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(how to calculate properly) bgs zoom out under 1.1 (Read 15069 times)

Started by electrocaid, August 08, 2017, 06:30:17 pm
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(how to calculate properly) bgs zoom out under 1.1
#1  August 08, 2017, 06:30:17 pm
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Hello,

Here's the problem:

On its - unfortunately - dead forum, Elecbyte explained the method for properly calculating max zoom out for bgs...

It's down & i can't longer find it anywhere :(

Even throught webarchive...

Has anyone noted it down? Or simply knows the answer?

Thanks in advance for your help
Re: (how to calculate properly) bgs zoom out under 1.1
#2  August 08, 2017, 08:12:30 pm
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I did see you red my replay in the OG thread,  my best advice is for you to mess around with it, I have never calculated anything and ALL my stages have the same zoom and equal bounds, if possible cause sometimes you get more accsess in one side
 BUT if you want, I think this will help.


General tips

screenleft screenright should be on 25 if you go zoomout=.7 depends how big the stage is you may wanna go higher cause projectiles.

Keep the bounds EQUAL
You dont want one char to be closer to the corner then the other. If you have to edit the starting positions.


Last Edit: August 08, 2017, 08:17:11 pm by PeXXeR
Re: (how to calculate properly) bgs zoom out under 1.1
#3  August 08, 2017, 08:14:08 pm
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Hello,

Here's the problem:

On its - unfortunately - dead forum, Elecbyte explained the method for properly calculating max zoom out for bgs...

It's down & i can't longer find it anywhere :(

Even throught webarchive...

Has anyone noted it down? Or simply knows the answer?

Thanks in advance for your help
This will answer your question :D
100 % zoom out = 0
90 % zoomout =  .1
80 % zoomout = .2
70 % zoomout = .3
60 % zoomout =  .4
50% zoomout =  .5
40% zoomout = .6
30% zoomout  = .7
20% zoomout = .8
10 % zoomout  = .9

1 = stander no zoom
2 = huge closeup zoom´╗┐



depend on your Images sprite and the length of sprite its self because you have to adjust it the way you want it. BUT the accurate setting for the zoomout is does have its values as well. the limit that a mugen can do is Game native width and height with the setting base on your sprite and the definition on the mugen screen :D
320x240: Low Standard definition 
640x480 Standard definition 4:3
1280x720 High definition 720P
1920x1080 Full HD 1080P

 I hope this help you understand what you are asking ^^ and please remember its all depend on how big is your sprite for your mugen stage okay ? and its base on adjusting your setting for your image sprite for your mugen stages. you see mugen document don't give you 100% accurate question about them. so you have to play with value and experiment with the software and discord this for your self :D´╗┐

Re: (how to calculate properly) bgs zoom out under 1.1
#4  August 13, 2017, 04:02:43 pm
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Thanks to both of you dudes

I already read what you've written on the subject: this is very precious but not the "scientific" elecbyte's method

Honnestly, the question is answered not only for me but also for the development of a bg tool: the precision is necessary

I'm so sick about the disappear of this formula: I used it a lot of times but never thought to copy it somewhere

Shame on me... :toilet:

Spoiler: the closest explanation that I've found untill now is here (click to see content)
Last Edit: August 13, 2017, 04:11:14 pm by electrocaid
Re: (how to calculate properly) bgs zoom out under 1.1
#5  August 14, 2017, 12:54:48 am
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The link in your link has a little more info. But it's for stage height.
http://mugenguild.com/forum/msg.1160646
I know the post/method you're talking about. I thought we had a duplicate here in mugen class but doesn't seem like it. I thought Rajaa or `Zilla had a thread about it. 
vVv Wheat Stage Released vVv
Re: (how to calculate properly) bgs zoom out under 1.1
#6  August 15, 2017, 09:21:29 am
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  • former mod here :p
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    • fanaticmugen.free.fr/