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(Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality (Read 120577 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#461  November 15, 2019, 09:30:05 am
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someone on discord left this for you:

"A lots of things is still missing. I hope you will send my message to RagingRowen. I will upload a video with some fixes and anime that I cant code soon I need to give a huge feedback on this.

 The Latest Update of SF4 Seth by chuchoryu had original shoryuken, a air push down heavy kick (I dont remember the name of the move), chunli air kick, backward wall jump.

Also normal tanden engine attack is not preventable

. No EX Tanden Engine Attack which can be not preventable according to the game. Chuchoryu's Latest Version have ALL of these. I

 need to re-create the run anim and fix ground high kick again.

 Check This Out Latest Seth by chuchoryu having  1.air chun-li kick, 2.air pushing down heavy kick 3. original coded tanden engine and ex-tanden engine. 4. original triple shoryuken 5. backward wall jump.  https://www.sendspace.com/file/7woqc3"

6. Ground Heavy Kick (that I can fix myself) which is also fixed in the latest sf4 seth by chuchoryu
he did it after my feedback"





again this is not from me, someone from the MFG discord wanted to relay this message to you.
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#462  November 15, 2019, 01:09:38 pm
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I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.
Last Edit: November 15, 2019, 01:16:57 pm by RagingRowen
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#463  November 17, 2019, 02:25:31 pm
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Surprise update to Zangief, thanks to Mr. Trololo, providing updated FX for his Specials (Banishing Fist, Vodka Fire and Lariat).
Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
#464  November 18, 2019, 11:52:39 am
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I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.

Great, i'll wait for your PM. ;) ;)
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#465  November 19, 2019, 11:46:37 pm
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Hey, Rowen.
There is a guy, Aumio Khan, he asked me to send you this:

Also, he asked you to read the description of the video, so read it.
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#466  November 20, 2019, 12:01:00 am
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I've seen it, but I've been doing updates before it, so I may just incorporate some stuff and some of the provided sprites.
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#467  November 21, 2019, 10:30:31 am
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Since you updated Zangief again and I recently tested BahamianKing's edit, here's some nitpicks I found on yours:
-Lifebar portrait is not the default palette.
-Screw Piledriver, Flying Powerbomb and Atomic Suplex don't have swing sounds if they miss.
-The opponent disappears on a couple of frames during Ultimate Atomic Buster (Tested on Training, could vary on other characters).

Overall, that's it.
(Oni) Rowen's PotS/Infinite Edits of Varying Quality
#468  November 24, 2019, 12:14:41 am
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Late response, but I've got an update for him lined up as well.

Here's a quickie I did to Chuchoryu's Oni (One a good few are anticipating).
https://mega.nz/#!224XhaYJ!msFot0mBp3elu974Qp7kgqwT5DJ1XFHvNmFLWB0Dk_A
I'm releasing it here instead of the first post because I don't think he deserves to be there yet (Similar situation with Asura).
Changes are listed in the files and his original Readme has been updated.

I am considering a bigger update to him, so any help is appreciated, with sprites especially.
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#469  November 24, 2019, 07:35:09 am
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Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#470  November 24, 2019, 11:48:31 am
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Yeah I've gotta clean that up, typical Chuchoryu-ness.
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#471  November 25, 2019, 07:34:42 pm
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I think is better use your time to make efforts in other chars. This Oni need a big upgrade, in coding and sprites too. It's a personal opinion, of course.
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#472  November 25, 2019, 10:29:09 pm
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Hmm...
I edit screenpacks and make palettes
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#473  November 25, 2019, 11:16:41 pm
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At least for effects you might be able to borrow some probably from Mr Ansatsuken's version I look forward to seeing this Oni cleaned up
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#474  November 29, 2019, 08:16:38 am
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i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit
Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
#475  November 29, 2019, 09:17:42 am
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i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit

yea i notice that from a while back imma try fix that in my edit. i tested warusaki3 cvs2gief to and he cant do as well. i notice that years ago since i had him it was weird that he couldnt do that
Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
#476  November 30, 2019, 02:08:37 am
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Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.
Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
#477  November 30, 2019, 04:47:25 am
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Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.

Just tested it. Here's my feedback:
Forward throw just drops the opponent right next to Cap. Isn't it supposed to have the opponent bounce away from Cap instead?
Guard Cancel does not seem to work.
Invalid Action when using Control+D during Final Justice (though move still plays/works as normal.)
Overall, seems fairly decent so far.
By the way, are you on the Mugen Fighters Guild Discord, Rowen?
Last Edit: November 30, 2019, 07:30:19 pm by DauntlessMonk7
Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
#478  November 30, 2019, 10:23:10 am
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What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.
Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
#479  November 30, 2019, 07:46:22 pm
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What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.

Ah, all right then. Also, i’d say that for a Level 2 Hyper Stars & Stripes, you could ether add one S&S to the Level 2 one to make 4, or remove one for the the Level 1 version, so the Level 1 version only does 2 while the level 2 one does 3. I’d personally say the latter for balancing, but it’s ultimately up to you.

By the way, if you are thinking about giving DivineWolf’s Mai more supers, you could give her stuff like the Real Bout 2 version of Cho Hisatsu Shinobi Batchi (the one where she goes upwards diagonally), Gekka Botan (her LDM from KOF XI PS2) from Hero’s or CrazyKoopa’s Mai, or the SDM version of Hana Arashi from KOF98UM (the one where she does Hakuro no Mai before the rising part).
Last Edit: November 30, 2019, 07:54:16 pm by DauntlessMonk7
Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
#480  November 30, 2019, 08:06:01 pm
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Well for Cap. my plan was to make his Level 1 Hyper S&S either so only 2 S&Ss or keep it at 3 S&Ss but less hits like in UMvC3, then making the original super the Level 2 version.
As for Mai, I'm trying not to give her one too many supers, I just was put off by her Level 3 being a MAX Cho HSB, but I'll look into that when the time comes.

Another edit coming tonight, if I can get it out.