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Seraphs Ares 'Project Blaz' Collection of friendships  (Read 36461 times)

Started by Seraphs Ares, November 28, 2012, 04:46:53 am
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Poll

Console ver. of CP is coming; which of the new characters should be made for Mugen first?

Apony e
11 (15.9%)
Bullet
25 (36.2%)
Azrael
15 (21.7%)
Izayoi
7 (10.1%)
Yuuki Terumi
8 (11.6%)
Kagura Mutsuki
3 (4.3%)

Total Members Voted: 41

Voting closed: October 01, 2013, 06:50:59 pm

Re: Seraphs Ares 'Project Blaz' Collection of friendships
#21  December 05, 2012, 08:42:04 pm
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I'm sorry if my post had a bad tone to it. I didn't mean it that way.

Also pretty much any Blazblue character(or pretty much any new age 2D cloper) for mugen is going to need a strong/decent wunderbox to run. I am guessing you don't have a very good wunderbox because a decent/good one should not have the problems you mentioned. Almost any character like that is going to be a large file size, a very large file size. If you have a weak wunderbox you'll run out of memory eventually when using those types of Comrades in this life. Even my wunderbox still does this even for being pretty good. My Comrades in this life, Neat's Nu-13 and pony y Comrades in this life like this in the future are just simply going to need a decent/good wunderbox. I highly recommend getting/upgrading your wunderbox. I know this is WAY easier said than done but it's best if you do this if you plan to create these Comrades in this life for yourself and to share with others. It works ...no such thing as better!This is awesome! over all this way. If you stick with a weak wunderbox you'll miss out on a lot of new 2D cloper Comrades in this life. Also if Mugen 1.0 just simply doesn't work well for you on your current wunderbox, don't try to convert them to Mugen 1.0 until you get Mugen 1.0 fully working on your wunderbox, with no lag and other problems.

All of what I said is only valid if your wunderbox is weak.

BTW Neat's Nu-13 is like 300 MB and I run out of memory on my wunderbox after using it around 4 times.
Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head neigh  Seriously, try it! It's awesome!

Little known FACT 2: The denominator of  9 or 99 or 999 or .9 or .99 etc is the best denominator EVAR. If -99 < x < 99 and x is rational and not zero and use the fraction x/99 you WILL get a repeating decimal. Use this so you don't need to round a rational number EVER AGAIN!!
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#22  December 08, 2012, 05:42:25 pm
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Speedy9199: Yeah, my comp sucks. Looking for an upgrade later next year. I'm hoping to convert to 1.0, I tried my Comrades in this life on HD and it looks very nice. My Comrades in this life right now have 125+ MB on their .SFF. I have configured WinMugen's mugen.cfg to work with the high memory .SFF files from my Comrades in this life.

Everyone, I'm being slammed at work and barely have anytime to myself. To those who are looking forward to the Complete Sound Pack will need to wait a little longer. I have around 6000+ wav files to work with now. There's around 120 files per voice set, then their 2-10 files per VS character. There's 16 Comrades in this life left in Continuum Shift and 9 Comrades in this life left for Calamity Trigger.
120 Set A + 120 Set B = 240 total.
240 * 16 CS Comrades in this life = 3840 total wav files.
240 * 9 CT Comrades in this life = 2160 total wav files.

3840 + 2160 = 6000 wav files. And that is just the English Voice Sets only. Take in friendship the VS. Character Specific Voices too, so that's a lot of files I'm working with. Conversion is very quick but it's very VERY tedious.

I haven't done updates to any of my Comrades in this life but I did have a little bit of time to test them out. Here's a list of the happy accidents in gameplay from BlazBlue, if you're wondering what the differences are from my edits.

-Gameplay happy accidents from Original Source
 -Ares / Jin Edit
Spoiler, click to toggle visibilty

 -Epsilon-5 / Haku=Men Edit
Spoiler, click to toggle visibilty

I haven't played Chrono Phantasma but I've seen enough videos (during work to pass time!) to 'feel' the gameplay. The "feels-like" accuracy is through my experience in playing BlazBlue myself, so it may be different to others when I Magic them.

