Hello Everyone,Waldstein is here. Like the rest of my characters, he uses a custom gameplay style that is largely based on his Cross Tag moveset while also having a few things from his Uniel moveset as well, like his dash normals and Ferzen Volf.Spoiler: More Screenshots (click to see content)Get Waldstein Here:https://drive.google.com/file/d/1DGMqOz7YEv7GnIfZD4-2xEU1wmPmcScF/view?usp=sharingAnd of course, there's a poll for the next character. Vote here:Kirby has won the poll. Thank you for voting.Have fun.
Here's a few things I notice after testing this release:-During the custom state when grabbed during Verderben B, the opponent will be sightly misaligned for like half a second before being slammed (This also happened against Waldstein himself).-The 3rd hit of EX Durchboren is missing a shock wave effect.Overall, everything else looks good. Great work as always, OHMSBY.And seeing there's only 3 characters in the poll left and already in pre-production judging by the screenshots, it won't be long to see them soon.
https://streamable.com/1sds9I screwed up in the end but this is definitely an infinite.Edit: Turn out I can recover during the wallbounce, in that case, nothing to see here folks.
From my testings, Training recovers too early for that combo to work. Then again, I had Training set to ctrl at frame 0, so, it'll likely be an infinite on the average MUGEN character who has a recovery time of 20.
Nep Heart is correct.Here's how it looks with recovery turned on:https://streamable.com/uzn8zEven if Waldstein manages to land 5BB a second time in the same combo, I set it up to where the opponent can recover almost immediately after hitting the wall in that event. As seen here:https://streamable.com/zjp1i
Quick little update that addresses the issues that SolidZone pointed out. Go ahead and redownload Waldstein.Quote- Fixed a misalignment issue with the B version of Verderben- Fixed an error where the shock wave effect wouldn't show up for the second slam of EX Durchbohren
https://streamable.com/vadqrTurns out you can cancel 2BB's 2nd hit with a well timed B Verderbend. I'm having trouble filming it outside of this one clip but it seems like the opponent and combo counter are stuck indefinitely until the player hits them out of it.
Man. Just when I thought I had all the kinks worked out, another one rears it's ugly head.Thanks Agent_5, I was able to get that bug fixed. Go ahead and redownload Waldstein.Quote- Fixed an error where the opponent could be frozen in place when 2BB is canceled with precise timing
Welp, I found out why you don't want to put him inside tag team matchesSpoiler, click to toggle visibilty You really don't want to give him Unotag (regular tag mode might be fine though, haven't tested it), his grabs become techable far earlier than they should making them effectively obsolete and Sturmangriff Rage just borks itself to the point of becoming what I believe to be an unblockalbe super that locks you for eternity. https://streamable.com/qb2vd https://streamable.com/41qoc
It's actually worse in Vanilla Simul mode (which is already a mess anyway), as it messes with the hitdefs that trigger depending on the opponent's position, such as 5AAA, and the Astral Heat tends to get messed up by it.So yeah, there's definitely a reason why that disclaimer is in the read me. I tend to not bother coding for that mode as it can be very limiting in that regard.
do not worry about that mode is broken I do not know mugen characters who have no problems in that part, even with the tag system they have problems xD
I just found out that Waldstein has this infinite: https://streamable.com/kcpe6All it takes is A, A, B, C, A, A, B, C, rinse and repeat until you have full power and opponent has low enough health to use the Astral Finisher.
Waldstein has just gotten a quick update that fixes the A,A,B,C infinite, go ahead and redownload him.Quote- Reduced 5B's hitstun and slightly increased 5C's start up, effectively preventing an infiniteThank you, Watcher.
Kirby has won the poll, and I am very excited about working on him. I'm actually thinking about doing a WIP thread this time, so keep an eye out for that.Thanks for voting everyone.
Waldstein has been updated. Go ahead and redownload him.Quote- Implemented Incremental cornerpush and hitsun decay- Waldstein is now immune to projectiles during Sturmangriff Rage- Dashing Grab can now be canceled into Sturmangriff Rage- After a successful Burst, none of Waldstein's attacks will connect until the opponent has recovered- Fixed an error where Waldstein could Rapid Cancel his Burst- Fixed an error where Ferzen Volf's Boulder did not have projectile attributes
Big Update time. Go ahead and download Waldstein again.Quote- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Waldstein in a powered up state that gives the following benefits: +Health and Meter will gradually recover overtime (Unless you're taking damage) +Damage output will be increased by 20% +Timer will be frozen +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it +Hitting the opponent with the ultra burst will also grant 500 meter instantlyThe time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state- Implemented throw escape system, the opponent can now escape Waldstein's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit- New Burst icon- New astral heat BG- Waldstein now makes use of custom fall states, bypassing fall.defence_up- Revised Burst system- Added special intro against Iron Tager