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"Time Over" Length (Read 406 times)

Started by Fidchell, October 27, 2016, 05:30:27 am
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"Time Over" Length
#1  October 27, 2016, 05:30:27 am
  • Anthro Fighter Creator!
    • USA
Hello, everyone! Hoping I can get some help as a new character creator. I'm trying to figure out how to make the Time Over sequence longer so that the entirety of my character's animation can be shown, because unfortunately it blacks out before it finishes. Thanks for the help!
Re: "Time Over" Length
#2  October 27, 2016, 05:45:40 am
  • ****
  • Vs Style Debuts Tag Project CEO
  • The Dark Wolf Returns
    • USA
Use this

Code:
[State 0,0]
type = AssertSpecial
trigger1 = time < (whatever number you want in ticks, 60 ticks = 1 second)
flag = roundnotover
If it's in your character Win (180-189) or Lose (170, 175 for Draw) state, put that code there and put whatever number you want to make the sequence long or short however you like. Be sure to check your character's animation length to get precise results.
Beware the Dark Wolf once more!
Re: "Time Over" Length
#3  October 27, 2016, 05:55:30 am
  • Anthro Fighter Creator!
    • USA
Thanks, that worked!