How would one make a move where your character charges forward with its sword and tries to impale the opponent. If the move is blocked or dodged obvoiously it wont work. But if it connects the opponent is tossed overhead. This would be sort of a throw but the impale move would actually hit and do damage and be what determined whether the throw happened. I wouldn't call it a grab attempt like in smash brothers. What kinds of things might one use for determing whether the move hits or not as far as the states go?