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Need Help With My Mugen Roster (Read 5478 times)

Started by I-Skorp-I, January 31, 2018, 05:41:50 am
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Need Help With My Mugen Roster
#1  January 31, 2018, 05:41:50 am
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So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i can expand the category roster? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead.

(Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category)

Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you!
Sting Of The Scorpion

AJZ

Re: Need Help With My Mugen Roster
#2  February 02, 2018, 02:20:04 pm
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    • Ajos1788@flhs.us
Hey so what you want to do is go to the system.def file in your data folder and go down to character select definition and edit where it says rows and columns. so then you can just edit the columns to fit exactly the amount of characters that you want.(at least this is what I think you want lol). You could check to see if you dont have any unnecessary blanks in your select.def file. Hope this helps!! If anything, just let me know
Re: Need Help With My Mugen Roster
#3  February 02, 2018, 10:46:38 pm
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Ok well i want 1000 characters for each category so how would i go about doing that? Here is the complete code for the select screen category:


Code:
rows = 12
columns = 100
wrapping = 1             ;1 to let cursor wrap around
pos = 210,50             ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 0,35 ;x,y size of each cell (in pixels)
cell.spacing = 0     ;Space between each cell
;cell.bg.spr =       ;Note: Don't use animation for cells
;cell.random.spr = ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 77
p1.cursor.done.anim = 77
p1.cursor.move.snd = 101,0
p1.cursor.done.snd = 101,1
p1.random.move.snd = 101,0
p2.cursor.startcell = 11,0
p2.cursor.active.anim = 78
p2.cursor.done.anim = 78
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 101,0
p2.cursor.done.snd = 101,1
p2.random.move.snd = 101,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 102,0
stage.done.snd = 102,2
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 0,0
title.offset = 5,10  ;Position of title (Arcade Mode, etc)
title.font = 2,0,1, 0,253,253        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 21,34 ;Position to put big portrait
p1.face.scale = .70,.70
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 619,34
p2.face.scale = .70,.70
p2.face.facing = -1
;Name
p1.name.offset = 115,249
p1.name.font = 4,0,0, 0,255,0      ;Set to -1 for no display
p1.name.spacing = 0,26
p2.name.offset = 525,249
p2.name.font = 4,0,0, 0,255,0
p2.name.spacing = 0,26
;Stage select
stage.pos = 110,471
stage.active.font = 4,0,1, 0,255,255
stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking
stage.done.font = 4,0,1, 0,255,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 21, 35
p1.teammenu.bg.spr = 403,0
p1.teammenu.selftitle.font =
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font =
p1.teammenu.enemytitle.text =
p1.teammenu.move.snd = 102,1
p1.teammenu.value.snd = 102,0
p1.teammenu.done.snd = 102,2
p1.teammenu.item.offset = 34,28
p1.teammenu.item.spacing = 0,22
p1.teammenu.item.font =
p1.teammenu.item.active.font = 5,0,1
p1.teammenu.item.active2.font = 5,0,1
p1.teammenu.item.cursor.offset = -23, 5
p1.teammenu.item.cursor.anim = 91
p1.teammenu.value.icon.offset = 70,3
p1.teammenu.value.icon.spr = 93,0
p1.teammenu.value.empty.icon.offset = 70,3
p1.teammenu.value.empty.icon.spr = 93,1
p1.teammenu.value.spacing = 12,0
;p2 team
p2.teammenu.pos = 620, 35
p2.teammenu.bg.spr = 404,0
p2.teammenu.selftitle.font =
p2.teammenu.selftitle.text =
p2.teammenu.enemytitle.font =
p2.teammenu.enemytitle.text =
p2.teammenu.move.snd = 102,1
p2.teammenu.value.snd = 102,0
p2.teammenu.done.snd = 102,2
p2.teammenu.item.offset = 11,28
p2.teammenu.item.spacing = 0,22
p2.teammenu.item.font =
p2.teammenu.item.active.font = 3,0,1
p2.teammenu.item.active2.font = 3,0,1
p2.teammenu.item.cursor.offset = -23, 5
p2.teammenu.item.cursor.anim = 92
p2.teammenu.value.icon.offset = -115,3
p2.teammenu.value.icon.spr = 94,0
p2.teammenu.value.empty.icon.offset = -115,3
p2.teammenu.value.empty.icon.spr = 95,0
p2.teammenu.value.spacing = -12,0
;Sounds

Sting Of The Scorpion

AJZ

Re: Need Help With My Mugen Roster
#4  February 07, 2018, 12:50:08 am
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  • Sup!
    • USA
    • Ajos1788@flhs.us
hey sorry I just saw this, but what your gonna want to do is edit the columns part to say 1000 and also you might wanna change the rows section so it doesnt look awkward. I also think you should change the cell.size and just change the y placement to be a smaller number(this depends on if your okay or not with the size that they are currently at). Then when your adding the characters when you reach about have of the total number in that row you will have to switch it up and add the characters from the other categories to complete that row.(hope that makes sense). other than that I think you should be pretty good.
Re: Need Help With My Mugen Roster
#5  February 09, 2018, 01:04:22 am
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  • Repent To YAH, For He Is Your Savior.
hey sorry I just saw this, but what your gonna want to do is edit the columns part to say 1000 and also you might wanna change the rows section so it doesnt look awkward. I also think you should change the cell.size and just change the y placement to be a smaller number(this depends on if your okay or not with the size that they are currently at). Then when your adding the characters when you reach about have of the total number in that row you will have to switch it up and add the characters from the other categories to complete that row.(hope that makes sense). other than that I think you should be pretty good.


Is this what you THINK or is this what you KNOW will work? I apologize i don't mean to sound like an ass or anything but i'm trying to get this fixed the best way possible and shown how to fix said issue.
Sting Of The Scorpion

AJZ

Re: Need Help With My Mugen Roster
#6  February 10, 2018, 05:31:11 am
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    • USA
    • Ajos1788@flhs.us
It's all good don't worry about it and I know it is going to work. Always keep a backup of your system.def file just in case of course, but it will work.