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CVSNB Side projects Threads (Read 26808 times)

Started by C.v.s The Abstract, February 24, 2013, 01:11:01 am
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CVSNB Side projects Threads
#1  February 24, 2013, 01:11:01 am
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So far im doing for side projects
side project!
cvs k"
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Asuka and paul
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Kazuya and Lars
[
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i got 1 commission slot open left


The list have changed.
commissions
1. Chibi spider man 2. Kairi
3. kofxiii raident and 4. open slot! dont think we gonna have lili inbox me if you want a commission save for you!
Re: CVSNB Side projects Threads
#2  February 24, 2013, 01:13:44 am
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Can't wait for Kairi and Lars to get done. Why's Kazuya's skin grey?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVSNB Side projects Threads
#3  February 24, 2013, 01:14:43 am
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reason its gray is because he cold blooded ;D nah but it make him look more badass
Re: CVSNB Side projects Threads
#4  February 24, 2013, 01:15:33 am
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As if he wasn't awesome enough... Oh well, I'm also liking the glowing eyes you put on his sprites. It's pretty cool. :thumbsup:
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVSNB Side projects Threads
#5  February 24, 2013, 01:17:10 am
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Why's Kazuya's skin grey?
It's how he is in SFxTK, he looks a bit like a zombie.
--
I'll definitely make use of Asuka, Kazuya and maybe Paul. Looking forward to them all.
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Re: CVSNB Side projects Threads
#6  February 24, 2013, 01:18:04 am
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He's not quite that grey, but his skin is noticeably pale.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVSNB Side projects Threads
#7  February 24, 2013, 01:51:00 am
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You're going to sprite Lars? Awesome.
Re: CVSNB Side projects Threads
#8  February 24, 2013, 01:53:30 am
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lars is my main in tekken ;D
Re: CVSNB Side projects Threads
#9  February 24, 2013, 01:59:03 am
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Will you sprite some of his moves from Tekken along with his SFxT moveset?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CVSNB Side projects Threads
#10  February 24, 2013, 02:10:14 am
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just his sfxtk
Re: CVSNB Side projects Threads
#11  February 24, 2013, 03:15:49 am
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Looking good! Wish you luck on these projects!

Heh, if I were rich I'd commission MvC3 Nemesis, but I'm not xD
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Re: CVSNB Side projects Threads
#12  February 24, 2013, 03:31:38 am
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K's animations are so smooth and lovely...
Formerly LunchPolice aka Quack
Re: CVSNB Side projects Threads
#13  February 24, 2013, 04:13:22 am
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well on week im working back on kairi n chibi spiderman. I gotta Good Plan to get shit done faster with all my Project
Re: CVSNB Side projects Threads
#14  February 24, 2013, 09:22:12 am
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The K' animations are looking impressively fluid so far.
Keep up the great work! I am looking forward to how things go.
Re: CVSNB Side projects Threads
#15  February 24, 2013, 10:43:37 am
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The gloves in the walk animation are black, just pointing that, so you can remember.
Re: CVSNB Side projects Threads
#16  February 24, 2013, 12:20:49 pm
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his glove on his back walk are black, his foward walk their red
Re: CVSNB Side projects Threads
#17  February 24, 2013, 11:39:12 pm
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I can't believe how smooth those Paul sprites is right about now! CVSNB you have improved a lot! Glad to see top quality work going on!
And nice to see Lars in the works!
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The Street Fighter 2014-2021.
Re: CVSNB Side projects Threads
#18  February 24, 2013, 11:47:39 pm
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I would commision a spritesheet for CVS Kyo in his current Ash Saga attire, but I don't have the cash.
The Dragon is here!
Re: CVSNB Side projects Threads
#19  February 24, 2013, 11:49:13 pm
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In all seriousness, I've gotta save up my money and re-make my Paypal account.

I would love to see Ash Crimson done in the same style as K'
Re: CVSNB Side projects Threads
#20  February 26, 2013, 02:01:15 am
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Last Edit: February 26, 2013, 02:05:21 am by C.v.s The Abstract
Re: CVSNB Side projects Threads
#21  February 26, 2013, 02:08:06 am
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I'd like to take you on your offer on the last commission slot. Quick question though, have you sprited motion blurs before?
Re: CVSNB Side projects Threads
#22  February 26, 2013, 02:15:40 am
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nah never sprited motion blur ever
Re: CVSNB Side projects Threads
#23  February 26, 2013, 02:25:56 am
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K' seems a bit... thick? Or pudgy, I guess. It looks odd.
Re: CVSNB Side projects Threads
#24  February 26, 2013, 02:35:43 am
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i gave him the same length as kyo and your right he a bitch pudgy
Re: CVSNB Side projects Threads
#25  February 26, 2013, 02:44:47 am
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Re: CVSNB Side projects Threads
#26  February 26, 2013, 02:59:30 am
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Glad to hear that =)!! i gotta post spiderman Sprite 2maro. Thursday im getting me a new laptop ;D
Re: CVSNB Side projects Threads
#27  February 26, 2013, 02:29:59 pm
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I think K' is bigger than Kyo, I was looking when you posted that run and then I compared them, check this:

(I know, it's nothing that Mugen can't fix with scales ;P)

