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[GR style] Mima updated (05/15/19), Komachi updated (05/14/19) (Read 1145715 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: [GR style] Reimu, Marisa, Youmu, & Alice updated (02/16/19)
#441  February 17, 2019, 12:53:47 am
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GR Reimu, GR Marisa, GR Youmu, & GR Alice updated

Reimu, Marisa, & Youmu:
Quote
=====================================
02/16/19 - Version 2019.02.16
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

Alice:
Quote
=====================================
02/16/19 - Version 2019.02.16
=====================================

- Thousand Spear Dolls: Fixed Counterhit properties.
Re: [GR style] Five characters updated (02/17/19)
#442  February 17, 2019, 07:38:31 pm
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GR Lie Meiling, GR Mokou, GR Komachi, GR Kanako, and GR Utsuho have been updated

Quote
=====================================
02/17/19 - Version 2019.02.17
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.
Re: [GR style] Five more updated (02/18/19), Five characters updated (02/17/19)
#443  February 18, 2019, 11:31:37 pm
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GR Ichirin, GR Meimu, GR Cirno, GR Meiling, & GR Reisen updated

Ichirin & Meimu:
Quote
=====================================
02/18/19 - Version 2019.02.18
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

Cirno & Reisen:
Quote
=====================================
02/18/19 - Version 2019.02.18
=====================================

- 2y: Corrected juggle flags.

Meiling:
Quote
=====================================
02/18/19 - Version 2019.02.18
=====================================

- 4y/j4y: Corrected juggle flags.
Re: [GR style] Reimu updated (02/21/19), Five characters updated (02/18/19)
#444  February 22, 2019, 02:19:14 am
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GR Reimu updated

Quote
=====================================
02/21/19 - Version 2019.02.21
=====================================

- [System] Charge input buffer times decreased (47f/50f -> 42f/42f).
Re: [GR style] Lie Meiling updated (02/23/19), Reimu updated (02/21/19)
#445  February 24, 2019, 04:17:45 am
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Lie Meiling updated

Quote
=====================================
02/23/19 - Version 2019.02.23
=====================================

- Four Star Sword: Corrected Supercancel flags.
- Monochromatic Hurricane: Corrected Supercancel flags.
- Youkai Flip [Throw]: Now correctly applies 80% prorate.
Re: [GR style] Byakuren updated (03/12/19)
#446  March 13, 2019, 12:43:31 am
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GR Byakuren updated

Quote
=====================================
03/12/19 - Version 2019.03.12
=====================================

- [System] Adjustments to common state animations and hurtboxes.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- Throw: Now applies 0.9 normal proration.
- Dance of Hanuman (3rd hit): Fixed hitdef trigger bug which prevented the hitbox's first active frame from making contact with an opponent.
- Guard Cancel Counter: No longer gains counterhit bonuses.
Re: [GR style] Komachi updated (03/15/19), Byakuren updated (03/12/19)
#447  March 16, 2019, 02:09:50 am
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GR Komachi updated

Quote
=====================================
03/15/19 - Version 2019.03.15
=====================================

- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- 2x: Proration increased (0.97->0.92).
- j5y: Corrected oversight where the move could be blocked by crouching opponents.
- j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit.
- Throw: Now applies 90% normal proration.
- Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended.
- Guard Cancel Counter: No longer gains counterhit bonuses.
Re: [GR style] Reisen updated (04/10/19)
#448  April 11, 2019, 01:39:27 am
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GR Reisen updated

Quote
=====================================
04/10/19 - Version 2019.04.10
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Updated outdated Recovery frame flags to current standards.
- [System] Updated outdated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Corrected regular jump landing time (5f -> 4f).
- [System] Corrected forward dash startup time (7f -> 5f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Corrected back hop/air dash landing times (12f -> 8f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 6y: Corrected juggle flag.
- 2x: Corrected inability to conserve forward dash momentum into the attack.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Lunacy Ray: Fixed IKEMEN exclusive visual issue where the laser effect helpers would incorrectly generate a shadow.
Re: [GR style] Chen updated (04/15/19), Reisen updated (04/10/19)
#449  April 16, 2019, 03:35:30 am
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Chen updated

Quote
=====================================
04/15/19 - Version 2019.04.15
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Updated outdated Recovery frame flags to current standards.
- [System] Updated outdated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Corrected regular jump landing time (5f -> 4f).
- [System] Corrected forward dash startup time (4f -> 5f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Corrected back hop/air dash landing times (10f -> 8f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 2x: Corrected inability to conserve forward dash momentum into the attack.
- 6y: No longer loses overhead properties when chained into.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Immortal Sage's Rumbling (Recoil): Added a landing sound effect.
- All Spellcards: Corrected issue with charge buffer that would allow for the moves' activations without releasing back.
- Cait Sith of Mayohiga: Corrected recovery frame flag time.
- Soaring Bishamonten: Fixed IKEMEN exclusive visual issue where the final hit's effect helper would incorrectly generate a shadow.
Re: [GR style] Sanae updated (05/03/19)
#450  May 04, 2019, 04:13:50 am
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GR Sanae has received a major update.

