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Joe (SF1) - Spriting has begun! First Anims on Page 4! (Read 123552 times)

Started by Sean Altly, April 23, 2014, 11:42:51 pm
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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#121  May 30, 2014, 11:26:10 am
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I think this works for a dizzy. His hands are up like he's still ready to fight but he's clearly out of it.


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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#122  May 30, 2014, 11:30:56 am
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If possible, I'd suggest making his arms drop lower (maybe not the forearm, but the biceps). It's really hard to keep your guard up when you're running on empty - but he'd still try to lift them high when his chest moves up.
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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#123  May 30, 2014, 04:29:18 pm
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i suggest changing his default palette to something closer to this (might have too much contrast, but something halfway between both could work, maybe)

Credits to zero de armentis for the original sprite.
i applied that palette myself to some of sean's sprites and the increased contrast brings out the details a lot. obviously not a big deal since changing the palette is comparatively the easiest thing. the sprites and animations look amazing so far, keep up the good work
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#124  May 30, 2014, 09:57:15 pm
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Well, all the colors I'm using for Joe right now are CVS colors (they come directly from Joe Higashi), but I applied some of those colors to his palette anyway, and reduced the contrast in his skin a bit and it does look nice.




Let's get some opinions. I'll still keep spriting with the palette I've been using, but if people like it, this palette will be the default palette when you actually play as him.

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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#125  May 30, 2014, 10:02:10 pm
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I do like the above pal more. The bolder contrast looks nice. Everything is looking great so far. Looking forward to more progress.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#126  May 30, 2014, 11:32:04 pm
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this head looks kinda bad, the hair could come apart to suggest movement right now it seems like the face slides down, without head movement.

Looking good otherwise the new default pal is pretty good.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#127  June 08, 2014, 10:03:43 am
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A few more animations:



The idea with the dashes is he's supposed to be doing that hand-on-the-bicep insult pose, but the animations may go too fast for it to really register.

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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#128  June 10, 2014, 12:38:43 am
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I can see it now that you mentioned it. Kinda funny.
I think if you raised his left arm up higher and kept it up longer you'd see it clear as day.
Awesome work man
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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#129  June 10, 2014, 10:40:35 am
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Same, I prefer the darker pal.
Cool to see him in pseudo CVS style. :)

Too bad he really looks "skinny", more like a fashion boy than a real fighter.
Same for this haircut.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#130  June 10, 2014, 02:16:25 pm
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He's too.... BLONDE!

No, really. He's coming along nicely. With some adjustment to the timings, those insults would be plain as day. Subtle and great. That same pose would make a great taunt. Having it in a taunt would probably subconsciously make them more apparent in the dashes. Or maybe I just really think it suits his trademark smirk. The classic chin flick insult gesture would work, too. Possibly a winpose for that one. Ramble, ramble.

JJBA:ASB has spoiled me; all characters need multiple taunts.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#131  June 10, 2014, 04:46:25 pm
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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#132  June 11, 2014, 10:13:34 pm
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New stuff:

MP


HP, Step Hook



F+HP, the Advancing Hook that JNP wanted specifically:


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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#133  June 11, 2014, 10:16:39 pm
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Those look dope as hell!

That advancing HP will have a 1 hit armor in game. I'm finishing Ryu's basics now and will make a thread to discuss Joe's specials and supers. And I'll go ahead and start coding Joe's basics.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#134  June 11, 2014, 10:22:04 pm
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Wow! He looks pretty dope. I cannot wait to see him in action :)
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#135  June 11, 2014, 11:15:30 pm
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Looks pretty sweet!
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#136  June 12, 2014, 01:34:02 am
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The Advancing Hook closes a lot of distance. Would it be the end of a combo or a start?
It just seems like you'd have a lot of tics between MP and F+HP. If MP is going to have that much hittime, I think a lot of inadvertent infinites might pop up.
Likewise, if it's the start it shouldnt be able to be connected to at the end. Otherwise a loop happens.

Dont get me wrong, the move is sweet. I personally have a tough time with stuff like that.
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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#137  June 12, 2014, 03:01:17 am
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These are looking great Sean!
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#138  June 12, 2014, 03:25:57 am
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The Advancing Hook closes a lot of distance. Would it be the end of a combo or a start?
It just seems like you'd have a lot of tics between MP and F+HP. If MP is going to have that much hittime, I think a lot of inadvertent infinites might pop up.
Likewise, if it's the start it shouldnt be able to be connected to at the end. Otherwise a loop happens.

Dont get me wrong, the move is sweet. I personally have a tough time with stuff like that.
Neither hook punch will be a combo starter or ender. It is going to be a good fast long range meaty attack.

Edit: Sean, do you think it might be wise to give him the uppercut move I sketched as his MP to be his close range HP? Right now he has no good anti air basics. I know he gets the HK but that hits a further away jumping opponent.
Last Edit: June 12, 2014, 03:31:00 am by Just No Point
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#139  June 12, 2014, 04:52:58 am
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Yeah, that could work. The standing HK (or MK, depends on which it fits better) I have planned out could also work, it's going to be based off of this attack:



These are looking great Sean!

Thanks man, I try to keep my customers happy. :D


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Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#140  June 12, 2014, 05:10:51 am
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Woops it was MK for mine too. Only difference is mine would put his foot out further from his body so it wouldn't hit deeper jump ins but either is fine. I forgot my HK is a straight kick with decent reach to be a non advancing poke hard attack in case you didn't want to advance with HP.