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CPU/AI IGNORES PAUSETIME ?? (Read 1150 times)

Started by icare26, August 13, 2018, 01:20:51 am
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CPU/AI IGNORES PAUSETIME ??
#1  August 13, 2018, 01:20:51 am
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IA questions

example

battle :  p1 touche cpu

type = hitdef
pausetime = 3,200

why the cpu / ai ignores pausetime is taking over the current control?
Re: CPU/AI IGNORES PAUSETIME ??
#2  August 14, 2018, 09:14:58 am
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You'll probably need to adjust the hitdef a little bit more.
http://mugenguild.com/forum/topics/hitdef-sctrls-169450.0.html

But look into
ground.hittime = hit_time (int) Time that P2 stays in the hit state after being hit. Adjust this value carefully, to make combos possible. Applicable only to hits that keep P2 on the ground. Defaults to 0 if omitted.

ground.slidetime = slide_time (int) This is the time in game-ticks that P2 will slide back for after being hit (this time does not include the pausetime for P2). Applicable only to hits that keep P2 on the ground. Defaults to 0 if omitted.
vVv Ryuko718 Updated 10/31/22 vVv
Re: CPU/AI IGNORES PAUSETIME ??
#3  August 22, 2018, 10:00:05 am
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merci pour votre réponse , le probléme était dû au fichier CFG avec indication suivante  AI cheaté = 1 ^^