Hi,Wonder when is "target,movetype=H" used?I thought it is used in triggers to tell if the target is "Hit" but it seems not working...E.g: under the state controller of a Helper-type projectile CNS coding, (highly simplifed)Type = changestateTrigger1 = target,movetype=H ; NOT working...Value = 0 (my goal here is to recover from firing position to standing pose after Helper-Type projectile hits)Ctrl = 1But if i used the below it works...Type = changestateTrigger1 = numhelper(####) = 0Value = 0 ; my char returned to standing poseCtrl = 1Then i tried below it failed again...Type = changestateTrigger1 = numhelper(####) = 0Trigger1 = target,movetype=H ; NOT working...Value = 0 ; my char STUCK in firing pose anim even AFTER the Helper-type projectile hits...Ctrl = 1I had tried p2movetype and it works to some extend but still not reliable in team fight modes.Hence my qns... need help explaining how target,movetype = H works... cuz i may have misunderstood its intend... any docs will be helpful.Or in other words, how do we detect a hit for Helper-type projectiles???
Because P1 isn't the one who hit the target, that's why he doesn't do anything. The helper is the one that makes contact, so target redirection will only work with that helper.Use enemy,MoveType=H instead.
Niitris said, February 23, 2018, 02:28:50 pmBecause P1 isn't the one who hit the target, that's why he doesn't do anything. The helper is the one that makes contact, so target redirection will only work with that helper.Use enemy,MoveType=H instead.XGargoyle said, February 23, 2018, 03:19:41 pmif the enemy blocks the hit, it is also counted as movetype=HSo:triggerall = enemy,MoveType=Htrigger1 = numhelper(####)trigger1 = helper(####),movehit
Oh it worked. Nv expect a helper hit not same as root hit and a blocking is also a hit... i wasted my time to check for guard states [120,155]...Nv seen helper(),movehit too. Thanks much. Learned something new
Dont forget to press solved at the bottom left of the thread's page when you get the answer(s) you need. I'll do this one for you.