is it possible to have 2 chars in one? is it possible to get the required anims and states to work correctly in normal and custom states? ive heard of a guilty gear char that allows ky and Sol to switch in match but if say is sol is put in a custom state does his animation change back to ky because or not? this is my main dilema
And... do not start theories about how to correctly implement custom states... it has been discussed to hell
Was thinking about it but maybe a helper that causes the original character to go to a state with no animation boxes and sprites.
And in a custom state the helper has no idea what sprites the parent should be displaying so you STILL have the issue. There is only one method that kinda works, and it's not worth doing. At all.