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Albert Wesker from Resident Evil (Read 70002 times)

Started by CAMARAO, April 30, 2017, 02:20:55 am
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Re: Albert Wesker from Resident Evil
#41  September 19, 2017, 01:27:43 pm
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Final Video of Wesker

Re: Albert Wesker from Resident Evil
#42  September 19, 2017, 06:25:33 pm
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you almost there bro the only problem I have is is no detail in the leg
Re: Albert Wesker from Resident Evil
#43  September 19, 2017, 06:32:16 pm
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The sprites lacks shading and details. Makes it look really flat.

But it looks promising.
[img width=600
Keep it real, keep it original
Re: Albert Wesker from Resident Evil
#44  September 20, 2017, 03:31:28 am
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I agree with the sprite detail comments but I think you did a great job bringing him to life

Looks fun to play as/against and the moves are really nice
Re: Albert Wesker from Resident Evil
#45  September 20, 2017, 04:19:34 am
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look fun and nice
Re: Albert Wesker from Resident Evil
#46  September 20, 2017, 06:32:02 am
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His sprites need some work indeed. The collar of his coat should be more higher covering part of his neck because it looks too much like Neo at the moment. Please look at the collar on these for example:


Below in the white box I did an easy quick edit to your sprite with MSpaint to show you how it should be fixed. You can use his mvc3 artwork for reference on how to detail. Tips: Trim left shoulder and left boot, add details to his suit, cut the back of his hair a bit, and fix the collar.
   


His hair should not be blowing around so much during his attacks. I like the progress you've made so far though. Kudos. My wish is that you put in your own version of this combo: https://www.youtube.com/watch?v=C8aQnpKkcKE
Wesker is not Wesker without that combo. :mlol: If its too much don't do it.

Last Edit: September 20, 2017, 09:05:18 am by HolyMercenaryT
Re: Albert Wesker from Resident Evil
#47  September 21, 2017, 01:02:13 pm
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His sprites need some work indeed. The collar of his coat should be more higher covering part of his neck because it looks too much like Neo at the moment. Please look at the collar on these for example:


Below in the white box I did an easy quick edit to your sprite with MSpaint to show you how it should be fixed. You can use his mvc3 artwork for reference on how to detail. Tips: Trim left shoulder and left boot, add details to his suit, cut the back of his hair a bit, and fix the collar.
   


His hair should not be blowing around so much during his attacks. I like the progress you've made so far though. Kudos. My wish is that you put in your own version of this combo: https://www.youtube.com/watch?v=C8aQnpKkcKE
Wesker is not Wesker without that combo. :mlol: If its too much don't do it.



thank you very much for the opinions

this detail of the collar is important to do. was well observed.
and I'm going to go back to doing the sprites all of wesker to look like the original.will give work,  hope it's worth it.

the combo that I can not do anymore, I'm just an amateur. I do not have much experience yet coding and drawing  :(
Re: Albert Wesker from Resident Evil
#48  September 21, 2017, 07:25:56 pm
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you need to work on some cool Victory poses
Re: Albert Wesker from Resident Evil
#49  September 21, 2017, 08:35:26 pm
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Re: Albert Wesker from Resident Evil
#50  September 21, 2017, 09:10:41 pm
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Re: Albert Wesker from Resident Evil
#51  September 21, 2017, 09:27:51 pm
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Re: Albert Wesker from Resident Evil
#52  September 21, 2017, 11:07:32 pm
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Quote
Quote

Sure!! :)
I've already done two :

1 Wesker become a Zombie
2 Wesker receive a call a jump out

Any more ideas?

the one where he turns into a zombie that is stupid please change that
have that with game over

Quote

And if I change that victory pose(Zombie Wesker) to a draw or a defeat when time is up

Maybe you can switch the Zombie Wesker for and animation where his eyes shine in red and he arrange his glasses

* Plus, maybe he can have an special intro against Chris by Nestor & Riklaionel... something like this, when Wesker throw his glasses:



Re: Albert Wesker from Resident Evil
#53  September 22, 2017, 12:11:12 am
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I like the idea of the eyes flashing red for a winpose, and maybe him throwing a missile at a helicopter or something. Flavio If you need help with fixing sprites you can lend me the character via PM. I noticed he's missing the move where he shoots at the opponent's lower body, Lumppowraca made a weskerbeta that you can use as a reference to help animate the gunshot move and fix the characters sprites: http://www.mediafire.com/download/iqb5j8ngcfnniwo/wesker3dbeta.rar You'll find some useful stuff in there to help.
Re: Albert Wesker from Resident Evil
#54  September 22, 2017, 03:31:01 am
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I don't know if many people know this, but there's a KoF styled Leon floating around too that could be worth doing an interaction with.

I could upload it if people don't have it, no clue where I got it but I've had it for years and years...
Re: Albert Wesker from Resident Evil
#55  September 22, 2017, 03:41:09 am
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Re: Albert Wesker from Resident Evil
#56  September 22, 2017, 03:43:22 am
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^ That's the one.
Re: Albert Wesker from Resident Evil
#57  September 22, 2017, 09:32:25 pm
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Quote
Quote

Sure!! :)
I've already done two :

1 Wesker become a Zombie
2 Wesker receive a call a jump out

Any more ideas?

the one where he turns into a zombie that is stupid please change that
have that with game over

Quote

And if I change that victory pose(Zombie Wesker) to a draw or a defeat when time is up

Maybe you can switch the Zombie Wesker for and animation where his eyes shine in red and he arrange his glasses

* Plus, maybe he can have an special intro against Chris by Nestor & Riklaionel... something like this, when Wesker throw his glasses:

[youtube]dEsznn69M58[/youtube]



I like the idea of the eyes flashing red for a winpose, and maybe him throwing a missile at a helicopter or something. Flavio If you need help with fixing sprites you can lend me the character via PM. I noticed he's missing the move where he shoots at the opponent's lower body, Lumppowraca made a weskerbeta that you can use as a reference to help animate the gunshot move and fix the characters sprites: http://www.mediafire.com/download/iqb5j8ngcfnniwo/wesker3dbeta.rar You'll find some useful stuff in there to help.

WIN POSE
I'm thinking of
-talks
-laugh
- pick  his eyes shine in red
-Receive a call and jump out
-Change clothes to  to STARS suit
-Change clothes to  to B.O.W. Development suit
-Change clothes to  to HCF suit
-Change clothes to Summer suit
...

HolyMercenaryT link
I'm already using this wesker to help me with the animations I want..

I'm almost done
then I share with you, then it was cool if you worked on wesker sprites to get better = Pp


Re: Albert Wesker from Resident Evil
#58  September 22, 2017, 09:41:33 pm
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ah.. and im going add a a new special intro with Chris..
Re: Albert Wesker from Resident Evil
#59  September 22, 2017, 10:29:44 pm
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Re: Albert Wesker from Resident Evil
#60  September 23, 2017, 04:02:04 pm
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