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NEW Saitama - One-Punch Man - 9 Oct 2018 (Read 127765 times)

Started by BoyBoyz, February 26, 2016, 05:38:48 pm
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Re: Saitama - One-Punch Man - 16 Mar 2016
#21  March 15, 2016, 06:16:01 pm
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Dont mind me, just listing down what I updated as of 16 Mar 2016:

1. Fixed super armor to disappear when doing all his super moves, so in 1v2 scenarios, enemy(2) cannot hit him during a super.
2. Also fixed super armor to disable during any normal moves with nothitbys.
3. Fixed certain issues with Genos's fireball hitting enemies out of the custom state or pauseframe.  Now Genos's fireball can only hit P2 if P2 isn't already hit.
4. Tweaked width in consecutive normal punch super, to prevent a bug where he wouldnt connect sometimes.
5. The rising phase of his "c" normal is now invulnerable, to prevent any issues that might crop up with super armor.

If you want a Saitama that can be killed, you now need to disable the assertspecial, lifeset, and lifeadd in statedef -2.

I love this character and I want him to be as bug free as possible, be it whether the updates are downloaded/noticed or not xD.

https://www.mediafire.com/?lsd108505blou44  -  Saitama 16 Mar 2016.rar
Last Edit: March 15, 2016, 06:44:28 pm by BoyBoyz
Re: Saitama - One-Punch Man - 16 Mar 2016
#22  March 15, 2016, 07:48:40 pm
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downloadin now
Re: Saitama - One-Punch Man - 16 Mar 2016
#23  April 20, 2016, 07:24:47 pm
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Update of 21 Apr 2016:

1. Added new air moves with button y and b, with new sprites.  Both can be done backwards in air to do cross-ups.
2. Added new lie on ground sprite.
3. Fixed bug with Consecutive Normal Punches when Saitama vs. Saitama
4. Added new uppercut sprite when he punches the meteor.
5. Added a block sprite (120,2) but have not used it.
6. Added Tatsumaki sprite, but have yet to code her as a helper.  May not do so if no time.

New sprites are updated by JUS. May add in more relevant facial expressions if I have the time.

Last Edit: April 22, 2016, 01:52:20 am by BoyBoyz
Re: Saitama - One-Punch Man - 16 Mar 2016
#24  April 20, 2016, 10:09:51 pm
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I download the char, very good like alwais, man.
Re: Saitama - One-Punch Man - 16 Mar 2016
#25  April 28, 2016, 01:26:05 pm
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https://www.mediafire.com/?g5ig37789osamx4

Killable Saitama patch in the link above; just replace the original .cns file.  Press and hold Start button and he can regen life/power at a slow rate, only when in the taunt state 196.  Meaning, if he were hit out of the taunt state and you are still holding start button, nothing will happen.

The unkillable version is actually killable by random chances where the unkillable code fails to work or something.

In a previous update of the original 40+mb file that was not mentioned, also added missing hitsparks for the 2 new air normal moves.
Re: Saitama - One-Punch Man - 28 Apr 2016
#26  April 29, 2016, 09:14:38 pm
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Thank you for the patch BB. Hes great!!
Re: Saitama - One-Punch Man - 28 Apr 2016
#27  May 01, 2016, 12:27:25 am
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One thing i forgot to mention.. Why doesnt he speak anymore? All i hear is the hit sounds
Re: Saitama - One-Punch Man - 28 Apr 2016
#28  May 06, 2016, 03:36:56 am
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The normal moves don't have voices, only the super moves.  Also if you have stage music, you most likely won't hear his voice due to it being quite soft (ripped from anime).  Other char's voice/sound may also interfere. 
Re: Saitama - One-Punch Man - 28 Apr 2016
#29  May 08, 2016, 12:27:36 am
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Oh man, I just crushed season 1 like two days ago.  What a great show lol. Awesome to see this here now...
Re: Saitama - One-Punch Man - 13 Mar 2016
#30  March 12, 2017, 09:44:21 pm
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Lots of new things added, including a "whirling butt attack" super from the manga episode against Suiryu. He feels more accurate than ever!

In trying to make a better Saitama, I used sprites, animations, and coding from Cliff's Saitama, so here's giving credit to him and of course, JUS who made all the Saitama sprites.

Read the movelist in the character folder of the file to find out more about all the changes!  Download link also updated in first post.

The new video does not show all win voices / intro voices, as not enough space to record lol.

https://www.mediafire.com/?5g9ey4rupgd6ot5

Changelog
System:
changed sprites for 100 pushups, 100 situps, 100 squats introduction
new gethit sprites (only when u press and hold enter can he get hit)
new guard sprites
standing animation changed
new running animation and tweaked speed
tweaked hop back distance
AI updated with new supers
fixed remappal issue
movelist writeup updated

Normals:
added air dash
added normals: air chop (can do in air), roundhouse kick, launch kick, air dash punch, dashing elbow, one inch punch. movelist changed
changed some hitsounds for normals
pressing start now has different animation when he becomes hittable
Added Tatsumaki helper. She randomly does 2 moves - tornado and meteor (credits to Cliff for the idea/code)

Supers:
Added saturday sale uppercut as a super (credits to Cliff for the idea/code)
new animation added for punch meteor super (credits to Cliff for ripping the animation)
white eyeball sprites for serious punch / death punch (credits to JUS for the sprites)
new accurate animation added for death punch (credits to Cliff for ripping the animation)
Added split earth atmosphere animation during serious punch (credits to Cliff for ripping the animation)
Added latest super (quite simple one) - whirling butt attack used on suiryu. Changed the whirling tornado effect.
Completely redid animation for air consecutive punches (credits to Cliff for ripping the animation)
added another variation of super sidehops (code by Cliff)
Fixed punch rain super to have rain sound in the start.

What may be missing:
Almost unnoticeable stuff like some guardsparks/hitsparks here and there.
Last Edit: March 13, 2017, 08:52:55 am by BoyBoyz
Re: Saitama - One-Punch Man - Oct 2018
#31  October 07, 2018, 09:05:25 am
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Updated for 2018.