points" after they land.)
Last Edit: August 06, 2012, 05:45:40 am by Girard

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Re: Blazblue Chrono Phantasma
#52  August 06, 2012, 06:58:01 am
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Quote
Amane:

Drive: Spiral (Changes the cloth into a drill to attack opoonents)

Liking this

Quote
Makoto: G.Impact (all impact moves are done at lvl3 )

And this.
Re: Blazblue Chrono Phantasma
#53  August 06, 2012, 07:52:13 am
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What? that's Terrible. I can get LV3 impacts easily, I'd rather get something actually useful like extra damage or heck, a power up that gives her back her old teleport arcs.
Re: Blazblue Chrono Phantasma
#54  August 06, 2012, 08:02:31 am
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Are you seriously saying that Squirrel having instant level 3's sucks?
Because being able to do previously impossible lockdowns sounds good to me.
Re: Blazblue Chrono Phantasma
#55  August 06, 2012, 09:22:38 am
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here is an Idea :

Lets wait for atleast a Demo before judging anything
Re: Blazblue Chrono Phantasma
#56  August 06, 2012, 10:19:04 am
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Just so you know, Ragna still has Dead Spike. It's 236D now.

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Re: Blazblue Chrono Phantasma
#57  August 06, 2012, 10:21:14 am
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...Wasn't it always 236D?
Re: Blazblue Chrono Phantasma
#58  August 06, 2012, 10:33:17 am
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Re: Blazblue Chrono Phantasma
#59  August 06, 2012, 11:07:17 am
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Re: Blazblue Chrono Phantasma
#60  August 06, 2012, 12:45:07 pm
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Are you seriously saying that Squirrel having instant level 3's sucks?
Because being able to do previously impossible lockdowns sounds good to me.
Yes.
I doubt they'll leave her LV3 drives intact (At least during Overdrive), they will be minus on block or there will be something to prevent said lockdowns (Not to mention that LV3 drives take one primer bar, you would be able to guard break people easily... plus there are easier ways to do that now, there's that new A+B attack)
Knowing Aksys, they won't make her OP again.