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Weiss Schnee v2.6 (Read 66624 times)

Started by k6666orochi, February 14, 2019, 07:14:07 pm
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Weiss Schnee v2.6
#1  February 14, 2019, 07:14:07 pm
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This is my second char of the Blazblue Cross Tag Battle Game and the second of the team RWBY
Weiss movelist (new update)
Spoiler, click to toggle visibilty

Update v 2.6
Spoiler, click to toggle visibilty

Here you can download it: http://www.mediafire.com/file/b1k3izse211mzhr/Weiss_v2.6.rar/file
Thanks to:
OHMSBY
Ehm (sprites of the game BlazBlue: Cross Tag Battle)
DatKofGuy (sound rips)
holn (for creating the AI )
DeathScythe (snow effect used for the astral heat of your Snow City stage)
Spoiler, click to toggle visibilty
Last Edit: December 22, 2019, 04:44:51 am by k6666orochi
Re: Weiss Schnee v1.0 released
#2  February 14, 2019, 09:13:57 pm
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Here we go:

  • Initial hit of her 5A smart combo doesn't chain with the other attacks.
  • 5AAA is supposed to chain with specials and supers. Same for her 2B and throws
  • Some of her normals lacks blue clns over red ones. For example, her 5B


That's all I can find for now. There are some missing stuff like running A/B/C attacks that are common on OHMSBY chars, her charged glyphs and 8A/B/C moves, and a more complete version of Ice Pillars. (hitting them with projectiles gerenates clones.)

Try giving a look at the dustloop wiki if you haven't already.

EDIT: Another thing I missed is that 214A/B whiffs after using j.c in an aircombo. (Still hits on corner though.)
Last Edit: February 14, 2019, 09:41:40 pm by Mister Fael Chan
Re: Weiss Schnee v1.0 released
#3  February 14, 2019, 11:25:51 pm
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The small Ice Pillar turns into Weiss when hit.
Spriting is harder than I thought.
Re: Weiss Schnee v1.0 released
#4  February 15, 2019, 04:04:11 am
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New Update (v 1.3) in the first post
Now she have:
-more combos were added (with special normal attacks and supers)
-fixed some combos that were made on the ground and crouched
- some collision boxes of some normal attacks were changed position
-the helpers of the attack "Ice pillage" no longer creates clones of Weiss when hit by projectiles
-the heavy blow in the air now throws the opponent at greater distance and when Weiss falls to the ground with that attack can be canceled at the right time to make a combo with B or a super
Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.3 released
#5  February 15, 2019, 12:21:27 pm
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Feedback as of the 1.3 update:

-Her crouching B has an unneeded swing sound and the hit spark and guard spark is misaligned.
-Any moves that have her Glyph disappear by a frame and don't fade away.
-During Snow Flurry, White Night and all Glyph Dash Strikes, a random Glyph appears on the upper left corner of the screen.
-The effect on Myrtenaster of Glyph Dash Strike is misaligned and doesn't have a landing sound effect if performed in the air and touches the ground (The hit spark is also misaligned as it looked like she kicked the opponent instead of her weapon).
-Snow Flurry can sometimes be inconsistent on damage depending on the character's hitbox.
-Her normal and jumping C has a leftover landing effect from Yang's ground punch and has no landing sound effect when she touches the ground (It's not a ground pound move so it shouldn't be there).
-The Ice Pillar effect when it disappears is too small and needs to be bigger.
-Hitting the Ice Pillar still creates a clone of Weiss.
-Glacial Torrent has no hitspark or guard spark when it hits the opponent.
-White Night feels unfinished as they are no effects when the opponent was being hit.
-You should clarify which move on the readme is Snowfall/Snowstorm and Glyph Dash Strike/Glyph Dash Triple Strike as the commands are the same.

