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KOF-ish Demitri released (Read 9254 times)

Started by Sir Ghostler, December 15, 2019, 05:50:11 pm
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KOF-ish Demitri released
#1  December 15, 2019, 05:50:11 pm
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I've been wanting to make a KOF styled character for ages, I just couldn't figure out who. Then I got the motivation to make Demitri about a month or so ago. Be aware that he isn't accurate in terms of hitboxes, velocities, etc.

Being my first attempt at a character like this, please, give me all your feedback, lol. Enjoy.

Link: https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML
Re: KOF-ish Demitri released
#2  December 15, 2019, 06:43:43 pm
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Stealth update, lol. I forgot to give him win quotes and to list the input for his Midnight Bliss in the readme. Both have been addressed.
Re: KOF-ish Demitri released
#3  December 15, 2019, 08:13:25 pm
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Second update. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML

- Fixed triggers in the .cmd so Demitri can cancel crouch normals and specials/supers from run.
- Adjusted guardflags for his air normals so they're air blockable.
- Fixed an issue with the opponent gaining control midair after being air reset.
- Fixed an issue with regular Chaos Flare not building meter for P1 and not building the correct amount of meter for P2.
- Updated the readme again.

Please redownload.
Re: KOF-ish Demitri released
#4  December 15, 2019, 08:14:56 pm
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Yes! Definitely downloading.
Re: KOF-ish Demitri released
#5  December 15, 2019, 08:32:37 pm
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Me aswell, gotta take a look for sure. Thanks Ghost. :)
Re: KOF-ish Demitri released
#6  December 15, 2019, 08:44:56 pm
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That was fast. I'm not much into KOF chars but I'll test him for sure when I get the time. Congrats on the release!
Re: KOF-ish Demitri released
#7  December 15, 2019, 09:17:01 pm
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 No Blowback attack and and MAX Mode? Still, gonna give this one a try.
Re: KOF-ish Demitri released
#8  December 16, 2019, 10:09:28 pm
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Thanks for the kind words, everyone. :) As for no MAX Mode, I might give it to him later on at some point. I was thinking about giving him one or two more mechanics, but idk, I'm not sure what.

Third update. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML

- Fixed the time it takes for Demitri to transition to his crumple animation when he gets chipped out.
- Fixed his win quotes.
- Fixed Demitri gaining control during state 5110, lol.
- Adjusted Demon Flare damage.
- Updated the readme again, lol.

Please redownload.
Re: KOF-ish Demitri released
#9  December 16, 2019, 10:28:03 pm
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1. His Demon Flare super is a bit generous in terms of knockback, he knocks the opponent high enough for him to do a second one and do pretty big damage.
2. Shouldn't Midnight Bliss be 2 buttons? Usual trope for MAX supers.
3. Bar usage is peculiar, in KOF both ES and Supers typically take 1 Power Stock, but your supers take 1 1/2 Stock.
4. I would've liked to see you attempt Negative Stolen and Demon Blast/Billion.
WIP Schedule:
The next Street Fighter All-Stars update
Re: KOF-ish Demitri released
#10  December 16, 2019, 11:27:12 pm
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1. His Demon Flare super is a bit generous in terms of knockback, he knocks the opponent high enough for him to do a second one and do pretty big damage.
3. Bar usage is peculiar, in KOF both ES and Supers typically take 1 Power Stock, but your supers take 1 1/2 Stock.

When I was coding Demitri's moves, I tried to make his ES attacks and supers be distinct from one another so they both were equally viable and desirable to use. His ES attacks offer enhanced utility while his supers offer meaty damage. The meter usage was something I did to try and help balance this and because I felt it would maybe help his system feel a bit more unique.

Because of this, I think Demon Flare is fine the way it is. I did tweak the damage earlier because I thought it was a little too high when two were juggled, but the juggle potential and knockback are things I don't think I'll change. It can only really work with certain positioning on the screen, and the overall damage isn't that much higher than what he gets from Midnight Bliss anyway.

2. Shouldn't Midnight Bliss be 2 buttons? Usual trope for MAX supers.

I didn't want to have any of his supers use two buttons because of the inputs of his ES attacks.

4. I would've liked to see you attempt Negative Stolen and Demon Blast/Billion.

I could try and add Negative Stolen in an update. I thought about implementing it at one point, but I eventually dismissed the move because of how similar it already looked to his Bat Dive throw. If I do decide to add it, I'll likely change it up so it looks different.

Demon Billion is something I considered too but SVC Demitri doesn't really have the sprites for it.

Thanks for the feedback. :)
Re: KOF-ish Demitri released
#11  December 17, 2019, 04:58:22 am
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Such awesome release once again GK, you nailed it. :)
Re: KOF-ish Demitri released
#12  December 17, 2019, 02:16:39 pm
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Awesome release, GK. I tried him and I have no details to mention aside some already mentioned before.

Great job and thanks for using my sound rips for him.
Re: KOF-ish Demitri released
#13  December 17, 2019, 09:16:56 pm
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[youtube]https://youtu.be/iF28UVFAExg[/youtube]

Such awesome release once again GK, you nailed it. :)

Glad you like him. Thanks for the video. :)

Awesome release, GK. I tried him and I have no details to mention aside some already mentioned before.

Great job and thanks for using my sound rips for him.

Glad you like him too. And thank you for ripping all the sounds I used. Coding Demitri wouldn't have been possible without you. :)
Re: KOF-ish Demitri released
#14  December 23, 2019, 03:09:34 am
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Forth update, should be the last one for a while as I don't believe there's any remaining issues. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML

- Fixed and changed damage dampening with all projectiles.
- Adjusted hitboxes of ES Chaos Flare and Demon Flare projectiles.
- Adjusted effect placement of his burn sparks.
- Other small things unrelated to gameplay.

Please redownload.
Re: KOF-ish Demitri released
#15  December 23, 2019, 06:33:12 pm
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i liked this char, i hope more capcom chars can be explored at this model of sprites.
Re: KOF-ish Demitri released
#16  January 14, 2020, 03:24:55 am
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liked this Demitri a lot. Definitely plays similar to KoF, with the addition of EX Moves, so sorta like KoF Wing if i must say
Re: KOF-ish Demitri released
#17  January 15, 2020, 09:56:25 pm
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Thanks, guys, I'm glad you both liked him.
Re: KOF-ish Demitri released
#18  January 19, 2020, 09:21:54 am
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I for one loved your character keep up the good work :D
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https://jusmugen.forumotion.com/
Re: KOF-ish Demitri released
#19  May 08, 2020, 05:42:57 am
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I know I'm very late with my response, but thank you, OG!

Fifth update. This should've been released a while back, but better late than never, I suppose. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML
- Various bug fixes, including pushback and projectile juggle issues.
- Guard Cancel Strike added.
- Guard Cancel Dash added.
- Default grounded recovery state has been overridden.
- Probably some other various things I may have forgotten about.

Please redownload.