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Ryu (Read 72076 times)

Started by BC, July 09, 2010, 03:21:02 pm
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Ryu
#1  July 09, 2010, 03:21:02 pm
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Currently I've been in the process of updating Ryu, and I decided to update his Rage a little. I removed the throw part of it so it works like a propper Shin Shoryuken, and also gave it an anti air version too. I also tidied some things up like making him come down a little faster from the shoryuken and also corrected p2's bind on the projectile a little better... looks more smooth now.

http://www.youtube.com/watch?v=yvl00odUgUc   

Ignore the 2 hit count I need to adjust that, also the hadouken charging fx will be replaced by the sfa4 super charge fx ;)
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Re: Ryu
#2  July 09, 2010, 03:22:39 pm
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Its looking nice.Are you gonna leave the red word RAGE there or do you plan to change to an aura or a spark later on?

BC

Re: Ryu
#3  July 09, 2010, 03:38:10 pm
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Thanks,

The Red Rage word is cheap and tacky I know..

I'm open to new ideas and stuff, if I could find something better I'll definately use it.
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BC

Re: Ryu
#4  July 15, 2010, 09:28:44 pm
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Re: Ryu
#5  July 16, 2010, 01:49:19 pm
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Tatsumaki hits several times, à la Ken ?

Anyway, about the Rage : when the opponent bounces on the wall, the way he falls after is not natural IMO. It may be better to use the "turn in the air like a drill" animation. It would look better.

BC

Re: Ryu
#6  July 16, 2010, 04:24:21 pm
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Yeah it hits once for light twice for medium and three times for strong in sfa3.

hmmm, not everyone has that animation though and alpha characters don't so out of full game I could check for the anim and if not use that one or an improved version maybe.
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BC

Re: Ryu
#7  August 03, 2010, 11:33:17 am
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Video of a couple of game features:

Tech hit and (cvs2 style) Throw escape.

Tech hit works where you are thrown but recover from the throw. Throw escapes the grab of the throw (so you don't actually get thrown)

http://www.youtube.com/watch?v=Jxm535lpK4g
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Re: Ryu
#8  August 03, 2010, 11:37:59 am
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Wierd. It says the video is private.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

BC

Re: Ryu
#9  August 03, 2010, 12:01:41 pm
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Oops, my BadCurry.

Should be public now  ;)
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Re: Ryu
#10  August 03, 2010, 12:11:30 pm
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I like the new features. It's nice to see you made the tech throw pretty fast as in games like SF3 and SF4 its slow as hell.

And lol @ BadCurry.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Ryu
#11  August 03, 2010, 08:13:00 pm
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These are features that hardcore SFA players need...awesome implementation.

Nice to see you finally putting them palettes to good use too, bro.  8)
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BC

Re: Ryu
#12  August 03, 2010, 09:49:27 pm
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Thanks Guys.
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BC

Re: Ryu
#13  August 07, 2010, 06:03:06 pm
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Ok, so talking with the team I think I'm just gonna have throw escape instead of both throw escape and tech hit, because that's a little too much. Plus I like throw escape better because it makes your reactions faster in that if you don't react you get thrown and recieve stupid alpha throw damage.  :P
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BC

Re: Ryu
#14  August 09, 2010, 03:16:44 pm
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Re: Ryu
#15  August 09, 2010, 08:20:24 pm
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Awesome  :o
It's really awesome that you added a rage ultra selection like SSF4
Even though I never played SF4 or SSF4 in my life

so many hdd crashes QQ
Re: Ryu
#16  September 08, 2010, 08:35:33 pm
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Hey BC, sorry for bumping your topic but I was playing with your Ryu and I thought the Metsu Hadouken RAGE could use a little 'oomph', so I did a tiny edit to the hadouken sprites to give it more of a personality of its own.



and the sheet:

Only two sprites are new so, yeah. Hopefully you like it.

BC

Re: Ryu
#17  September 09, 2010, 05:04:01 pm
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Hey, yeah that looks cool I shall use it. It's also given me an idea too..


Thanks  :)
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Re: Ryu
#18  September 09, 2010, 05:13:35 pm
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Can anyone say "Denjin Hadoken", anyone?
Re: Ryu
#19  September 29, 2010, 03:02:33 pm
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wow awesome work

BC

Re: Ryu
#20  October 11, 2010, 04:35:28 am
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Re: Ryu
#21  October 11, 2010, 11:22:26 am
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Re: Ryu
#22  October 11, 2010, 11:44:59 am
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He already made Ken.
Re: Ryu
#23  October 11, 2010, 12:22:55 pm
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Re: Ryu
#24  October 11, 2010, 12:49:56 pm
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All the Moojins are about intros between Ken and Ryu !!!!

Anyway, Rage text as well as Super Bg anim is indeed much better and looks more professional now. :thumbsup:

BC

Re: Ryu
#25  November 05, 2010, 05:16:27 am
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Here's a vid showing:

New and improved Custom Combo, Rage (anti air part), guardcrush system.

Changes to anti air rage is that it doesn't ko p2 till the last hit unless guard kill becomes true.

http://www.youtube.com/watch?v=REP0bFfExHc
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Re: Ryu
#26  November 05, 2010, 11:06:00 am
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Copy-Paste from Youtube :)

uhu this is getting very nice , love the new custom combo mode :) about the guardcrush ... will you add a guard meter ?