Quote
=====================================
05/03/19 - Version 2019.05.03
=====================================

- Sprites realigned.
- Fixed numerous sprite errors.
- [System] Minor adjustments to Sanae's regular hurtbox in most states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected forward dash startup time (4f->5f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Corrected back hop/air dash landing times (9f->8f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a heigt restriction when ascending.
- Added a crouch turning animation.
- Fixed angledraw issues with the goddess helpers.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 5x: Hit velocity slightly increased.
- 5y: Damage decreased (50->45).
- 6y: No longer loses overhead properties when chained into.
- 6y: Hurtboxes adjusted.
- 6z: Proration decreased (80%->85%).
- Pillar Toss: Projectile now disappears if Sanae is hit.
- Pillar Toss: Now flags recovery frames once the projectile's active frames have ended.
- Pillar Toss: Fixed IKEMEN exclusive visual issue where the Onbashira effect helpers would incorrectly generate a shadow.
- Iron Ring: Aerial version now has a separate animation that uses the regular aerial hurtbox.
- Iron Ring: Suwako now disappears if Sanae is hit.
- Iron Ring: Damage decreased (35x3->34x3)
- Iron Ring: Proration increased (95%x3->93%x3).
- Iron Ring: Suwako gauge now only starts recharging once Suwako has completely disappeared.
- 2x: Corrected inability to conserve forward dash momentum into the attack.
- 2x: Secondary hurtbox and hitbox moved down slightly.
- 2x: Hitbox size decreased.
- 2y: Can now be blocked high, horizontal range slightly increased.
- j.5x: Damage decreased (40->35).
- j.5x: Proration increased (92%->90%).
- j.5y: Damage decreased (60->55).
- j.2y: No longer hits overhead, hitstun decreased by 5f.
- j.2y: Can no longer guard or airdash until landing.
- j.5z: Damage decreased (80->75).
- Throw: Now applies 90% normal proration.
- Throw: Corrected inability to conserve forward dash momentum into the attack.
- Wind Call: Projectile now disappears if Sanae is hit.
- Wind Call: Proration increased (96%x3 -> 94.7%x3).
- Omijuki Bomb: Projectile is now destroyed if Sanae is hit.
- Omijuki Bomb (Good Luck): Damage decreased (80->75), block damage increased (8->15).
- Omijuki Bomb (Great Luck): Damage decreased (150->130), block damage decreased (30->26).
- Omijuki Bomb (Bad Luck): Homing projectile is now destroyed if Sanae is hit.
- Omijuki Bomb (Bad Luck): Fixed various debug errors.
- Omijuki Bomb (Poor Luck): Damage decreased (20x10->17x10), block damage decreased (4x10->3x10)
- Omijuki Bomb (Poor Luck): Fixed bug where proration would continue to be applied every frame after the attack had hit 10 times.
- Wind Goddess ~ Thrust: Aerial versions now have separate animations that use the regular aerial hurtbox.
- Wind Goddess ~ Thrust: Damage decreased (120/130/140->110/120/130)
- Wind Goddess ~ Thrust: Proration increased (85%->80%).
- Wind Goddess ~ Thrust: Kanako gauge now only starts recharging once Kanako has completely disappeared.
- Wind Goddess ~ Pillar: Aerial versions now have separate animations that use the regular aerial hurtbox.
- Wind Goddess ~ Pillar: Projectiles are now destroyed if Sanae is hit before they become visible.
- Wind Goddess ~ Pillar: Recovery frames are now flagged 1 frame after the pillars spawn.
- Wind Goddess ~ Pillar: Kanako now disappears 6 frames earlier, but the Kanako gauge takes 6 frames longer to fully charge.
- Wind Goddess ~ Pillar: Moved Kanako down so that she now appears mostly on screen from a grounded camera y-position.
- Earth Goddess ~ Snare: Suwako now disappears if Sanae is hit, but only if she's not leaping out of the ground.
- Earth Goddess ~ Snare: Damage decreased (48x3->42x3).
- Earth Goddess ~ Snare: Proration slightly increased (95%x3->94.7%x3).
- Earth Goddess ~ Snare: Suwako gauge now only starts recharging once Suwako has completely disappeared.
- Earth Goddess ~ Shield: Suwako gauge now only starts recharging once Suwako has completely disappeared.
- Cobalt Spread: Projectile is now destroyed if Sanae is hit.
- "Charm of Good Commerce": Damage increased (11x23->12x23), block damage increased (1x23->2x23).
- "Charm of Good Commerce": Proration increased (99%x23->98%x23).
- "Forgotten Ritual": Now flags recovery frames once the active frames have ended.
- "Night of the Supernova Storm": Now flags recovery frames once the active frames have ended.
- "Moses's Miracle": Now applies 45% proration.
- Filled out missing readme move entries.
Re: [GR style] Yuyuko updated (05/07/19), Sanae updated (05/03/19)
#451  May 08, 2019, 03:44:45 am
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Yuyuko updated

