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Juri Han by Chucho Edit Update 2/27/18  (Read 100958 times)

Started by Prime SC, January 21, 2018, 02:14:09 am
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Juri Han by Chucho Edit Update 2/27/18
#1  January 21, 2018, 02:14:09 am
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Wassup yall heres Juri Han by Chucho Edited/Fixed up by Me


-Fixes
Spoiler, click to toggle visibilty

Enjoy everyone lemme know if there are bugs and whatnot

http://www.mediafire.com/file/1io2q03cks2jom2/Juri.zip

Chris/Orochi Chris
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Last Edit: February 27, 2018, 10:05:56 pm by Prime SC
Re: Chris Edit
#2  January 21, 2018, 02:24:44 am
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finally the new faces team is complete in pots style i'll try this character out right away and give you some feedback
Re: Chris Edit
#3  January 21, 2018, 03:15:10 am
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-S.LP, S.MP, S.HP and both S.LK are slow imo
-LP can't chain with another LP, also C.LP to C.LP
-Tsuki wo Tsumu Honoo has a flame for its landing animation
-Kagami wo Hofuru Honoo is done with D,DB,B+P but the readme input is D,DB,B+K
-Shishi wo Kamu Honoo is doable only when Chris is near the opponent and it is performed with B,DB,D,DF,F+K, but on the readme input is D,DB,B,D,DF,F+K
Last Edit: January 21, 2018, 03:32:15 am by 1.8.7
Re: Chris Edit
#4  January 21, 2018, 04:18:37 am
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Gotta agree with 187 the attacks do feel pretty slow, also aren't POTS-style characters supposed to chain LP or LK to an extent? Usually LP or LK to a Medium or even a Special...I could be overlooking it though each character is unique after all.
Re: Chris Edit
#5  January 21, 2018, 04:40:47 am
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thanks for the feedback, im gonna wait a lil bit to update him to see if i can get more feedback so i dont have to upload him every 20 minutes, but know he will be updated.
Re: Chris Edit
#6  January 21, 2018, 04:46:41 am
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very very good update thanks for this Chris
Love to make friends.....&i'm LGQBT Friendly here. so gay bi. or whoever  pplz is all good. 2 me & welcome.
now            don't Be shyyyy hmu...........if u need help...           


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Re: Chris Edit
#7  January 21, 2018, 06:32:10 am
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Some feedback
-Standing HP's second hit misses certain characters up close. i would suggest adding a small amount of pushback on the first hit of standing HP

-All variants of Taiyou wo Iru Honoo when hitting the opponent changes to an invalid action of 9751 when it should be 9741.
-seems to happen only on 1.1 but the sparks helper cause a "Parent in retargeted trigger has been destroyed". Mainly found this issue in all variants of Taiyou wo Iru Honoo & Sanagi Yaburi wo, wa mau chou
-Sanagi Yaburi wo, wa mau chou's Background helper is misaligned.


Look for this in Sanagi Yaburi wo, wa mau chou

Spoiler, click to toggle visibilty

Overall, nice edit of chris.
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Last Edit: January 21, 2018, 07:08:04 am by ReddBrink
Re: Chris Edit
#8  January 21, 2018, 07:16:44 am
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lovin it, thanks redd, keep it coming folks
Re:Infinite Chris Edit (Updated 1/21/18)
#9  January 21, 2018, 08:31:01 pm
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-S.LP, S.MP, S.HP and both S.LK are slow imo
-LP can't chain with another LP, also C.LP to C.LP
-Tsuki wo Tsumu Honoo has a flame for its landing animation
-Kagami wo Hofuru Honoo is done with D,DB,B+P but the readme input is D,DB,B+K
-Shishi wo Kamu Honoo is doable only when Chris is near the opponent and it is performed with B,DB,D,DF,F+K, but on the readme input is D,DB,B,D,DF,F+K
-made moves a little faster
-added lp and c.lp chain
-Im sure thats just an added effect for when his hand swings around the flame appears
-its meant to only be able to be performed up close and is unblockable, like the source
-fixed
-fixed

Reddbrink:
-added some additional pushback lemme know if its still not enough
-Fixed
-Fixed
-Fixed

thanks for the feedback guys,Sorry i didnt metion this before but this is a infinite style character, i didnt change the character to make him play how i make chars. Updated in the first post
Re: Infinite Style Chris Edit (Update 1/21/18)
#10  January 22, 2018, 04:25:26 am
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Reddbrink:
-added some additional pushback lemme know if its still not enough

Much better. i noticed a couple more things.
-when using direction change on the opponent, the opponent changes to an invalid action.

