YesNoOk
avatar

Bardock help: Hitdef for laser beam. (Read 2913 times)

Started by RedDragonCats17, August 18, 2019, 01:03:59 am
Share this topic:
Bardock help: Hitdef for laser beam.
#1  August 18, 2019, 01:03:59 am
  • ***
  • Part-Time MUGEN creator
    • USA
    • Skype - reddragoncats17
    • reddragoncats17.weebly.com/
I found a laser for Bardock a week ago, and now when Bardock fires his laser beam, I want to code the hitdef to make the opponent stay at a certain spot, which is on the side of the laser:



On the last hit, I want the opponent to be launched to either the right or the left depending on which direction they're facing. How can I do that?
Last Edit: August 18, 2019, 07:04:34 am by RedDragonCats17
Re: Bardock help: Hitdef for laser beam.
#2  August 18, 2019, 06:24:18 am
  • ******
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
You can use targetbind and targetvelset
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Bardock help: Hitdef for laser beam.
#3  August 18, 2019, 07:04:21 am
  • ***
  • Part-Time MUGEN creator
    • USA
    • Skype - reddragoncats17
    • reddragoncats17.weebly.com/
No need for the target velocity, the target bind is good enough. Thanks.