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Flash (Update 7/12/2019) (Read 21800 times)

Started by Mr. Giang, September 07, 2018, 03:28:22 pm
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Re: Flash
#21  May 03, 2019, 05:08:47 am
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Re: Flash (Injustice 2 Voice Update 5/2/2019)
#22  May 04, 2019, 01:18:06 pm
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What do you mean mate? You don't plan to keep doing it?

Nope, the update is live now :p. It was meant to be uploaded yesterday but FF3 screwed up and undid the entire voice pack I added to him so the work took a little bit more time than I expected.
Also, here goes the changelog:
- Injustice 2 voices.
- New Hypersparks.
- Added MvC3-hypersparks to LV3 Hypers.
- Added Guardpush.
- Updated CLSN.
- Fixed all debug floods.
- Fixed some Tag issues.
- Fixed a glitch which makes stage BG disappeared when Flash is in custom state.
- Fixed a glitch that drops opponents when chaining Fists of Fury into Around the World.
- Removed Hyper BG for LV1 Hypers.
- Around The World and Eat Dirt now have start-up.
- Reworked Fists of Fury's damage scaling.
- Lightning Kick now causes ground bounce.
- Lightning Kick now can OTG.
- Walking and normals no longer have after image.
- Normal attacks no longer causes screenshake.
- Added new target combo for Medium attack.
- Standing Hard's damage increased to 90.
- Jump Hard's active frame reduced from 8 to 4.
Last Edit: May 04, 2019, 01:25:13 pm by Mr. Giang
Re: Flash (Injustice 2 Voice Update 7/12/2019)
#23  July 12, 2019, 11:33:06 am
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Update:
- Now starts a match with 1000 power.
- Now has 10% minimum damage scaling.
- All ground normals, specials and hypers are not air-blockable.
- Fixed a glitch which makes Flash self-wallbounce.
- Fixed a glitch which puts Flash under the stage after Flash Kick.
- Speed Tornado now has 10f of recovery.
- Flash's hypers now can OTG.
- "Fists of Fury"'s damage scaling adjusted from 0.975 to 0.8.
- "On your Mark"'s X and Z version now can OTG.
- d.Z now can OTG.