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Tessa from Red Earth/Warzard for Mugen 1.1 updated 11/04/15 (Read 33394 times)

Started by Violin Ken, October 24, 2015, 05:13:37 am
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Tessa from Red Earth/Warzard for Mugen 1.1 updated 11/04/15
New #1  October 24, 2015, 05:13:37 am
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Updated 11/4/15
-Fixed cannon player push issues
-Fixed hitoverride properties in basic helpers
-Added two new moves from hidden sprites

         Chakura Frog: d, db, b + P



         Beetle Blast: d, d + P



Updated 10/30/15
-Fixed some timings with super bgs
-added ultimate guard
-added ultimate guard counter
-added pursuit attack anyway. (up + kick after p2 knockdown)
-added all strengths of death phenomenon
-made death phenomenon behave more accurate to source game

Updated 10/27/15
-Added Super bgs
-Fixed Death Phenomenon Heart positions
-Added Death Phenomenon win state (remove timer and pop cat balloons).
-Can no longer call upon multiple fairy spike helpers
-Added voice hit sounds
-Added time over state with hat falling off
-Added 5070 series required sprites.

Enjoy.

I haven't tested her in anything below mugen 1.1. 

Made her somewhat accurate to Red Earth.  I took some liberties in changing a few things.
-Her air middle punch is bound to the parent. 
-Her follow up to downed opponent is now D, D, any kick.  Attack can also be used anytime. 
-Her dive kick can be performed at any jump state.  Also, hits twice.
-Reverie Sword hits opponent up instead of knock down.

http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item585


mirror:
http://www.4shared.com/rar/rEtLbgeice/Tessa.html
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Last Edit: November 10, 2015, 08:24:46 am by Violin Ken
Re: Tessa from Red Earth/Warzard for Mugen 1.1
#2  October 26, 2015, 01:05:39 am
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oh cool I'll dl and test.

EDIT: can you provid a mirror 4shared is acting cancer because of my adblock?
Re: Tessa from Red Earth/Warzard for Mugen 1.1 - Updated 10/25/15
#3  October 26, 2015, 03:25:24 am
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Added Death Phenomenon.
Added Quotes
Added Hat to Dizzy State
Fixed some Roundstate = 3 things.

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Re: Tessa from Red Earth/Warzard for Mugen 1.1
#4  October 26, 2015, 04:32:07 am
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Omg shes done!! Thank you! Time for a replacement!
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Re: Tessa from Red Earth/Warzard for Mugen 1.1
#5  October 26, 2015, 06:52:23 am
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Frozen state ice break position was incorrect in the last version.  Re-uploaded the file with the fix.  Please redownload.

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Re: Tessa from Red Earth/Warzard for Mugen 1.1
#6  October 27, 2015, 09:29:07 pm
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she seems to be missing a lot of required sprites

other than that i haven't really noticed much. there may be the possibility of having two of the d,d,K helpers show up on screen when she gets hit and then does it again but i haven't tested enough to see if that was the problem. good work overall, though!
Re: Tessa from Red Earth/Warzard for Mugen 1.1
#7  October 27, 2015, 09:36:26 pm
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Ah, I think those relate to the 5070 group required anims.  I'll add those in.

Oh yeah, I don't think I put any restrictions on that D, D, kick command.  Thank you for your feedback.  I will address these issues and reupload soon.

Also, I have to make the cat balloons pop during the win state as they float away atm.  Haha. 

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Last Edit: October 27, 2015, 09:48:55 pm by Violin Ken
Re: Tessa from Red Earth/Warzard for Mugen 1.1 Updated (10/27/15)
#8  October 28, 2015, 04:48:50 am
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Updated 10/27/15
-Added Super bgs
-Fixed Death Phenomenon Heart positions
-Added Death Phenomenon win state (remove timer and pop cat balloons).
-Can no longer call upon multiple fairy spike helpers
-Added voice hit sounds
-Added time over state with hat falling off
-Added 5070 series required sprites.
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/27/15
#9  October 29, 2015, 02:35:20 am
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This is AWESOME. Thank you, one of my all time favorite characters.
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#10  October 30, 2015, 08:46:33 am
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Updated 10/30/15
-Fixed some timings with super bgs
-added ultimate guard
-added ultimate guard counter
-added pursuit attack anyway. (up + kick after p2 knockdown)
-added all strengths of death phenomenon
-made death phenomenon behave more accurate to source game
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#11  October 30, 2015, 11:35:27 am
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Looks quite nice.

I'll download and test when I have the chance.
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#12  October 31, 2015, 11:48:33 pm
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If you need a host just let me know. 4shared's system sucks.
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#13  November 01, 2015, 01:50:54 am
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#14  November 01, 2015, 11:51:06 pm
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I'm a little curious, though, what makes this 1.1-only?
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#15  November 02, 2015, 12:14:54 am
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Mainly because i havent tested her in anything below 1.1.  She could work in 1.0.  No idea.
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#16  November 02, 2015, 12:25:03 am
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Ah, I see, you're using CameraPos trigger, among possibly other things.
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#17  November 02, 2015, 12:29:25 am
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here the error when trying her in 1.0 in case it help
Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/Tessa/common1.cns
Error loading chars/Tessa/Tessa.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0
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Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#18  November 02, 2015, 12:35:29 am
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Also, should c.LK and c.MK OTG?


Other than that, holy crap this is good. I'll get it up for you ASAP. Just wish she worked in 1.0; perhaps the triggers you use have 1.0 equivalents.

EDIT: And she's up!
Last Edit: November 02, 2015, 12:53:43 am by Jesuszilla
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#19  November 02, 2015, 02:42:28 am
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Also, should c.LK and c.MK OTG?
Hmmm, it seems you can't in Red Earth.  I'll remove the hitflags for those crouching basics.  I also need to add commands for ultimate guard using middle and strong attacks.  One issue I have identified was some Last Blade characters that have a deflect move seem to spawn helper clones.  Not sure how to get around that as it seems the issue exists even in Doggiedoo's characters.  One last thing I haven't added are cannon winposes, since they seem to be a huge pain to rip due to being unable to hide the score/victory text. 

Also, thank you for providing a host, Jesuszilla!  Hmmm, perhaps overriding my state 5100 in common1.cns with mugen 1.0's would make her work.  I merely used mugen 1.1's as a template.  Anyone's free to convert her to mugen 1.0 or lower if they so wish.  Although, converting to winmugen could prove to be an issue as i use remappal for her cats and cannons.

Edit:  Fixed some playerpush/jumping over issues with her cannons.  Prob provide an update once i make some more significant fixes.


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Last Edit: November 02, 2015, 03:34:45 am by Violin Ken
Re: Tessa from Red Earth/Warzard for Mugen 1.1 updated 10/30/15
#20  November 02, 2015, 03:19:00 am
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No problem!

You might need to swap out what you're doing in common1 with MUGEN 1.0's entirely since CameraPos doesn't exist in 1.0. I think what Pos X + CameraPos X equates to is postype = P1 in earlier versions of MUGEN.