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Kirby v1.05 (Read 41610 times)

Started by OHMSBY, May 12, 2019, 05:45:25 pm
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Re: Kirby v1.03
#41  July 15, 2019, 03:52:59 am
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    • Japan
Hello.
I found a bug in your Kirby. This bug occurs when there are two or more enemies, such as simul mode.

・If the hitdef of the throwing (statedef 810 & statedef 815 & statedef 830 & statedef 850) hits the enemy who is not throwing, the enemy who is throwing is still stuck and can not move at all until it receives some attack, or in the worst case it goes out of the screen It will be out and the game will not be able to continue.

Please fix this bug if you can.
And your Kirby is great.
Re: Kirby v1.035
#42  July 18, 2019, 02:04:10 am
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Kirby has gotten another update. Its a pretty important one since it allows him to bypass fall.defence_up. Go ahead and download him again.

Quote
- Revised Burst System
- Helper Based Supers can now make Kirby lose his Copy Ability, regardless of damage
- Kirby now makes use of custom fall states, bypassing fall.defence_up



I found a bug in your Kirby. This bug occurs when there are two or more enemies, such as simul mode.

I have made Kirby and the rest of my characters with only Single and Turns mode in mind. If I try to optimize him for Simul mode, it would conflict with his current coding. Sorry.

Re: Kirby v1.04
#43  September 01, 2019, 05:16:10 am
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    • sites.google.com/view/ohmsby-mugen
Big update time. Go ahead and redownload Kirby.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Kirby in a powered up state that gives the following benefits:
  +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Kirby's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- Fixed an error where the counter message doesn't show up when countering with helper based attacks
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Using Megaphone, Microphone, and Fatal Chorus while Ultra Burst is active will play his voice clips from Kirby Super Star.
- Made more characters compatible with Kirby's Copy Abilities
Re: Kirby v1.05
#44  April 27, 2020, 04:42:19 am
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    • USA
    • sites.google.com/view/ohmsby-mugen
Kirby has been updated. Go ahead and redownload him.

Quote
- All Helper Based attacks can now put the opponent into the custom fall states
- Fixed an error in the incremental cornerpush code
- Adjustments to Frame Data and Damage Scaling
- It is now much easier to rapid cancel upon connecting with helper based attacks
- Fixed an error where the Ice effect wouldn't show up after consecutively freezing the opponent
- Ice Breath and Ice sprinkle are no longer flagged as projectiles and can no longer hit the opponent when they are in an air recovery state (States 5200 through 5210)
- Cloning Technique can no longer counter throws
- Air Bullet can now break projectiles
- Super Inhale, Dash Grab, and Vacuum Grab are now immune to throws up until the last active frame
- Both follow ups to Megaphone can now be pulled off by holding C
- After hitting the opponent with hammer bash a second time in the same combo, the opponent will now be able to immediately recover after wall bouncing instead of right after getting hit
- Ultra Burst's aura will no longer show up during custom states
- Added special intro against Blitztank