I always wanted to see a CVS K' and when c00per showed some sprites, he blew my mind but you're killing me because it's gonna be real! Thank you, dude! ;D
Re: CVSNB Side projects Threads
#28  February 26, 2013, 02:49:24 pm
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Yeah, Cvsnb's style is often a little bigger than actual CvS characters, that can be seen in Jin and most of his sprites. It's just his style.
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Re: CVSNB Side projects Threads
#29  February 26, 2013, 03:13:22 pm
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Just scale K' like the Alpha characters, all will be well.
Re: CVSNB Side projects Threads
#30  March 01, 2013, 01:38:03 pm
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good idea any good references ?

and sorry for the delay yall my pc crash n i had to buy a new one yersterdasy n good thing is it run much much faster look like ima be speed spriting again ;D
Re: CVSNB Side projects Threads
#31  March 01, 2013, 02:28:42 pm
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Scale him down to be a little bit taller than CVS Ryu. K' stands at 5'11 and Ryu is 5'9. It shouldn't be a huge change, but a few pixels can make quite a difference. Actually I think it's fine looking at him side by side compared to Ryu. Maybe a little too tall but only by a very small amount. Maybe it's more of a problem of his width, I don't know. Alpha characters are scaled down to be 5/6 of their original width, but that is waaaaaaay too thin for your K' sprites. I'd say somewhere in the realm of ~95% would be good.

I'm actually really interested in your K' sprites, I have a fully functioning K' that I never released so maybe this will motivate me to actually polish him up and release him.
Last Edit: March 01, 2013, 02:48:01 pm by CrazyKyubey
Re: CVSNB Side projects Threads
#32  March 07, 2013, 05:55:10 am
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DUDE ... I LOVE YOU FOR THIS. THANK YOU.... THANK YOU
Re: CVSNB Side projects Threads
#33  March 07, 2013, 08:13:19 pm
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Scale him down to be a little bit taller than CVS Ryu. K' stands at 5'11 and Ryu is 5'9. It shouldn't be a huge change, but a few pixels can make quite a difference. Actually I think it's fine looking at him side by side compared to Ryu. Maybe a little too tall but only by a very small amount. Maybe it's more of a problem of his width, I don't know. Alpha characters are scaled down to be 5/6 of their original width, but that is waaaaaaay too thin for your K' sprites. I'd say somewhere in the realm of ~95% would be good.

I'm actually really interested in your K' sprites, I have a fully functioning K' that I never released so maybe this will motivate me to actually polish him up and release him.

doooo ittt
Re: CVSNB Side projects Threads
#34  March 14, 2013, 01:47:47 am
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UPDATE
Re: CVSNB Side projects Threads
#35  March 14, 2013, 02:46:11 am
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Re: CVSNB Side projects Threads
#36  March 14, 2013, 04:37:09 am
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Re: CVSNB Side projects Threads
#37  March 14, 2013, 02:39:09 pm
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REVAMPING ALL OF HER SPRITES n making it more fluid

GLB

Re: CVSNB Side projects Threads
#38  March 14, 2013, 02:48:00 pm
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Progress on Asuka is going well!
Re: CVSNB Side projects Threads
#39  March 14, 2013, 03:27:54 pm
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Thank you for making my baby again man.
Re: CVSNB Side projects Threads
#40  March 14, 2013, 03:57:02 pm
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using cvs frames count

     Posted: March 14, 2013, 04:21:55 pm
shading update

     Posted: March 15, 2013, 09:20:39 pm
update on close weak puncg
Re: CVSNB Side projects Threads
#41  March 18, 2013, 09:14:07 pm
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using cvs frames count

      Posted: March 14, 2013, 04:21:55 pm
shading update

      Posted: March 15, 2013, 09:20:39 pm
update on close weak puncg
Today I read all, this is for the Asuka you give me permmision? or is other? I like to use this to acomplish your char and release soon amigo

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Re: CVSNB Side projects Threads
#42  March 18, 2013, 09:19:17 pm
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Looking sharp as always, good job CVSNB ;) I'll be waiting for those K' sprites 8)

Rest in peace, Toriyama-san...
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Re: CVSNB Side projects Threads
#43  March 18, 2013, 11:27:09 pm
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Re: CVSNB Side projects Threads
#44  March 18, 2013, 11:34:29 pm
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Re: CVSNB Side projects Threads
#45  March 18, 2013, 11:54:39 pm
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And for other games like Naruto the camera angle is not 2D so he won't be able to trace over anything to draw the sprites.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: CVSNB Side projects Threads
#46  March 19, 2013, 12:46:58 am
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And for other games like Naruto the camera angle is not 2D so he won't be able to trace over anything to draw the sprites.

When i finish it all the update ill send the sprites your way later
Re: CVSNB Side projects Threads
#47  March 19, 2013, 06:32:33 pm
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Re: CVSNB Side projects Threads
#48  March 21, 2013, 12:47:47 am
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Re: CVSNB Side projects Threads
#49  March 21, 2013, 01:48:06 pm
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Her hand looks weird in the second one,when she waves it back,it looks like shes breaking it
Re: CVSNB Side projects Threads
#50  March 21, 2013, 07:43:29 pm
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The animation may need more frames to appear smoother IMO.
Re: CVSNB Side projects Threads
#51  March 21, 2013, 09:24:27 pm
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im using cvs Frame count on attack im on not going for sfxtk or sf3 frame counts