BC

Re: Ryu
#27  November 05, 2010, 02:12:23 pm
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Re: Ryu
#28  November 06, 2010, 09:06:01 am
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gotta love custom combo keep it up!!

BC

Re: Ryu
#29  November 12, 2010, 06:21:18 pm
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Almost 100% done with Ryu  :) (by 100% I mean all systems and AI ect)

However I'm in need of some opinions..

Ryu's Metsu Shoryuuken, I hate the way you can only hit the shin shoryuuken extended version at maximum distance, it's practically useless trying to hit it during a fight against cpu or player because chances of it coming out are slim. And if you're too close you hit metsu shoryuuken instead which costs a full power meter but only does like lvl1 damage. Also during Shin Shoryuuken the pausetimes suck making it look akward and lack luster. (speaking about A3)

So because I don't like it should I:

A) Remove shin shoryuuken and just have lvl 3 metsu shoryuuken with more damage?
B) Code lvl1 lvl2 lvl3 versions of Metsu Shoryuuken with lvl3 being Shin Shoryuuken variant?
C) (B) but without Shin Shoryuuken and something extra to each lvl metsu super.
D) Remove both supers.
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Re: Ryu
#30  November 12, 2010, 09:15:48 pm
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D
Re: Ryu
#31  November 12, 2010, 10:36:56 pm
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I reckon you should give B a try.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Ryu
#32  November 13, 2010, 01:30:08 am
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B a thousand times

But are there truly grown men in this world?!

BC

Re: Ryu
#33  November 15, 2010, 02:49:11 am
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Thanks for your opinions guys, here and over at ME the most votes go to B and I agree with B myself so here it is:

The lvl1 super at the start you see ryu slide, it's not a glitch it's just because the video skipped a couple of frames when I was moving forward. Lvl2 version I forgot to persist afterimage on the srk part so it's all noted down.

Also showing the guard crush meter in action. (see screenshots thread for details on it)

Here's the vid
http://www.youtube.com/watch?v=0M07k9TPKN0
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Re: Ryu
#34  November 15, 2010, 03:39:34 am
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Nice. Also, who made that remix of Dudley's theme?
Re: Ryu
#35  November 15, 2010, 04:16:47 am
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Nice. Also, who made that remix of Dudley's theme?

its not a remix lol
thats his original music from SF3 3rd Strike.

sf3 has 3 versions of each persons song. round 1 2 and 3 different versions. i believe that was either round 1 or 2

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Re: Ryu
#36  November 15, 2010, 05:44:32 am
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It sounded a it different to me. I'm going deaf. :P
Re: Ryu
#37  November 18, 2010, 04:51:03 pm
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keep it up it's a nice project  ;)

BC

Re: Ryu
#38  November 23, 2010, 05:12:10 am
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Update time:

Ryu's Rage 2 was his pocket fighter super but I didn't like it so I scrapped that idea and now I'm working on a new one but it's not going to be an attack it's:

Spoiler, click to toggle visibilty

questions and suggestions welcome...[/center]
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Re: Ryu
#39  November 23, 2010, 05:55:03 am
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Will Evil Ryu mode have his own Rage moves?
Re: Ryu
#40  November 23, 2010, 07:01:40 am
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Give Evil Ryu his own symbol if you're adding Evil Ryu's Raging Demon.

BC

Re: Ryu
#41  November 23, 2010, 04:02:50 pm
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Will Evil Ryu mode have his own Rage moves?

No he wont as Evil Ryu mode is a rage activation itself giving him rage moves would be pointless because if you activate this mode and have low life by the time you gain enough power for a rage the match would have ended. This is the reason why his specials have been suped up and combo abiltiy(juggles). He's gonna have some new moves too...

I'm unsure wether to give him a super or not, or just allow him to use Ryu's.
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Re: Ryu
#42  December 06, 2010, 04:26:10 am
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BC

Re: Ryu
#43  December 06, 2010, 11:25:17 pm
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Nice Vid Ryon  :sugoi:

Spoiler, click to toggle visibilty
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Re: Ryu
#44  August 15, 2012, 03:46:14 pm
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Just tested a bit and noticed that Ryu's jumping FK can cross up. Is this intentional?
Re: Ryu
#45  August 15, 2012, 05:38:15 pm
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Last Edit: August 15, 2012, 10:35:51 pm by Just No Point

BC

Re: Ryu
#46  August 17, 2012, 02:55:05 pm
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I actually got myself a copy of mame-rr with lua scripts later on in the project so I never got around to fully finishing Ryu's. I did start to tweak them though (unreleased ryu).

The jumping MK/HK issue was noted by myself/team I actually tweaked that in an unreleased version.
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Re: Ryu
#47  August 17, 2012, 11:11:36 pm
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technically speaking all of the characters have a unreleased version which are much more updated.
Re: Ryu
#48  August 17, 2012, 11:16:56 pm
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Cool deal. I almost have all of Ryu's CLSNs accurate in my air file. If you guys want me to I can simply replace what's not accurate in your latest air file. I'm also getting ticks too but I figure you guys already did that so I could just worry about the CLSN parts.