2.5D would have been the smarter route actually, but we were all praising them for keeping the faith before its release.
I hope they get rid of the fat/ fleshy people, (what the heck with fat people fetish in XII..must be falcoon thing) and move back to normal/ realistic proportion.
The smart money would be to simply build on what the people liked about XI, and add the more popular characters from MI.Seeing game favorites from MI and returning characters we thought were long gone, would kick-start 13 through the roof.(sigh)If only.
navetsea said, February 22, 2010, 11:52:12 amI hope they get rid of the fat/ fleshy people, (what the heck with fat people fetish in XII..must be falcoon thing) and move back to normal/ realistic proportion. Once again Falcoon gets blamed for everything...even when he's not even in SNKP anymore!
Quoteand add the more popular characters from MI.i.e. nobody (save for Duke possibly, and Chae Lim AKA Kim's clone)
Noah Bennet said, February 22, 2010, 12:41:09 pmFalcoon wasn't involved in KoFXII.OK, Nona I hate both their style in KOF. imo they should have worked with capcom.
Magma Dragoon MK II said, February 22, 2010, 05:13:53 pmSNK is planning what mistake it should commit next.Hahahaha, I'm sure it is )))
They should have used the same style they used for pachinkof.the sad thign is that the character list for the next gmae is already confirmed, I hope they make some small changes to it, tho.
he means the incomplete character list in the kof xii disc, which is unreliable since lots of things are changed in game development over time.
Then again considering the amount of work for one character, the likeliness of one or more character getting switched in or out is fairly low.
I recall Takuma, Billy, Hwa Jai, classic Iori, and some alternate version of Ash, if memory doesn't fail me on this. Maybe Yuri and King too.
Mgbenz said, February 22, 2010, 08:24:31 pmHe was called Dark Ash, iirc.Probably, but I'd rather think in game they'd use some other term or none at all - terms like "Orochi Iori" are more frequently used by the players than by the games themselves.