Quote
=====================================
05/07/19 - Version 2019.05.07
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Updated outdated Recovery frame flags to current standards.
- [System] Updated outdated Hitdef triggers to current standards.
- [System] Corrected regular jump landing time (6f->4f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Corrected back hop/air dash landing times (6f->8f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- Forward Dash Skid: Changed animation, animation time reduced (12f->8f).
- Forward Air Dash: Startup reduced by 3 frames, distance travelled slightly reduced.
- Backward Air Dash: Removed negative x-velocity multiplier.
- 6y: No longer loses overhead properties when chained into.
- j.2z: Startup reduced (17f->13f).
- j.2z: No longer has block restrictions.
- Throw: Corrected inability to conserve forward dash momentum into the attack.
- Throw: Now applies 90% normal proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Butterfly Dream Dance: Fixed IKEMEN exclusive visual issue where the butterfly effect helpers would incorrectly generate a shadow.
- Ghastly Dream: Corrected recovery frame flag time.
Re: [GR style] Youmu updated (05/08/19), Yuyuko updated (05/07/19)
#452  May 09, 2019, 03:39:24 am
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GR Youmu updated

Quote
=====================================
05/08/19 - Version 2019.05.08
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump landing time (5f->4f).
- [System] Corrected forward dash startup time (3f->5f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Forward dash skid animation time increased (6f->8f).
- [System] Corrected back hop/air dash landing times (10f->8f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 6y: No longer loses overhead properties when chained into.
- 2x: Corrected inability to conserve forward dash momentum into the attack.
- j.2z: Groundbounce proration increased (75%->72%)
- Throw: Now applies 90% normal proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Slash of Life & Death [3rd hit]: Fixed a bug where spirit was being deducted even if the move had made contact.
- Insightful Sword: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration and old max level damage.
- Insightful Sword: No longer gains counterhit bonuses.
- Netherworld Reflection Slash: Move is no longer tied to the spirit mechanic, now uses old level 3 hitbox duration.
- Crescent Moon Slash [all versions]: Move is now a hard knockdown.
- Crescent Moon Slash [y and z versions]: Fixed a bug where proration was being applied incorrectly.
- Crescent Moon Slash [y and z versions]: Spirit is now applied on each successful hit.
- Lotus Stance Cut: Fixed a bug where the final hit of the projectile was not adding spirit.
- Lotus Stance Cut: All versions now move a fixed distance.
- "6-Root Cleansing": Now functions as a command grab instead of a full-body counter. Now has startup invincibilty.
Re: [GR style] Reisen & Cirno updated (05/12/19), Youmu updated (05/08/19)
#453  May 12, 2019, 11:47:43 pm
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GR Reisen & GR Cirno updated

Reisen:
Quote
=====================================
05/12/19 - Version 2019.05.12
=====================================

- [System] Air dashes now have a height restriction when ascending.

Cirno:
Quote
=====================================
05/12/19 - Version 2019.05.12
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected forward dash startup time (4f->5f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- 6y: No longer loses overhead properties when chained into.
- Ice Charge: Can now be used out of the ground dashes.
- "Icicle Fall": Can now be used out of the ground dashes.
- "Perfect Freeze": Can now be used out of the ground dashes.
- Filled out missing readme move entries.
Re: [GR style] Komachi updated (05/14/19), Reisen & Cirno updated (05/12/19)
#454  May 15, 2019, 03:59:54 am
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GR Komachi updated

Quote
=====================================
05/14/19 - Version 2019.05.14
=====================================

- [System] Small adjustments to hurtboxes in numerous states.
- [System] Minor adjustments to some common state animations.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump startup time (4f->5f).
- [System] Corrected regular jump landing time (6f->5f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 5y: Damage increased (65->70).
- 6y: Damage increased (75->80).
- 6y: No longer loses overhead properties when chained into.
- 2x: Hitbox moved down slightly.
- 2z: Corrected an oversight where Komachi was returning to the wrong animation once the attack had finished.
- j.5y: Hit & block velocities decreased.
- Wind on the Last Journey (x version): Move now has 12 frames of startup invulnerability.
Re: [GR style] Mima updated (05/15/19), Komachi updated (05/14/19)
#455  May 15, 2019, 05:34:25 pm
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Mima updated

Quote
=====================================
05/15/19 - Version 2019.05.15
=====================================

- [System] Minor adjustments to some common state hurtboxes and animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump landing time (5f -> 4f).
- [System] Corrected forward dash startup time (4f -> 5f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 5x: Damage increased (20->25).
- 5y: Damage decreased (49->45).
- 6y: No longer loses overhead properties when chained into.
- 2x: Corrected inability to conserve forward dash momentum into the attack.
- j.5z: Damage increased (65->70).
- Throw: Now applies 90% normal proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Green Spread: Fixed Hitdef trigger issue which prevented the move hitting an opponent if its hitbox also overlapped with a projectile.
- Meteor Strike: Adjusted hitboxes of X and Y versions, Z version is now a projectile counter.
- Meteor Strike (counterattack): Fixed a bug where the move could cancel into Spellcards before the counterattack had hit.
- Meteor Strike (counterattack): Horizontal range increased.
- Meteor Strike (counterattack): Startup slightly reduced (12F->11F).
- "Orreries Sun" (Rings): Hitbox is no longer active while Mima is in hitstun.