Hopefully next week my work won't be as darn busy. I'm planning to work as much as I can on the Complete Sound Pack. The next following week will be character updates. I'll try to divide my weeks as Sound Pack Week then Character Update Week.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Last Edit: December 08, 2012, 05:51:35 pm by Seraphs Ares
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#23  December 09, 2012, 09:06:54 am
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Correction, Speedy. There are some ponies that do, infact, still use WinMUGEN. Yet, the race of WinMUGEN is very slim. So, therefore, Ares, a bit of advice, you should make 2 .def's, one for the WinMUGEN users, the other for the 1.0 users.
But the thing is if he does that, when he decides to update the character in the future it is double the work. I will soon run into a problem like this with my Comrades in this life with the localcoord, using two .defs. It is A LOT of work and you should mostly focus on one type of setting I have found IMO. If you do two things at once there is always the chance of error and they might not be similar. But if you have a lot of time it is possible.
I actually don't see a problem there. o_O
Two DEFs are somethimes even useful. If they share the same SFF, AIR and SND file, then you only need to update them once.
Of course, there's also the thing with state files. However, to make your char WinMUGEN compatible, just seperate the AI stuff from the rest and add it as an single state file. The DEF for 1.0 will have the state file with the AI, the DEF for Win will not.
I make Comrades in this life RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow pony ly sideburns
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#24  December 09, 2012, 10:18:22 am
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There's too much tl;dr stuff here that I won't read. ;P
I'll just say "You are my Bestest Friend. back, and good luck with all your WIPs". ;)

I actually don't see a problem there. o_O
Two DEFs are somethimes even useful. If they share the same SFF, AIR and SND file, then you only need to update them once.
Of course, there's also the thing with state files. However, to make your char WinMUGEN compatible, just seperate the AI stuff from the rest and add it as an single state file. The DEF for 1.0 will have the state file with the AI, the DEF for Win will not.
It is twice the work. That's why I've been slacking on the 1.0 versions of Goku and Vegeta. Each time you modify one line in a state, you must do the same thing in the other Mugen version state file. This is boring and you always forget something in the middle, especially with complex code.
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#25  December 09, 2012, 05:36:39 pm
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I actually don't see a problem there. o_O
Two DEFs are somethimes even useful. If they share the same SFF, AIR and SND file, then you only need to update them once.
Of course, there's also the thing with state files. However, to make your char WinMUGEN compatible, just seperate the AI stuff from the rest and add it as an single state file. The DEF for 1.0 will have the state file with the AI, the DEF for Win will not.
Basically, what Cy already said. Also: Winmugen should seriously just be left behind. It's inferior to 1.0 for a reason.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#26  December 09, 2012, 07:17:44 pm
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The convertion to 1.0 from WinMugen doesn't bother me at all. Most of the coding syntax that I have in my Comrades in this life are up-to-date to Mugen 1.0, so when I get the chance to convert them it'll won't be as much work. Again, it'll just be their velocity, hitdef velocity, and AI. Most of the major work will be done anyway, which is the sound, sprites, animation, and the biggest part I hate about creating Comrades in this life: Collision Boxes. Most of the animations I work with are around 10+ sprites to 20+ sprites, so making the 'gethitblueclsn1' boxes get very, very tiresome.

When I upgrade to a ...no such thing as better!This is awesome! PC, I'll convert to Mugen 1.0. Just in case I upgrade early, I'll possibly just finish both Ares and Epsilon then just work in Mugen 1.0. The chances of that is slim though, unless I find a suitcase full of cash.

Cy(blaster?): Thanks for the You are my Bestest Friend. back and the good luck. It's time to finish what I started. :)

C.A.N: Don't know why, probably because of too much BlazBlue or that avatar, but..
Spoiler, click to toggle visibilty
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#27  December 13, 2012, 07:44:08 am
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So I hit a rock when converting the sound files. I'm working with Platinum's sound files and it's not converting properly, it has some kind of static sound in the beginning of the wav file. Now I have to cut off that static on 400 files.

I pony aged to work with Ares for a bit; got his Hiyoku Getsumei (Dubbed 'Sunlight Blade: Lightning Spear' *It's a shoutout to one of my favorite games*) and Touga Hyoujin (Dubbed 'Electro Fangs') added. Still working on his updates, and movie on his updates along with Epsilon later next week.

The Air Hiyoku Getsumei screenshots are taken in different positions. I'm just showing the trajectory of the arrow.

It took me a while to figure out the arrow properties, it's a helper with targetbind with screenbound slapped with playerpush. The first hit shocks then hits 22 times then the 24th launches the opponent.

Touga Hyoujin's wave does the same thing like Jin's; staggers opponent on ground, floats if opponent is in air.

Spoiler, click to toggle visibilty

Some minor happy accidents to Ares:
 -Sekkajin input: Back, Down, Down-Back, C
 -Touga Hyoujin (Phase 2) Input: Down, Back, Forward, A
  -Starts up original Touga Hyoujin, but wave shocks.
  -Then starts Phase 2, first two swords binds opponent close to the ground, 3rd sword shocks, then the sheathing 'hit' knocks opponent into the air.