Definitely an improvement over Blake, but she still needs work. Hopefully these things are fixed as you shouldn't work on Gunvolt until Weiss and Balke are fully completed. Just my suggestion.
I will still do detail and aesthetic feedback for the rest.
Re: Weiss Schnee v1.3 released
#6  February 15, 2019, 06:35:15 pm
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Feedback as of the 1.3 update:

-Her crouching B has an unneeded swing sound and the hit spark and guard spark is misaligned.
-Any moves that have her Glyph disappear by a frame and don't fade away.
-During Snow Flurry, White Night and all Glyph Dash Strikes, a random Glyph appears on the upper left corner of the screen.
-The effect on Myrtenaster of Glyph Dash Strike is misaligned and doesn't have a landing sound effect if performed in the air and touches the ground (The hit spark is also misaligned as it looked like she kicked the opponent instead of her weapon).
-Snow Flurry can sometimes be inconsistent on damage depending on the character's hitbox.
-Her normal and jumping C has a leftover landing effect from Yang's ground punch and has no landing sound effect when she touches the ground (It's not a ground pound move so it shouldn't be there).
-The Ice Pillar effect when it disappears is too small and needs to be bigger.
-Hitting the Ice Pillar still creates a clone of Weiss.
-Glacial Torrent has no hitspark or guard spark when it hits the opponent.
-White Night feels unfinished as they are no effects when the opponent was being hit.
-You should clarify which move on the readme is Snowfall/Snowstorm and Glyph Dash Strike/Glyph Dash Triple Strike as the commands are the same.

Definitely an improvement over Blake, but she still needs work. Hopefully these things are fixed as you shouldn't work on Gunvolt until Weiss and Balke are fully completed. Just my suggestion.
thanks now I am correcting these problems
now if this time the helpers of the Ice pillars attack will no longer appear more weiss clones when they hit them with any attack, what is missing is to make them stay immobile because player 2 can push them, I really do not know what code to use and try many things :(
PD: I already explained the problem with many of the xplods in mugen 1.0
problem with the explods that only happens in mugen 1.0, in mugen 1.1 many animations of the explodes are programs with scales and angles of rotation
for example:
[Begin Action 1017]
6171,0, 0,0, 1, , AS230D0, 0.1,0.1, 90
6171,1, 0,0, 1, , AS230D0, 0.2,0.3, 90
6171,2, 0,0, 1, , AS230D0, 0.3,0.4, 90
6171,3, 0,0, 1, , AS230D0, 0.4,0.5, 90
6171,4, 0,0, 1, , AS230D0, 0.5,0.9, 90
6171,5, 0,0, 1, , AS230D0, 0.5,0.9, 90
6171,6, 0,0, 1, , AS230D0, 0.5,0.9, 90
6171,32, 0,0, 1, , AS230D0, 0.4,0.5, 90
6171,33, 0,0, 1, , AS230D0, 0.3,0.4, 90
6171,34, 0,0, 1, , AS230D0, 0.2,0.3, 90
6171,35, 0,0, 1, , AS230D0, 0.1,0.1, 90
-1,-1, 0,0, -1, , AS230D0
thing that seems to mugen 1.0 does not recognize and takes those values as null so many explods are "out of place", I had not realized this before since the way to program those animations is new to me and stop using Much mugen 1.0
Spoiler, click to toggle visibilty
Last Edit: February 15, 2019, 06:43:25 pm by k6666orochi
Re: Weiss Schnee v1.3 released
#7  February 15, 2019, 09:17:53 pm
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 For explod rotations in 1.0, you'll have to code them as helpers and use angledraw if you want your FXs to rotate properly. Parameters exclusive to 1.1 logically do not work in 1.0 and rotating explods is one of them. Likewise, transparencies that work in 1.0 do not work in 1.1 if you are using alpha, so, you'll need to use add instead for that instead.
Re: Weiss Schnee v1.3 released
#8  February 20, 2019, 07:25:43 am
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Idk if this has been brought up or not, but her Astral Finish has 0 effects whatsoever aside from the hitsparks + Hyper BG. And, idk if this is due to zoom or it's just a thing, but 95% of the time I use it her Astral Finish either doesn't hit at all aside from the final hit, the initial startup hits but drops P2, or it actually fully hits. As demonstrated in the gif.

Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.3 released
#9  February 22, 2019, 03:14:06 am
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Idk if this has been brought up or not, but her Astral Finish has 0 effects whatsoever aside from the hitsparks + Hyper BG. And, idk if this is due to zoom or it's just a thing, but 95% of the time I use it her Astral Finish either doesn't hit at all aside from the final hit, the initial startup hits but drops P2, or it actually fully hits. As demonstrated in the gif.
I'm doing the missing effects and reviewing those problems
Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.3 released
#10  February 22, 2019, 09:03:22 am
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Aquí tienes un port que puedes utilizar si quieres
Re: Weiss Schnee v1.3 released
#11  February 23, 2019, 03:19:01 am
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Spoiler, click to toggle visibilty
Last Edit: February 25, 2019, 05:07:13 pm by k6666orochi
Re: Weiss Schnee v1.3 released
#12  February 25, 2019, 05:11:34 pm
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How can I make a helper not be pushed by player 2?
Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.3 released
#13  February 26, 2019, 12:14:08 am
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If the helper must have Clsn2, you can make them passable with PlayerPush.  Although aren't helpers' PlayerPush already 0 by default?
Re: Weiss Schnee v1.3 released
#14  February 26, 2019, 02:53:15 am
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If the helper must have Clsn2, you can make them passable with PlayerPush.  Although aren't helpers' PlayerPush already 0 by default?
the helpers are still something new for me and that I read a tutorial that helped me understand some things

that's how I have programmed the helper, if I leave the playerpush value at 0 player 2 passes by, if the active at least serves as an obstacle but push it :(
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.3 released
#15  February 26, 2019, 11:41:38 pm
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I read your question again.  To clarify, do you actually want the helper to impede the opponent by acting as an immovable wall?
Re: Weiss Schnee v1.3 released
#16  February 27, 2019, 02:44:23 am
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Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.8
#17  March 03, 2019, 03:40:45 am
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I don't think she agrees with MUGEN 1.0 quite yet

NEKOS ARE JUSTICE!

My Youtube Channel
Re: Weiss Schnee v1.8
#18  March 10, 2019, 01:47:53 pm
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Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.8
#19  April 25, 2019, 08:02:40 pm
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Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.8
#20  April 26, 2019, 02:40:18 am
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And some news about the update, specially on the issue on MUGEN 1.0 showed before?
Re: Weiss Schnee v1.8
#21  May 05, 2019, 04:00:40 am
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Hey anyone know an anti-air move assist for Weiss for unotag
Re: Weiss Schnee v1.8
#22  May 05, 2019, 04:23:49 am
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Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.8
#23  May 05, 2019, 04:44:36 am
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Re: Weiss Schnee v1.8
#24  May 05, 2019, 09:18:09 am
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looking forward to seeing this fully finished so I can have all 4 of them.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Weiss Schnee v1.8
#25  May 06, 2019, 04:56:04 am
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Ice Pillar It's almost finished I only have one problem when I try to create a new one and the previous one is not destroyed it's a helper inside another helper
Spoiler, click to toggle visibilty
Re: Weiss Schnee v1.8
#26  May 23, 2019, 11:35:47 pm
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Hey Sir. Is there Japaness voice for this Character?
Re: Weiss Schnee v1.8
#27  June 11, 2019, 03:36:35 am
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v2.0 coming soon

mugen 1.0

Spoiler, click to toggle visibilty
Last Edit: June 11, 2019, 03:41:34 am by k6666orochi
Re: Weiss Schnee v2.0
#28  June 21, 2019, 02:23:18 am
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new update v2.0
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#29  June 21, 2019, 02:52:15 am
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Nice, is it compatible with Holn's AI?
Re: Weiss Schnee v2.0
#30  June 21, 2019, 03:00:58 am
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Feedback for v2.0:
-New lifebar portrait doesn't share with the palette (I think you are better off just taking the lifebar portait on OHMSBY's Robo-Weiss as they both share the same palette).
-Portrait does not fit 120 x 140 (Thought you would have remembered after fixing Blake's portrait).
-What file is Weiss - copia.snd (I can understand two of the snd files is her English and Japanese voices, but what is this one? Because of it, the character file is almost over 100 mb)?
-Gylphs still disappear by a frame (It's too quick for 1.0 to see and the animation needs to slow down).
-Glacial Torrent has no hitspark when hit or guard spark when blocked.
-The swing sound during crouching HA plays after it hits the opponent, not during it.

