[statedef 220]
type = S
Movetype = I
physics = S
Anim = 220
poweradd = -15
ctrl = 1
[state 220, 2]
type = posadd
trigger1 = animelem = 2
x = p2bodydist X+35
;-------------------------------------------------------------------------------
[state 220 ,5]
type = changestate
trigger1 = animtime = 3
value = 0
ctrl = 1
[State 220, 2]
type = HitDef
trigger1 = !movecontact
trigger1 = AnimElem = 5
attr = S, NA ;Attribute: Standing, Normal Attack
damage = 33, 0 ;Damage that move inflicts, guard damage
animtype = heavy ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA ;Flags on how move is to be guarded against
hitflag = MAF ;Flags of conditions that move can hit
priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default
;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8 ;Time attacker pauses, time opponent shakes
sparkno = 0 ;Spark anim no (Def: set above)
sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitsound = 5, 0 ;Sound to play on hit
guardsound = 6, 0 ;Sound to play on guard
ground.type = High ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5 ;Time that the opponent slides back
ground.hittime = 12 ;Time opponent is in hit state
ground.velocity = -4 ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3 ;X-velocity at which opponent is pushed,
;Y-velocity at which opponent is pushed
air.hittime = 12 ;Time before opponent regains control in air
[State 220, END]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
My character is bankai ichigo and i want to do a heavy attack after teleport. But the character don't deal damage
why?