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FClass Warzone Ikemen Control Issues (Read 5725 times)

Started by noseasindio, April 16, 2017, 04:06:22 am
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FClass Warzone Ikemen Control Issues
#1  April 16, 2017, 04:06:22 am
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Using this screenpack with add004 and ran into some issues.

1. P1 vs CPU 2v2, 3v3 and 4v4 Tag - Can only control the first selected character.  All else controlles by CPU.

2. Local Versus - P1 and P2 controlled by P1 gamepad.  Put the same button configuration for [2] as [1] in config.ssz

Tried both main.lua and main (with tag).lua.

Any ideas?
Re: FClass Warzone Ikemen Control Issues
#2  April 16, 2017, 04:17:17 am
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OH BOIIIIIIIIIIIIIIIIIII!!! ADD004!!!! Ok, so here's what you gotta do:

- Open up the main.lua (with tag)

- Look for this section:



- Add the highlighted to all the sections that have those same lines of code. It should look something like the highlighted:


(Add this to ALL gameModes which ask for this)

- Save it and go to your "ssz" folder and open up "config.ssz" with your notepad. Look for this section:



- These are your controls. Copy the player one controls (the one that starts with in.new[0]) and paste it down. Then renumber it just like the highlighted:



- Save and you're done.

Re: FClass Warzone Ikemen Control Issues
#3  April 16, 2017, 06:32:53 pm
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It worked!  Thanks FClass.

However, P1 still controls P2 on local versus.  Here's my config.ssz

//Player 1
in.new[0].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start


//Player 2
in.new[1].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[2].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[3].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[4].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[5].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[6].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

in.new[7].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

Also get this weird error every now and again.  A new window pops up in Japanese with the title S-Size v1.39.  Then there stuff in japanese and it says
"char.ssz (4089)".

Last Edit: April 16, 2017, 06:56:04 pm by noseasindio
Re: FClass Warzone Ikemen Control Issues
#4  April 16, 2017, 10:08:58 pm
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Weird. Well, the Japanese text is saying something is wrong on line 4089 in the chars.ssz. Does this happen on a certain character selected? If you want, can you tell me when exactly does the 1st error triggered?.
Re: FClass Warzone Ikemen Control Issues
#5  April 16, 2017, 11:25:34 pm
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Unsure but it happens when it's a 4v4 battle.

Any ideas on the controls?
Re: FClass Warzone Ikemen Control Issues
#6  April 17, 2017, 12:27:57 am
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Simple. Change them.
Re: FClass Warzone Ikemen Control Issues
#7  April 17, 2017, 12:39:11 am
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But they are all renumbered.  Shouldnt P1 gamepad not control P2 becauSe of that?  I followed yoye instructions for config.ssz.
Re: FClass Warzone Ikemen Control Issues
#8  April 17, 2017, 12:52:37 am
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You could just use keyboard controls for Player 2.
Re: FClass Warzone Ikemen Control Issues
#9  April 17, 2017, 02:06:55 am
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Found the answer.  You also have to change the 0 to 1 to enable the second gamepad.

//Player 1
in.new[0].set(
0, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start


//Player 2
in.new[1].set(
1, -7, -8, -5, -6, //joypad, up, down, left, right,
0, 1, 4, 2, 3, 5, //a, b, c, x, y, z,
7); //start

Thanks for the help and the excellent screenpack conversion.
Re: FClass Warzone Ikemen Control Issues
#10  April 17, 2017, 02:09:29 am
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Was gonna say to try that too... glad you got it. And no problem... I guess....