Still far from perfect, but it's close to getting there. Thanks for the updates.
I will still do detail and aesthetic feedback for the rest.
Re: Weiss Schnee v2.0
#31  June 21, 2019, 03:34:08 am
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Nice, is it compatible with Holn's AI?
the character already has it

Feedback for v2.0:
-New lifebar portrait doesn't share with the palette (I think you are better off just taking the lifebar portait on OHMSBY's Robo-Weiss as they both share the same palette).
-Portrait does not fit 120 x 140 (Thought you would have remembered after fixing Blake's portrait).
-What file is Weiss - copia.snd (I can understand two of the snd files is her English and Japanese voices, but what is this one? Because of it, the character file is almost over 100 mb)?
-Gylphs still disappear by a frame (It's too quick for 1.0 to see and the animation needs to slow down).
-Glacial Torrent has no hitspark when hit or guard spark when blocked.
-The swing sound during crouching HA plays after it hits the opponent, not during it.

Still far from perfect, but it's close to getting there. Thanks for the updates.
thanks for the feedback
I used that portrait and I thought I had the same palette
hahahaha that copy I forgot to erase that was the audio in Japanese was before changing the name to the file because when I'm working on a character I always make a copy and it is the one that I compress when I finish them so sometimes I forget to erase the files when I change the name xD

Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#32  June 22, 2019, 12:32:01 am
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The wait is over!! :D
Thanks a bunch for the update bro. :)
Re: Weiss Schnee v2.0
#33  July 04, 2019, 07:14:03 pm
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Here you have a big port for your Weiss :3
Re: Weiss Schnee v2.0
#34  September 06, 2019, 05:51:57 am
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new update coming soon
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#35  September 06, 2019, 08:13:45 pm
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I'm wating for your new update
Re: Weiss Schnee v2.0
#36  September 06, 2019, 08:58:52 pm
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it is not finished yet, I would like to know how to make the projectile do the same as in the game, which rotates depending on the position in which the p2 is  :jackie:
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Re: Weiss Schnee v2.0
#37  September 09, 2019, 04:25:17 am
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now Weiss can only do the attacks Twisting, Piercing and Piroutte if she is near a Glyph
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#38  September 09, 2019, 03:19:52 pm
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Cool!!
Here we go!!
Re: Weiss Schnee v2.0
#39  September 26, 2019, 01:01:00 am
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Ice Shard attack in the direction where the opponent is (almost, It's not perfect but it's the closest thing to the original)
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#40  November 29, 2019, 09:16:34 pm
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new update coming soon
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.0
#41  December 15, 2019, 11:23:30 pm
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I have very little left to finish :)
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Re: Weiss Schnee v2.0
#42  December 19, 2019, 10:09:58 am
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Nice job on Weiss over there.
Re: Weiss Schnee v2.6
#43  December 20, 2019, 07:29:35 pm
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thanks
New update v2.6 in the first post
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.6
#44  December 22, 2019, 04:28:01 am
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Good thing you didn't call this v3.0 as it's clearly not there yet. Here's my feedback on this update:
-Ultra Burst is missing a sound effect when depleted.
-There is no landing sound effect on Snowfall when she touches the ground.
-The 2nd hit of Glyph Dash Triple Strike doesn't have a swing sound.
-The last hit of Glyph Dash Triple Strike uses a normal swing sound instead of the ones used on her basic attacks.
-The Air Snowstorm should use strong hit sounds for the last 4 hits as the new medium hit sounds override each other.
-Ice Pillar has shadows when used and disappears.
-There is no hit sound when the Ice Pillars are hit.
-For some reason, the glyphs still doesn't disappear correctly using 1.0 (I noticed in the videos that they do in 1.1, but not 1.0 as they just vanish by a frame. It should disappear fine regardless of version).
-The moon background of White Night stays in position during stages with super jump, revealing the lifebars when she jumps up and the BG effect on the last hit doesn't fit correctly as the corner is cut off (Maybe another 1.0 issue or screenpacks with a 640 x 480 screen ratio). 

Also, I found a very nasty bug on Blake that needs to be addressed immediately. If she blocks any move from the opponent, she is stuck on the current frame, unable to move and can block any standing or jumping attack. The only way to reset her is to hit her with a crouching attack.

