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Cody(Final Fight) (Read 110715 times)

Started by Lost_Avenger, July 20, 2012, 12:35:13 am
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Poll

Is Cody overpowered in his current form?

Yes
0 (0%)
No
11 (100%)

Total Members Voted: 11

Voting closed: September 23, 2012, 04:06:43 am

Re: Cody(Final Fight)
#41  October 01, 2012, 03:37:08 am
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What distance was he using the slide from?
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Re: Cody(Final Fight)
#42  October 01, 2012, 03:39:05 am
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It's usually after blocking his normals, so not very far.
Re: Cody(Final Fight)
#43  October 01, 2012, 03:39:45 am
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I still don't believe it's that difficult to punish. Perhaps your timing is off or you're mashing?
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Re: Cody(Final Fight)
#44  October 01, 2012, 03:45:52 am
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Yeah, that might be it. I'll just need to get better at timing it. Can you punish him with a throw after it?
Re: Cody(Final Fight)
#45  October 01, 2012, 03:46:32 am
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I'm not in the mood to test that out right now. What character's throw were you attempting to use?
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Re: Cody(Final Fight)
#46  October 01, 2012, 03:49:50 am
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King's kick throw.
Re: Cody(Final Fight)
#47  October 01, 2012, 03:50:07 am
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Hm, maybe I'll test that out later.
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Re: Cody(Final Fight)
#48  October 01, 2012, 04:42:30 am
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Cody's worst match ups are grapplers. I'll look into the double strike. I might have left something in the code by accident. Stone passing over projectiles might need to be adjusted though. It wouldnt take much to fix that

He has a decent amount of hit and block stun on some normals(his command normal and Cl.hp come to mind) to allow some of his links.

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Re: Cody(Final Fight)
#49  October 02, 2012, 04:05:37 pm
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Can someone give me a link to Cody's SF4 recordings of all his movements and attacks. I'm supposed to make his dash animation and I figure I'll be making a few more things from this game for him. I have no idea where everyone is getting the recordings from SF4 ripping purposes.
Re: Cody(Final Fight)
#50  October 02, 2012, 07:23:09 pm
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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: October 02, 2012, 07:28:34 pm by Lost_Avenger
Re: Cody(Final Fight)
#51  October 03, 2012, 09:57:24 am
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Spoiler, click to toggle visibilty
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Re: Cody(Final Fight)
#52  October 03, 2012, 10:59:40 am
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Oh hey. Thanks! I don't know if JNP started on the dash yet or not, but this would probably help a little more than the video one imo.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Cody(Final Fight)
#53  October 03, 2012, 10:52:12 pm
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Yeah this is a lot better. The video was way too low on quality and only gave each dash 2 frames. Thanks a lot!
Re: Cody(Final Fight)
#54  October 09, 2012, 02:12:32 am
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feedback stuff

-ex rocks is supposed to have different voice
-rocks miss up close in corner
-f.mp should slide or something other wise its next to impossible to link after it hits.
- QCF lk does not have fall.recover=0 thus people can  tech it
- I think QCF lk should be a little bit faster when it moves foward and should move slightly further, like 15 more pixels tops
-if you hit with QCFx2 lk too far away he'll only hit like 3 times then they are too far away to get hit
- c.lk into qcb p whiffs if p2 is too far away. that never should happen
-the AI auto tech code happens way too often even for lvl 8 I made it 50% of the time, not to mention that if they were attacking they cant tech which they can here
-adjust his air width, cross up whiffs on a lot of my roster
- his c.mk hitbox should be lower, it should go under all projectiles.
-why exactly can't he air tech? This is probably how you missed that sweep bug
-why can he whiff cancel, this is not kof
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Re: Cody(Final Fight)
#55  October 09, 2012, 02:45:15 am
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I can't link after EX Bad Stone at all in the corner. I thought the point of it having a lot of hitstun was to allow links afterwards?

     Posted: October 09, 2012, 02:47:12 am
Delayed Bad Stone should do some extra damage.
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Re: Cody(Final Fight)
#56  October 09, 2012, 02:57:55 am
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Nah delayed bad stone is for mind games. That was the  entire point.
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Re: Cody(Final Fight)
#57  October 09, 2012, 02:58:25 am
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It does more damage in SSF4. That's my point.
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Re: Cody(Final Fight)
#58  October 09, 2012, 04:54:38 pm
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feedback stuff

-ex rocks is supposed to have different voice
-rocks miss up close in corner
-f.mp should slide or something other wise its next to impossible to link after it hits.
- QCF lk does not have fall.recover=0 thus people can  tech it
- I think QCF lk should be a little bit faster when it moves foward and should move slightly further, like 15 more pixels tops
-if you hit with QCFx2 lk too far away he'll only hit like 3 times then they are too far away to get hit
- c.lk into qcb p whiffs if p2 is too far away. that never should happen
-the AI auto tech code happens way too often even for lvl 8 I made it 50% of the time, not to mention that if they were attacking they cant tech which they can here
-adjust his air width, cross up whiffs on a lot of my roster
- his c.mk hitbox should be lower, it should go under all projectiles.
-why exactly can't he air tech? This is probably how you missed that sweep bug
-why can he whiff cancel, this is not kof

Side thing, what's the point of quoting a text if it makes the message box show up under the message you are quoting?

-I can fix this when I get back, I dont have my 360 with me in Illinois
-I need to adjust his rock clsn. Lowering the blue box and extending the red
-I can adjust that, I probably forgot a posadd
-Will add
-I used the vel from alpha 3 iirc. I can adjust it though
-I'll look into that. Might need to adjust my vels
-What range is it whiffing from? Its only whiffing for me at the edge of his c.lk range and it does the same thing in Alpha 3? All of his vels and clsn came from SFA3(except ex moves)
-Ive adjusted that in the new system. The individual characters dont have this yet. I can patch that into them though
-will do
-Im using the Alpha 3 clsn, but Im considering doing that though.
-I dont allow air teching(except for cc).
-Which move? The only characters that can cancel after their active frames are Chun-Li and some light normals that only have like 3 frames. I'll probably need to tighten that.

C.A.N stuff:
-I can still link it? Do you mean its not showing up on the combo?
-That it should. Did in Alpha 3 too. It was a mind games thing, but I can change it back though.

Thanks for the testing guys. I'll get on it in a bit.

Edit:
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-fixed the clsn. Its further back and down now. 2nd frame loses a little of this though
-Added a posadd on the frame it hits on, but it doesnt look that good
-added
-He travels 14 ticks further now(increased the vel by .5)
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-He has the new throw tech now
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-side thing, I reduced the file size by a tad. Fixed his air tech on jumping normals

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: October 09, 2012, 06:16:14 pm by Lost_Avenger
Re: Cody(Final Fight)
#59  October 10, 2012, 12:18:55 am
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Yeah, it's not showing up on the combo counter or anything. I'm able to link an EX Bad Stone into a crouching SK for a knockdown in SSF4, for example.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Cody(Final Fight)
#60  October 10, 2012, 01:08:41 am
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odd, Im still linking it with no issues? Oh I see. Its only a +7 up close now. My bad

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!