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Ranbu Super problem. (Read 257 times)

Started by RagingRowen, July 11, 2019, 12:58:03 pm
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Ranbu Super problem.
New #1  July 11, 2019, 12:58:03 pm
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https://streamable.com/c9icu
A hitcount reset seems to occur during the second attack of the combo portion, making it blockable.

Here is the state where the attack occurs:
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Last Edit: July 11, 2019, 08:38:19 pm by RagingRowen
Re: Ranbu Super problem.
#2  July 11, 2019, 02:11:30 pm
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It's simple. You just need to put P2 in custom states and tah dah.
Or just increase hit time of the attacks.
Re: Ranbu Super problem.
#3  July 11, 2019, 02:18:16 pm
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That's how it is, but it still resets, and I also increased the hit times.
I'm positive it is to do with the spawned clone because I commented the clone helper stuff and it comes out perfectly.
Re: Ranbu Super problem.
#4  July 11, 2019, 03:09:17 pm
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You might want to check again because I don't see you put opponents in custom state at all.
Re: Ranbu Super problem.
#5  July 11, 2019, 03:14:32 pm
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K, here's the full code for the super, with the p2 state and helpers.

Spoiler, click to toggle visibilty

If it doesn't help, I may have to post the edit in its current state.
Re: Ranbu Super problem.
#6  July 11, 2019, 03:19:21 pm
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Well, yes, you are supposed to put P2 into custom state in every hitdef active during the super (including hitdef of Sougenmu as well), not just the first hitdef.
Re: Ranbu Super problem.
#7  July 11, 2019, 03:38:54 pm
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This is in state 3354

Code:
[State 0, SelfState]
type = SelfState
trigger1 = time > 62
value = 0
ctrl = 1

You should increase the time it takes for the opponent in this state to go to state 0 so Zero has enough time to hit them without them breaking out
Re: Ranbu Super problem.
#8  July 11, 2019, 03:43:58 pm
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It's okay now, I fixed it by putting the p2stateno in the hitdefs in the Twin Helper's combo. (State 4007)