Tried Sodom and BirdieBirdie- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall. What's that for?- standing MP but no standing HP?- wrong hit sounds used for the Bull Charge super when blocked- For most of the Bull Charge super he is completely invulnerable- Juggling Bull Charge super from ducking HP causes the last 2 hits of the super to miss- Why does his jumping slam super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?- For his jumping slam super, he is invulnerable till the landing- No EX Bullhead- Why does his anti-air super use 1-2 stocks of super for the same thing(whatever amount of super meter you have, it will use it)?- Attack CLSNs need to be cleaner- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled Sodom- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall. What's that for?- Why does QCF Z super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?- Counter super does too little damage- Attack CLSNs need to be cleaner- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled These guys need work
senorfro said, March 25, 2013, 07:39:26 amTried Sodom and BirdieBirdie- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall. What's that for?- standing MP but no standing HP?- wrong hit sounds used for the Bull Charge super when blocked- For most of the Bull Charge super he is completely invulnerable- Juggling Bull Charge super from ducking HP causes the last 2 hits of the super to miss- Why does his jumping slam super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?- For his jumping slam super, he is invulnerable till the landing- No EX Bullhead- Why does his anti-air super use 1-2 stocks of super for the same thing(whatever amount of super meter you have, it will use it)?- Attack CLSNs need to be cleaner- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled Sodom- A turquoise clsn box with 'Muteki' appears at the beginning of the round and stops at the corner wall. What's that for?- Why does QCF Z super use 1-3 stocks of super for the same thing (whatever amount of super meter you have, it will use it)?- Counter super does too little damage- Attack CLSNs need to be cleaner- During AI battles, the CLSN boxes become sporadic, and character cannot be human controlled These guys need workim aware of theses issues,they will be fixed in future updates, the cns and the AI im saving for last.
Haohmaru was updated, he got the UT bar working for his UT attacks and also got CvTW lifebar and select screen portiats, DL link above
Made a patch for CvTW full game, it adds Haohmaru an select screen small port next to K' if you want him on screen. DL link on first post.
He's pretty fun to play with to be honest, and I do like the fact that you put effort to make him CVW compatible. From what I see in this forum the other two are still far from perfect but you are the first other that Sean that are making characters in this style . So this is a pretty good Haohmaru and it's good that you are having fun with this.
MEMo_fng said, March 25, 2013, 04:51:13 amMemory Treasures said, March 23, 2013, 08:13:16 pmThanks for Share, I like these style of chars. If you could do this to some sf3 characters like makoto, it will be great. I just got started on Makoto, im having alot of fun with her ill have something up soon.Man, that´s are great news and I´m surprised that you accepeted my sugetion. Thanks for this!
Got another update coming for Haohmaru, i think this is the last unless its for bugs, the new version has ex moves so now he will play just like the CvTW chars.Just doing a little testing then ill post links for the DL and then im gonna move on to the next character for conversion.I dont know if to do more work on Makoto or Strider tonite. Im gonna do them both anyway's but i think Strider will be my next release because he will be faster to convert.
Cruz-Ko Excahm said, March 28, 2013, 05:14:19 amAre you gona work on Strider sprites or the palete at least?No i dont now how to do those things yet, if i did i would, im just gonna edit him to CvTW style gameplay.And im using Pokechao & Splode's Strider
Just uploaded haohmaru, updated with EX moves,i think all thats left is to redo the A.I. and collision boxes. DL links on first post.
Just Finished posting DL links for my CvTW Strider edit and the patchs for the CvTW full game. DL links on first post.
MEMo_fng said, March 29, 2013, 01:35:33 amCvTW STRIDERCool! I have to try you're edit's but there isn't a download link for Sodom and Birdie...
Strider huh?I'll try itEDIT: Surprisingly, I actually like this Hiryu. I will post if I find any bugs.
MEMo_fng said, March 29, 2013, 01:35:33 amCOMING SOON CvTW STRIDERMay I request the source image please?I've been looking for it for a while now.I will test this Hiryu tonight and will comment later.
Satera said, March 29, 2013, 11:41:07 amMEMo_fng said, March 29, 2013, 01:35:33 amCvTW STRIDERCool! I have to try you're edit's but there isn't a download link for Sodom and Birdie... i took down there DL links until i update them. They will be back soon.