No offense, your characters are good and all, but there's too many aesthetic issues on them. I feel like you're pushing them way too early out of the door. Please get around looking at those as well.
I will still do detail and aesthetic feedback for the rest.
Re: Weiss Schnee v2.6
#45  December 22, 2019, 04:40:39 am
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Good thing you didn't call this v3.0 as it's clearly not there yet. Here's my feedback on this update:
-Ultra Burst is missing a sound effect when depleted.
-There is no landing sound effect on Snowfall when she touches the ground.
-The 2nd hit of Glyph Dash Triple Strike doesn't have a swing sound.
-The last hit of Glyph Dash Triple Strike uses a normal swing sound instead of the ones used on her basic attacks.
-The Air Snowstorm should use strong hit sounds for the last 4 hits as the new medium hit sounds override each other.
-Ice Pillar has shadows when used and disappears.
-There is no hit sound when the Ice Pillars are hit.
-For some reason, the glyphs still doesn't disappear correctly using 1.0 (I noticed in the videos that they do in 1.1, but not 1.0 as they just vanish by a frame. It should disappear fine regardless of version).
-The moon background of White Night stays in position during stages with super jump, revealing the lifebars when she jumps up and the BG effect on the last hit doesn't fit correctly as the corner is cut off (Maybe another 1.0 issue or screenpacks with a 640 x 480 screen ratio). 

Also, I found a very nasty bug on Blake that needs to be addressed immediately. If she blocks any move from the opponent, she is stuck on the current frame, unable to move and can block any standing or jumping attack. The only way to reset her is to hit her with a crouching attack.

No offense, your characters are good and all, but there's too many aesthetic issues on them. I feel like you're pushing them way too early out of the door. Please get around looking at those as well.

thanks for the feedback I was so focused on making glyphs work as well as possible that I didn't realize those details, I had mentioned before with weiss glyphs that this effect works in mugen 1.1 is an  code that makes them resize sprites in animations
[Begin Action 1018]
6171.50, 0.0, 1,, AS230D0, 0.2.0.1
6171.51, 0.0, 1,, AS230D0, 0.3.0.2
6171.52, 0.0, 1,, AS230D0, 0.4.0.3
6171.53, 0.0, 1,, AS230D0, 0.5.0.4
6171.54, 0.0, 1,, AS230D0, 0.9.0.5
6171.55, 0.0, 1,, AS230D0, 0.9.0.5
6171.56, 0.0, 1,, AS230D0, 0.9.0.5
6171.57, 0.0, 1,, AS230D0, 0.9.0.5
6171.58, 0.0, 1,, AS230D0, 0.9.0.5
6171.59, 0.0, 1,, AS230D0, 0.9.0.5
6171.60, 0.0, 1,, AS230D0, 0.9.0.5
6171.61, 0.0, 1,, AS230D0, 0.9.0.5
6171.62, 0.0, 1,, AS230D0, 0.9.0.5
6171.63, 0.0, 1,, AS230D0, 0.9.0.5
6171.64, 0.0, 1,, AS230D0, 0.9.0.5
6171.65, 0.0, 1,, AS230D0, 0.9.0.5
6171.66, 0.0, 1,, AS230D0, 0.9.0.5
6171.67, 0.0, 1,, AS230D0, 0.9.0.5
6171.68, 0.0, 1,, AS230D0, 0.9.0.5
6171.69, 0.0, 1,, AS230D0, 0.9.0.5
6171.70, 0.0, 1,, AS230D0, 0.9.0.5
6171.71, 0.0, 1,, AS230D0, 0.5.0.4
6171.72, 0.0, 1,, AS230D0, 0.4.0.3
6171.73, 0.0, 1,, AS230D0, 0.3.0.2
6171.74, 0.0, 1,, AS230D0, 0.2.0.1

