Yeah, Ryu needs workThat fatality problem is happening because I used the normal animations for those attacks, which can't hit an enemy if they are too low. I'll have to extend the hit box all the way to the ground, to catch this sort of dizzy animation.Here's the update, I made the hit boxes reach down to the floor.http://www.youtube.com/watch?v=kfAfqGwvdwE
Bleed said, September 29, 2011, 07:57:42 amMy vision is not so clear, I want the characters to fight like in a movie more or less. I'm getting lots of ideas all the time, so the fighting system is constantly evolving.My favorite fighting games are Tekken and Virtua fighter, so that and film are a heavy influence, I like MK more for the atmosphere.I'll get around to this one eventually, I'm jumping around a lot.idk, maybe its jut me but his arms are a bit too long in proportion to his legs?? but otherwise, excellent stuff! I tried sculpting with Zbrush and gave up lol.
Bleed said, November 08, 2011, 04:12:43 amHmmm, I think you are right about the arms, the legs are too thin also.instead of editing the arms you should edit the legs, make them longer. I would assume it would be easier to edit the lower body than the upper.
Here's a quick test of the HD UMK3 model in mugen.http://www.youtube.com/watch?v=hp7HZDHH3sQ&feature=channel_video_titleA wip of this animation, the motion is pretty close but I need to match the lighting better with the classic sprites.
Bleed said, October 05, 2011, 07:08:58 amAdded some of the bigger wrinkles of the costume.awesome. his face needs more tweaking though..its something about his cheeks. and his hair looks like the hair from SFII lol if thats what you're going for its cool with me.
I'll get back to Ryu later, I'm doing some animations for Scorpion first.I don't like how he's looking yet either, I was using SSTF2 as reference.
Bleed said, November 13, 2011, 01:34:29 amI'm not particulary in MK, but I must say this is just an Awesome work.The best 3D rendering for a MK character! 8)I would like to see the same thing for Kitana!