Look for this in statedef 1505
Spoiler, click to toggle visibilty
-Change the DestroySelf time in The helper state of Sanagi Yaburi wo, wa mau chou to time = 149 so the helper doesn't last until the next round.
The reason to use time = 149 is that when chris retruns to his standing state the helper is destroyed with no debug flood.

-Remove these from the landing state of Tsuki wo Tsumu Honoo to prevent chris from turning into purple flame when he lands lol.
Spoiler, click to toggle visibilty
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Last Edit: January 22, 2018, 09:53:45 am by ReddBrink
Re: Infinite Style Chris Edit (Update 1/21/18)
#11  January 22, 2018, 04:41:52 am
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ill check all that out, but i cannot replicate that turning purple thing when he lands i just never see it, can one of u post a pic?
Re: Infinite Style Chris Edit (Update 1/21/18)
#12  January 22, 2018, 04:46:28 am
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ill check all that out, but i cannot replicate that turning purple thing when he lands i just never see it, can one of u post a pic?
Right before landing

Landing


Edit: Scratch what i said about the damage dampener its fine.
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Last Edit: January 22, 2018, 04:49:54 am by ReddBrink
Re: Infinite Style Chris Edit (Update 1/21/18)
#13  January 22, 2018, 04:54:18 am
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woww i did not notice that, will update tomorrow morning, lemme know if u find anything else, thanks for testing man and getting back to me
Re: Infinite Style Chris Edit (Update 1/21/18)
#14  January 22, 2018, 05:05:37 am
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You're welcome man.
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Re: Infinite Style Chris Edit (Update 1/21/18)
#15  January 22, 2018, 09:21:37 am
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-MP>Spinning Array>Heavy/Ex Direction Change is a infinite combo.

-Direction Change triggers some weird animations on certain characters, you might want to check this out.

Only feedback I have for now.
Lasagna
Re: Infinite Style Chris Edit (Update 1/21/18)
#16  January 22, 2018, 06:05:47 pm
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Updated

Reddbrink:
-Fixed invalid animation
-Fixed Helper issue
-Fixed that explod popping up when landing
Ash:
-I honestly could not replicate that, but i decrease the time the op is in stun during the move
-Fixed direction change animation

download updated in first post thanks for the feedback yall
Re: Infinite Style Chris Edit (Update 1/22/18)
#17  January 22, 2018, 08:26:23 pm
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i decrease the time the op is in stun during the move
Increasing the start animation a bit sounds like a better solution imo, since that without follow up this move seems pretty useless.
Lasagna
Last Edit: January 22, 2018, 08:32:57 pm by -Ash-
Re: Infinite Style Chris Edit (Update 1/22/18)
#18  January 22, 2018, 11:03:48 pm
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Yo Prime SC I love what you did with Chris he plays very solid. I do have a suggestion on his level 1 and 2 of Twister Drive. I always found it odd that the last part of the attack doesn't hit the opponent. I was wondering if you could find a way for the last part the twister drive attack to connect to the opponent or what would be the point of it.
Re: Infinite Style Chris Edit (Update 1/22/18)
#19  January 22, 2018, 11:10:52 pm
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i decrease the time the op is in stun during the move
Increasing the start animation a bit sounds like a better solution imo, since that without follow up this move seems pretty useless.


EDIT: You mean decrease right? cuz if i inicrease the start animation but kept the same  op stun that would just make more infinites?

Yo Prime SC I love what you did with Chris he plays very solid. I do have a suggestion on his level 1 and 2 of Twister Drive. I always found it odd that the last part of the attack doesn't hit the opponent. I was wondering if you could find a way for the last part the twister drive attack to connect to the opponent or what would be the point of it.

yeah i can do that, lemme know if u guys find anything else before i update him again, thankyou for the feedback, and thanks shadic im glad u like him
Last Edit: January 22, 2018, 11:20:08 pm by Prime SC
Re: Infinite Style Chris Edit (Update 1/22/18)
#20  January 23, 2018, 12:10:13 am
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EDIT: You mean decrease right? cuz if i inicrease the start animation but kept the same  op stun that would just make more infinites?
Yeah this, sorry for the mistake, on KoF he has a little delay before he jumps, you should do that to avoid infinites and not make the special useless.
Lasagna