try downloading version v2.8b of Blake
new update v2.8b in the first post
Fixed an issue that caused the character to not be protected. [/spoiler]
thanks to Kenjou Lirt for notifying me of the error with Blake
Spoiler, click to toggle visibilty
Re: Weiss Schnee v2.6
#46  December 24, 2019, 04:10:11 am
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Using Twisting Air Step, Piercing Air Step and Pirouette near 2 Glyphes will make both Glyphes disappeared instead of one. You might want to look into that.
Re: Weiss Schnee v2.6
#47  December 24, 2019, 11:16:32 am
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Why can't cancel in crouching medium attack but her combos is fine
Re: Weiss Schnee v2.6
#48  December 24, 2019, 11:56:07 am
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thanks for the feedback I was so focused on making glyphs work as well as possible that I didn't realize those details, I had mentioned before with weiss glyphs that this effect works in mugen 1.1 is an  code that makes them resize sprites in animations
[Begin Action 1018]
6171.50, 0.0, 1,, AS230D0, 0.2.0.1
6171.51, 0.0, 1,, AS230D0, 0.3.0.2
6171.52, 0.0, 1,, AS230D0, 0.4.0.3
6171.53, 0.0, 1,, AS230D0, 0.5.0.4
6171.54, 0.0, 1,, AS230D0, 0.9.0.5
6171.55, 0.0, 1,, AS230D0, 0.9.0.5
6171.56, 0.0, 1,, AS230D0, 0.9.0.5
6171.57, 0.0, 1,, AS230D0, 0.9.0.5
6171.58, 0.0, 1,, AS230D0, 0.9.0.5
6171.59, 0.0, 1,, AS230D0, 0.9.0.5
6171.60, 0.0, 1,, AS230D0, 0.9.0.5
6171.61, 0.0, 1,, AS230D0, 0.9.0.5
6171.62, 0.0, 1,, AS230D0, 0.9.0.5
6171.63, 0.0, 1,, AS230D0, 0.9.0.5
6171.64, 0.0, 1,, AS230D0, 0.9.0.5
6171.65, 0.0, 1,, AS230D0, 0.9.0.5
6171.66, 0.0, 1,, AS230D0, 0.9.0.5
6171.67, 0.0, 1,, AS230D0, 0.9.0.5
6171.68, 0.0, 1,, AS230D0, 0.9.0.5
6171.69, 0.0, 1,, AS230D0, 0.9.0.5
6171.70, 0.0, 1,, AS230D0, 0.9.0.5
6171.71, 0.0, 1,, AS230D0, 0.5.0.4
6171.72, 0.0, 1,, AS230D0, 0.4.0.3
6171.73, 0.0, 1,, AS230D0, 0.3.0.2
6171.74, 0.0, 1,, AS230D0, 0.2.0.1

try downloading version v2.8b of Blake
So that explains why the gylphs don't work correctly on 1.0. It's a unique code that works on 1.1 exclusively. Must have missed that or don't remember if you had mentioned it before. I do personally think you should find another way to make the glyphs disappear on both since it's a 1.0 character after all.

Ah, can't believe I missed that too. Guess I was too busy grinding for the Champion Kart on Crash Team Racing: Nitro-Fueled during the month of November, it slipped though me completely. Never got around testing Blake until this Weiss update. Also, the moon background issue is also affected on Blake's Astral as well.
I will still do detail and aesthetic feedback for the rest.
Re: Weiss Schnee v2.6
#49  December 25, 2019, 08:28:59 pm
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So that explains why the gylphs don't work correctly on 1.0. It's a unique code that works on 1.1 exclusively. Must have missed that or don't remember if you had mentioned it before. I do personally think you should find another way to make the glyphs disappear on both since it's a 1.0 character after all.

Ah, can't believe I missed that too. Guess I was too busy grinding for the Champion Kart on Crash Team Racing: Nitro-Fueled during the month of November, it slipped though me completely. Never got around testing Blake until this Weiss update. Also, the moon background issue is also affected on Blake's Astral as well.
the second easy way would be with photoshop it would be something tedious but it is something that I have already done before, although I would like to change the effects of the glyphs so that it looks more like the originals, since those rip them out of the game but I could only with the black glyphs but with a dark background :/

PS: I'm envious, I really want to play Crash Team Racing: Nitro-Fueled, it's a shame that it's not for PC :(
PSS: how can I make the characters hit the wall (but without bouncing) like in the crosstag since weiss has 2 attacks that can do that.

