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NoZ's Legacy Custom Portrait Thread (Read 1686987 times)

Started by Saikoro, August 31, 2013, 07:27:29 pm
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Re: NoZ's Legacy Custom Portrait Thread
#2961  August 13, 2017, 06:42:21 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
Pexxer I know you made Kensou,I tried to find him but old link is dead,can you give him to me pls?
also If anyone has Chris I would really appreciate it
Re: NoZ's Legacy Custom Portrait Thread
#2962  August 14, 2017, 02:00:59 am
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I dont have em anymore Mete, before I uploaded my ports to sendspace, and I lost him, the VS port is in the folder I gave you though.
Sry man
Re: NoZ's Legacy Custom Portrait Thread
#2963  August 14, 2017, 08:18:20 am
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  • Scion of the Flames
  • it aint over when you lose its over when you quit
    • Australia
    • DBZxprodigy1994@gmail.com
hmm i dont have chris but I can try to make some ports for him I switched my roster around and have some slots left for SNK anyway
Re: NoZ's Legacy Custom Portrait Thread
#2964  August 14, 2017, 08:40:32 pm
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    • Canada
Re: NoZ's Legacy Custom Portrait Thread
#2965  August 15, 2017, 01:34:01 am
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Thanks for these, I'll add them to my folder.
I'll be making some Raiden and Blue Mary ports soon.
Last Edit: August 15, 2017, 01:41:26 am by PeXXeR
Re: NoZ's Legacy Custom Portrait Thread
#2966  August 15, 2017, 04:17:09 pm
    • USA
Hi everyone, cannot believe this is still active in 2017 bless the creator of this screen pack. anyway i have an issue. followed the directions perfectly(even watched a tutorial on this) and my small and big replacements worked but victory one did seem to show and vs. the readme didnt have any specific coords for them in FF3 for the axis so i have it at zero. any clue as to why or tips on anything? ty in advanced.
Re: NoZ's Legacy Custom Portrait Thread
#2967  August 15, 2017, 05:11:08 pm
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No love for us port creators man :(
Keep the axis at 0 make sure the port you download is the right resolution, remove the old one before you put the new ones in,if the char has its own localcoord you have to remake the port with the appropriate size.
Re: NoZ's Legacy Custom Portrait Thread
#2968  August 15, 2017, 05:42:10 pm
    • USA
well i am using the ports that came with legacy, the extra downloads. so should be right rez lol. and i havent done much looking around for yalls ports yet until i know what im doing lol.
Re: NoZ's Legacy Custom Portrait Thread
#2969  August 15, 2017, 06:12:03 pm
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im messing around with ya man, its all cool :P
Re: NoZ's Legacy Custom Portrait Thread
#2970  August 15, 2017, 06:24:31 pm
    • USA
oh nvm lol i deleted the 9000, 2 and added it again and boom its working now.
Last Edit: August 15, 2017, 06:33:39 pm by Saberhagon
Re: NoZ's Legacy Custom Portrait Thread
#2971  August 16, 2017, 01:16:18 am
    • USA
hey is anyone who can help on right now? trying to figure out how to add stage portraits but one of the videos i watched talked about opening the stage.sff but my fighter factory doesnt see that file type only def. but the def doesnt have any map sprites in it lol.
Re: NoZ's Legacy Custom Portrait Thread
#2972  August 16, 2017, 02:46:53 am
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Your ports are unusable atm. This how your BIG one should look like, no black bg layer behind them.
Spoiler, click to toggle visibilty
How the VS should look like,  you flipped p1 and p2 not to mention the way you've setup some of them on the VS one, they will clip to the sides try to avoid that.
Spoiler, click to toggle visibilty
Your text is also weird on the crash and Fred , just use CRASH no need for the whole thing

I advise you to have some consistency with your small ports as well, your select screen will look like a mess otherwise.
Last Edit: August 16, 2017, 03:11:47 am by PeXXeR
Re: NoZ's Legacy Custom Portrait Thread
#2973  August 17, 2017, 11:56:12 pm
    • USA
still having an issue getting stage ports to show in game. im getting no help anywhere lol. looked through google and the posted on the help section. btw live the cartoon ports.
Re: NoZ's Legacy Custom Portrait Thread
#2974  August 21, 2017, 01:58:53 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
did anyone made Pyron?
Re: NoZ's Legacy Custom Portrait Thread
#2975  August 29, 2017, 10:24:12 am
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Ryu small update for some reason my dumbass made him bigger then the other two


I'll still remake all 3 but hey.
Re: NoZ's Legacy Custom Portrait Thread
#2976  August 30, 2017, 12:12:43 pm
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I have a small question regarding certain character portrait.

If someone made All portrait of "Mu-12 from Blazblue", and he or she try to upload it
but there is  restriction because of dress problem ?

Last Edit: August 30, 2017, 12:23:22 pm by Rebikio
Re: NoZ's Legacy Custom Portrait Thread
#2977  August 30, 2017, 01:45:58 pm
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if its not hentai upload it, theres no issues with huge racks and whatnot as long as they are clothed somewhat.
Re: NoZ's Legacy Custom Portrait Thread
#2978  August 30, 2017, 02:31:31 pm
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if its not hentai upload it, theres no issues with huge racks and whatnot as long as they are clothed somewhat.







Character Name: Mu-12 [μ-12]
Game Name:       Blazblue.


This is the only one safe.
I want to upload it all but I am not sure.
Therefore, Sorry.
Last Edit: August 30, 2017, 02:36:29 pm by Rebikio
Re: NoZ's Legacy Custom Portrait Thread
#2979  August 31, 2017, 04:25:37 am
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Unless its your own setup and whatnot use renders, not full blown art like that. Also your glow is clipping in p2 and outside the frame.
As for of you being scared uploading stuff as long as they're not naked or its some sex thing I thin you're gonna be alright.
Re: NoZ's Legacy Custom Portrait Thread
#2980  August 31, 2017, 09:40:30 am
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Now, I am updating:






How it will fit ?  See below image.






This time, I did right thing, correct ?
If you have sugestion, please tell me about it.



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