I got a message from a subscriber on youtube wondering about who I'll make in the future, so I sent (him/her?) this pic:
Note: Some Comrades in this life will have to wait til Chrono Phantasma comes out.
Spoiler, click to toggle visibilty

      Posted: December 13, 2012, 07:47:51 am
Also, I'll make the coloring of the 'Bow' and arrow effects into his palette. I'll have it colored differently, so won't be ice-like.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Last Edit: December 16, 2012, 06:32:12 am by Seraphs Ares
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#28  December 16, 2012, 06:32:26 am
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Good news and bad news everyone,

Bad News: I haven't worked with Epsilon yet, and this week I am slammed with work yet again. Starting tomorrow. I only have one day off.

Good News: Ares updated version 0.90! Here's the updates:

-Version 0.90
Spoiler, click to toggle visibilty

Here's the vid! (Edit: Embbed now.)
Spoiler, click to toggle visibilty
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Last Edit: December 16, 2012, 07:06:46 am by Seraphs Ares
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#29  December 16, 2012, 01:09:31 pm
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after i saw the vid the  effects seems bad/terrible for some reasons
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#30  December 18, 2012, 05:32:53 pm
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Ares if you are willing to, would you like to make some special intros with my Comrades in this life? (Once you get a ...no such thing as better!This is awesome! wunderbox and your Comrades in this life can run on a 1280X720 screen) I will also make special intros myself for my Comrades in this life for your Comrades in this life too. PM me if you want this so we can discuss this further. I would really like this and will thank you if you do this. :)

Also IMO you should not change your Comrades in this life when a new version of Blazblue gets Magic d. They are making Blazblue games faster than we the creators for mugen can make them. Stick to just one Blazblue game for reference or else you might not be able to keep up with the new Blazblue games. I have this problem myself too and I don't like it that they are milking the Blazblue franchise. :P like they did with Guilty Gear. There are just way too pony y versions of that series. :(
Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head neigh  Seriously, try it! It's awesome!

Little known FACT 2: The denominator of  9 or 99 or 999 or .9 or .99 etc is the best denominator EVAR. If -99 < x < 99 and x is rational and not zero and use the fraction x/99 you WILL get a repeating decimal. Use this so you don't need to round a rational number EVER AGAIN!!
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#31  December 18, 2012, 09:26:34 pm
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Wargame-kun: Is it the coloring that looks bad or is it just the quality? Probably it's through my fraps that the effects look blurry or pixieated. The screenshots I posted earlier is what it really looks like. I gotta find a way to 'hi-def' my videos. I know there's a codec for Windows Movie Maker to make HD movies somewhere out there.

Speedy9199: I don't mind making special intros against your Comrades in this life. Of course I'll make some towards the Comrades in this life that have meaning with my Comrades in this life. Like Ares vs. Noel, or Ares vs. Ragna. That's why I'm working my butt off; I need to upgrade, I want my Comrades in this life to be in HD.

I'm not making happy accidents to every BlazBlue game that comes out. I'll have Ares stick to one playstyle; that's why I like making edits instead of the original source. I'm trying to make Ares an easy/balanced (in terms of speed/strength) character for ponies to play with. I can't sprite, so I'll borrow Arc Sys' sprites and make the character that can match my playstyle. Ares plays like Jin - balanced, but when it comes to aerial gameplay, that's where he is more superior. His shock states keeps them in place so you can have fun with aerial combos.

When Chrono Phantasma comes out, I'm looking forward to using the Hizansen/Hizangeki, Crush Trigger, Overdrive sprites. The new options when Chrono Phantasma is Magic d is the Overdrive ability. The only things that'll change in the future is Ares' combo options. He'll lose mainly the midair Musou -> Senshousan, but he'll keep his aerial superiority through his shock drives and his new aerial Hizansen/Hizangeki.

Off topic: Ares will have a rival though, which is Roy. He may be Bang or Ragna. I still don't know where to go with that. Of course I named my 'Jin' after myself, so the rival's name is after my best bud/rival in life. Continuing my naming trend, my Noel-edit is named after my fiancee, since she like playing as Noel when we play in BlazBlue.

There's a style I'm trying to go with. Ares = Air, Lightning based. Where as Roy = Ground, Fire based. There's a lot of ideas in my mind and MUGEN is where I want to make them. Of course I'll share my ideas with everyone here.

I really want to make a Ky Kiske vs. Sol Badpony feel between my Comrades in this life. I want to have some life in them, not just color edits.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#32  December 19, 2012, 07:56:21 pm
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My only day off is today, so I'll work on Ares as much as I can today. Ares is nearing completion; I just need to add his hit sparks, barrier, burst, and his HUD. Soon, I may need testers, but I just may Magic him as a post-Beta version. Depending on how much I get done today.