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Re: Weiss Schnee v2.6
#50  July 20, 2020, 08:13:35 pm
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Found the bug for your weiss.
Re: Weiss Schnee v2.6
#51  August 03, 2020, 10:08:37 pm
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Good thing you didn't call this v3.0 as it's clearly not there yet. Here's my feedback on this update:
-Ultra Burst is missing a sound effect when depleted.
-There is no landing sound effect on Snowfall when she touches the ground.
-The 2nd hit of Glyph Dash Triple Strike doesn't have a swing sound.
-The last hit of Glyph Dash Triple Strike uses a normal swing sound instead of the ones used on her basic attacks.
-The Air Snowstorm should use strong hit sounds for the last 4 hits as the new medium hit sounds override each other.
-Ice Pillar has shadows when used and disappears.
-There is no hit sound when the Ice Pillars are hit.
-For some reason, the glyphs still doesn't disappear correctly using 1.0 (I noticed in the videos that they do in 1.1, but not 1.0 as they just vanish by a frame. It should disappear fine regardless of version).
-The moon background of White Night stays in position during stages with super jump, revealing the lifebars when she jumps up and the BG effect on the last hit doesn't fit correctly as the corner is cut off (Maybe another 1.0 issue or screenpacks with a 640 x 480 screen ratio). 

Also, I found a very nasty bug on Blake that needs to be addressed immediately. If she blocks any move from the opponent, she is stuck on the current frame, unable to move and can block any standing or jumping attack. The only way to reset her is to hit her with a crouching attack.

No offense, your characters are good and all, but there's too many aesthetic issues on them. I feel like you're pushing them way too early out of the door. Please get around looking at those as well.

thanks for the feedback I was so focused on making glyphs work as well as possible that I didn't realize those details, I had mentioned before with weiss glyphs that this effect works in mugen 1.1 is an  code that makes them resize sprites in animations
[Begin Action 1018]
6171.50, 0.0, 1,, AS230D0, 0.2.0.1
6171.51, 0.0, 1,, AS230D0, 0.3.0.2
6171.52, 0.0, 1,, AS230D0, 0.4.0.3
6171.53, 0.0, 1,, AS230D0, 0.5.0.4
6171.54, 0.0, 1,, AS230D0, 0.9.0.5
6171.55, 0.0, 1,, AS230D0, 0.9.0.5
6171.56, 0.0, 1,, AS230D0, 0.9.0.5
6171.57, 0.0, 1,, AS230D0, 0.9.0.5
6171.58, 0.0, 1,, AS230D0, 0.9.0.5
6171.59, 0.0, 1,, AS230D0, 0.9.0.5
6171.60, 0.0, 1,, AS230D0, 0.9.0.5
6171.61, 0.0, 1,, AS230D0, 0.9.0.5
6171.62, 0.0, 1,, AS230D0, 0.9.0.5
6171.63, 0.0, 1,, AS230D0, 0.9.0.5
6171.64, 0.0, 1,, AS230D0, 0.9.0.5
6171.65, 0.0, 1,, AS230D0, 0.9.0.5
6171.66, 0.0, 1,, AS230D0, 0.9.0.5
6171.67, 0.0, 1,, AS230D0, 0.9.0.5
6171.68, 0.0, 1,, AS230D0, 0.9.0.5
6171.69, 0.0, 1,, AS230D0, 0.9.0.5
6171.70, 0.0, 1,, AS230D0, 0.9.0.5
6171.71, 0.0, 1,, AS230D0, 0.5.0.4
6171.72, 0.0, 1,, AS230D0, 0.4.0.3
6171.73, 0.0, 1,, AS230D0, 0.3.0.2
6171.74, 0.0, 1,, AS230D0, 0.2.0.1

try downloading version v2.8b of Blake
new update v2.8b in the first post
Fixed an issue that caused the character to not be protected. [/spoiler]
thanks to Kenjou Lirt for notifying me of the error with Blake


To be honest, I don't want to classify it as plagiarism or something like that, but preferably try to base parts of the code that Mr. Giang made, (Not only the background) with edits by Weiss and Blake respectively for an update (Thing you should do). Since OHMSBY, it seems that I take base for Ruby, Yang and Ragna.
Last Edit: August 03, 2020, 10:12:19 pm by Kamui_Kanjai
Re: Weiss Schnee v2.6
#52  May 21, 2021, 04:13:16 am
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 :sugoi:
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Re: Weiss Schnee v2.6
#53  May 22, 2021, 02:09:35 am
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Re: Weiss Schnee v2.6
#54  May 22, 2021, 04:22:04 am
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Re: Weiss Schnee v2.6
New #55  June 14, 2021, 06:07:55 pm
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Last Edit: June 15, 2021, 05:21:49 am by k6666orochi