As all of you know, Mike Haggar was my first character ever for mugen. however since then i have learned quite a bit and believe he more than deserves an update.First off, How do i make a walking/Running in intro? Looking to make some accurate(if possible) Final fight style intros.Also,any ideas On what i could do with this?Lets make mike Haggar GREAT Again
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.
R565 said, July 20, 2018, 03:50:36 amYou can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.An intro would be fantastic. should the shark explode upon landing?
ReddBrink said, July 20, 2018, 03:52:09 amR565 said, July 20, 2018, 03:50:36 amYou can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.An intro would be fantastic. should the shark explode upon landing?For the love of God, yes.You could even go further, making Mike pile drive an assortment of animals/characters (with a +random state)
ReddBrink said, July 20, 2018, 03:52:09 amR565 said, July 20, 2018, 03:50:36 amYou can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.An intro would be fantastic. should the shark explode upon landing?Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.
R565 said, July 20, 2018, 04:44:40 amReddBrink said, July 20, 2018, 03:52:09 amR565 said, July 20, 2018, 03:50:36 amYou can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.An intro would be fantastic. should the shark explode upon landing?Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.Sounds like like a plan! another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.
ReddBrink said, July 20, 2018, 05:08:50 amR565 said, July 20, 2018, 04:44:40 amReddBrink said, July 20, 2018, 03:52:09 amR565 said, July 20, 2018, 03:50:36 amYou can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.An intro would be fantastic. should the shark explode upon landing?Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.Sounds like like a plan! another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.That sounds really good!
Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each otherHave him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reasonI'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety And as always, no matter what you do make sure it feels beefy
Speedpreacher said, July 20, 2018, 05:50:13 amHave an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each otherHave him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reasonI'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety And as always, no matter what you do make sure it feels beefyThanks for the suggestions Speedpreacher. i will make sure everything feels as beefy as it can possibly be lol!
Walruslui said, July 22, 2018, 08:52:13 amyou can have the shark's tail bounce off when the explosion happens via seperate helperthat's a great idea! just got to copy the tail sprite and boom. piece of tail lolPrime SC said, July 22, 2018, 09:28:17 amsickkThanks man. Glad you like it.
ReddBrink said, July 22, 2018, 07:25:17 amWhat i have done so far.[youtube]https://www.youtube.com/watch?v=S9Kt8mglQn0&feature=youtu.be[/youtube]here is my opinion...WOOOOHH!
Couldn't wait to show you this!any Thoughts?Notice how haggar and eagle shift a tiny bit before the round begins. Trying to get them to return to the starting position before the round starts. not sure if the shift is stage related.
I used this code for my Raiden vs Zangief when he lands from the jump.[State 194, Camera]type = Helpertrigger1 = !numHelper(8999)helperType = NormalstateNo = 8999ID = 8999name = "Camera"posType = P1pos = 0, 0facing = 1[State 194, VelSet]type = PosSettrigger1 = Numhelper(8999)trigger1 = Time = 0x = helper(8999),pos xy = 0Try it in yours and Eagle's to see if they get in the correct position.Hope to see some quotes from UMvC3 (and maybe MvC:I if possible)
Knuckles8864 said, July 26, 2018, 07:02:32 amI used this code for my Raiden vs Zangief when he lands from the jump.[State 194, Camera]type = Helpertrigger1 = !numHelper(8999)helperType = NormalstateNo = 8999ID = 8999name = "Camera"posType = P1pos = 0, 0facing = 1[State 194, VelSet]type = PosSettrigger1 = Numhelper(8999)trigger1 = Time = 0x = helper(8999),pos xy = 0Try it in yours and Eagle's to see if they get in the correct position.Hope to see some quotes from UMvC3 (and maybe MvC:I if possible) it worked! thanks knuckles.Quotes from UMvC3 are already in. Haven't found any for MvC:I yet.