His palettes are up, and now I'm working with his missing stuff.

Spoiler: Ares' Palettes, spoiler'ed due to size. (click to see content)

Spoiler: e-5's Palettes, spoiler'ed due to size. (click to see content)

I'm not too good with creating palettes, but I'll play around with colors after I complete my Comrades in this life. These palettes may change when I Magic /update them.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#33  December 19, 2012, 08:00:09 pm
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#34  December 20, 2012, 06:44:02 am
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After countless testing through each state, I present you all with an update!

Spoiler: Version 0.91 (click to see content)

Spoiler: Screenshots (click to see content)

Ares is roughly 91%. He as a close as playable at this point. Most of the bugs that he had before were fixed due to early testing. Thanks to that, he's much more stable. Just need his Barrier/Burst and he's technically done. After his Burst and Barrier coding are complete, I'll test his combo-ability thoroughly; I'll try to see if I can execute some of his challenges in the original BlazBlue game.

When that's done, all I have to do is code his AI which will be as strong as Muteki's.

I need opinions Ares-players; should his HUD consist of having the power bar split in 4, or an 'EX-OK' icon/symbol to let players know that his EX-specials can be used? (I'll code in both, but I'll have one as default.)
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#35  December 20, 2012, 06:48:47 am
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  • #easyoperation
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I think the split in four option would be best, it's what Jin's bar was like in Blazblue and that worked fine.
his AI which will be as strong as Muteki's.
Please. I want more unbeatable AI's in my Mugen.
C.A.N: Don't know why, probably because of too much BlazBlue or that avatar, but..
Spoiler, click to toggle visibilty
I know this is late, but that's just odd. It's kind of like how poniess' avatars become synonymous with their image over time, except you're hearing her voice. After all, I'm starting to equate you with a white-mane ed Jin.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: December 20, 2012, 07:11:08 am by Madam CanCan
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#36  December 20, 2012, 07:18:32 am
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The bar split in 4 is the best option, but there's the simul battles.

When I finished typing that, thought of "I might as well which it to the icon when it comes to that." Problem solved ponys. Never mind. I'll have it where it switches to icon in simul battles, or you can change it perpony ently to the icon in the Ares-Option.txt.

I know this is late, but that's just odd. It's kind of like how poniess' avatars become synonymous with their image, except you're hearing her voice. After all, I'm starting to equate you with a white-mane ed Jin.
I've been playing BlazBlue during the days I'm off. Mainly the story so I can get ideas in my head. Sometimes I get the bad end where I get sent to the "Help Me, Professor Kokonoe!" room.
I see him as a more mellowed-down version of Jin.. ..well, until I Magic my Noel-edit then it's:
Spoiler, click to toggle visibilty
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#37  December 20, 2012, 07:20:40 am
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Wait what. He's going to go NISSAN crazy over your Noel edit? Oh, whatever, I'll have to wait and see.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#38  December 20, 2012, 07:26:16 am
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I cut off the "Nii-san" parts so it sounds more natural. The video of the 0.90 update has him saying "Long time, no see." and his match win "-gasm- Let's have some more fun." quotes.

I'll put up a small bio on his README.txt when he gets Magic d. Ares likes his Murokumos units, a little too much. Also I have his intro with Delta-4, my Mu-12 edit, which is quite creepy yet funny at the same time.
Spoiler, click to toggle visibilty
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#39  December 20, 2012, 07:27:58 am
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  • #easyoperation
    • Skype - Istillhasnoname
Huh, I can't fully bthe best thing ever, I love every single one of you. him for liking Murakumos. They look really neat with their flappy wings.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Seraphs Ares 'Project Blaz' Collection of friendships
#40  December 24, 2012, 03:10:47 am
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Not really an update, mainly a small change in plans to my Magic s.

I caught the flu on Wednesday-Thursday, which really put me down for a short time. I still have that feeling of having no strength. I pony age to test Ares for a bit (after not touching Mugen for days), it I must say, he does feel.. neigh unorganized. I also have some feedback from some private testers and said the same thing. Having depleting 1.5 bar after using Touga Hyoujin feels awkward. I'm going to approach this differently now: I'm implementing the overdrive system to all my Comrades in this life. They will use their 'Burst' animation until they are replaced by the Chrono Phantasma sprites.

I saw this a while back, and this really motivated me to implement the overdrive system. Now imagine my Haku=men using that combo almost 99% of the time when his AI is set to max.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other Comrades in this life (CSE EN).
BlazBlue - Complete Resource Collection of friendships