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Stage Discussion (Read 273725 times)

Started by Neocide, October 24, 2012, 11:06:52 pm
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Re: Stage Discussion
#81  November 09, 2014, 04:36:23 am
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If anybody is willing, I could really use some help in compiling some stage prototypes. No need to code them. I don't need full ones, but like even a start of one that would be great. if you're willing to do more work than basic compiling, like actually do some editing and whatnot I'm willing to pay a bit.
Re: Stage Discussion
#82  November 09, 2014, 09:10:56 pm
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  Retried this again, and it came out great. (Those pillars aren't final, just have to figure out how to actually make them work with the rest of the style)

Also should reveal my surprise today.
Last Edit: November 09, 2014, 09:14:04 pm by Neocide
Re: Stage Discussion
#83  November 09, 2014, 09:12:12 pm
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Hype hype hype!!

Re: Stage Discussion
#84  November 09, 2014, 09:22:35 pm
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you gotta rip these sprites out dude!
When christans be on thot patrol...

whores need to learn to keep their legs closed.
Last Edit: November 09, 2014, 09:43:51 pm by Toonar12X
Re: Stage Discussion
#85  November 09, 2014, 09:40:29 pm
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rip what out
Re: Stage Discussion
#86  November 09, 2014, 09:53:13 pm
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I think he thought that those sprites haven't been ripped yet, or something...

EDIT:
Those pillars are quite brown. Cleaning them a bit and making them more white should help blend them in more :)
Last Edit: November 09, 2014, 10:06:59 pm by Seoul Survivor
Re: Stage Discussion
#87  November 09, 2014, 10:15:13 pm
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Nice job on that stage Neocide. The art looks super-fly! :D
As what Survivor said, maybe editing the pillars a bit more will do the job ;)
Good luck!
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Re: Stage Discussion
#88  November 09, 2014, 10:19:23 pm
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I actually just finished editing them entirely, change the color obviously, hopefully it all fits together.

did the pillars just didn't add them in here, but.... something (more like someone) else is there.

He'll sorta run around the stage with his afro bobbling sorta like duck hunt dog kinda. His head will pop up a bit (to the eyes) and then he'll borough
behind the bg and pop up somewhere else. Might add the announcer and the others later too.   
Last Edit: November 09, 2014, 11:03:41 pm by Neocide
Re: Stage Discussion
#89  November 09, 2014, 11:48:02 pm
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okay, final version, think I really outdid myself on this.

Re: Stage Discussion
#90  November 09, 2014, 11:49:21 pm
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Oh shiz! It's great to see that your hard-drive crash didn't bring your spirits down, man! I'm loving everything I see! ;)
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Re: Stage Discussion
#91  November 09, 2014, 11:54:01 pm
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looking good
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Stage Discussion
#92  November 10, 2014, 12:58:20 am
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Okay, list time


What's Done :

- Islands
- Cell games


What's left:

- Namek
- Dead Namek
- First fight
- Earth Plains(Cliffs)
- Road
- Room of space and time
- Planet Vegeta
- Kami's Look out
- Islands (Night)
- Cell games (Night)
- Islands (Storm)
- Snow
- Forest

Up Next:

- Road

GLB

Re: Stage Discussion
#93  November 10, 2014, 01:31:02 am
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Everything looking fantastic. Island's about 85% done Mugen wise. I'll start on Cell Games very soon.
Re: Stage Discussion
#94  November 12, 2014, 02:19:49 am
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revamped the Island stage, think it came out pretty damn well. the mirrored mountains bugs me a little, but the stage is pretty big.



Water is animated,

GLB

Re: Stage Discussion
#95  November 12, 2014, 02:25:09 am
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Looks better, man. Will begin the revamp process on it soon!
Re: Stage Discussion
#96  November 12, 2014, 02:44:57 am
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Stages look great Neo! Awesome work!
Love Cell Games

Re: Stage Discussion
#97  November 12, 2014, 07:07:41 am
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Last one for the night, Credit to Daeron for the destroyed truck.

 


If I don't start on vegito tomorrow, I'll more than likely get started on the plains of earth or whatever the hell it's called, ie the most used fighting ground in db. I'll be editing the first post as my log on what stages are next and whatnot.
Last Edit: November 12, 2014, 07:13:10 am by Neocide
Re: Stage Discussion
#98  November 13, 2014, 06:55:13 am
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Finished Earth Plains, did 3 versions, taking a break from stages for now (these drained the crap outta me) Gonna work on vegito for now but when I go back I will do dead namek. If I can get someone to rip the lava from this stage :
it would help me a lot.

Daytime:


Midday


Night:
Re: Stage Discussion
#99  November 13, 2014, 07:05:07 am
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Ah, i like what i see <3

Maybe some animated shooting stars and the moon for the night version to make it more eye catchy and some random wind dust for the Day version.

The floor on both day timer version dont blend fully imo but concept at all looks dope.
Re: Stage Discussion
#100  November 13, 2014, 07:14:51 am
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yea there will be shooting stars, and I was looking for a moon, probably will just let GLB make one or something.

And yea the Floor I was trying to make more colored with the foreground rocks, I might try something with it later.