Both updated on 4/6/2015:- Coding files now switched to UTF-8 encoding.- Hotaru now has winquotes in both English and Japanese (thanks to mpower!)- Made Xiangfei's special quotes work.- Fixed some issues in scramble mode.- Additional compatibility for upcoming content has been added.- Improved stability.- Fixed typos in Hotaru's movelist files.Notes for Hotaru:- 1.0 Only!!- This Hotaru release marks the first anniversary of the command buffering system and it has been tested and used by many coders. The code itself is commented and open source, I invite coders to consider switching to it.- This release includes a special TECHNICAL DEMO called "scramble mode", enable it in her configuration file along with a compatible character (like Xiangfei) and select them in simul mode to enable REAL tagging between the two!- You can quickly and easily change her palette configuration through config.txt! You can find a handy and quick guide in the "Palette Guide" folder!Notes for Xiangfei:- Compatibility with Hon-Fu by Tora has been added.- Scramble was tweaked.TrinityMUGEN => Downloads => Vans
Yo, yo, yo... I'll switch to your command buffering as I switch to everything you do on your characters. Great release! <3
Very solid release, I'm very impressed! I'm having an unusual bug though. I tried Tenshou Ranki (the Lv.1 version) and noticed something weird.It's kinda hard to see (you might have to turn up the contrast a bit), but it looks like Hotaru's got company. And I'm not talking about a tag partner either (as you can see I'm in a normal 1-on-1 VS). There's something back there.The weirdest thing is that I can't find it in Hotaru's character. No sprites exist for what I saw. Weirder still, it doesn't trigger all the time. Most of the time it's just normal, but seemingly randomly it will trigger.I spent all night trying to get it on video just to show you proof that it's happening. Took me about 3 hours and trying out a whole bunch of different fight possibilities, but I finally managed to pull it off.Is this an issue with the command buffering system? I know that Jesuszilla's Dee Jay release thread was showing some of the more... unusual glitches (including in one case, generating another character that shouldn't be there), but I was wondering if maybe it's connected to the system?I'll run more tests see if I come up with anything.EDIT: WTF. That is NOT what I recorded, and that's not what I titled it either.
Jango Hakamichi said, May 27, 2015, 05:46:54 pmAlthough that visual glitch is really weird, I can't help but stare at what Hotaru and Sakura are doing
Thanks for yet another wonderful release !!!BTW, will you be updating your older chars with the new buffering system and scramble mode ?
Jango Hakamichi said, May 27, 2015, 05:46:54 pmhttps://youtu.be/1KuFzqNhaxsI can see hyper realistic blood on the wall at 0:15!
Thank you Vans for Ling Xiaoyu... errrr.... Hotaru. Such a nice char! Minor things on Xiangfei.def file has a unnecessary "Robert Mode Select", pal default a semicolon "MUGEN ignore" punctuation.
Jango Hakamichi said, May 27, 2015, 05:46:54 pmVery solid release, I'm very impressed! I'm having an unusual bug though. I tried Tenshou Ranki (the Lv.1 version) and noticed something weird.It's kinda hard to see (you might have to turn up the contrast a bit), but it looks like Hotaru's got company. And I'm not talking about a tag partner either (as you can see I'm in a normal 1-on-1 VS). There's something back there.The weirdest thing is that I can't find it in Hotaru's character. No sprites exist for what I saw. Weirder still, it doesn't trigger all the time. Most of the time it's just normal, but seemingly randomly it will trigger.I spent all night trying to get it on video just to show you proof that it's happening. Took me about 3 hours and trying out a whole bunch of different fight possibilities, but I finally managed to pull it off.[youtube]https://youtu.be/1KuFzqNhaxs[/youtube]Is this an issue with the command buffering system? I know that Jesuszilla's Dee Jay release thread was showing some of the more... unusual glitches (including in one case, generating another character that shouldn't be there), but I was wondering if maybe it's connected to the system?I'll run more tests see if I come up with anything.EDIT: WTF. That is NOT what I recorded, and that's not what I titled it either.O_O What even is that?Hotaru is haunted! Everybody run for your lives!This is the exact opposite of lucky.Cybaster said, May 27, 2015, 07:23:58 pmThanks for yet another wonderful release !!!BTW, will you be updating your older chars with the new buffering system and scramble mode ?I will try to at least upgrade all the "LB" brand characters first a little at a time, my idea is that these will mostly be final versions. The older characters would need to be coded again from the ground up, but I'm becoming a little faster each time. Staubhold said, May 27, 2015, 08:30:31 pmMinor things on Xiangfei.def file has a unnecessary "Robert Mode Select", pal default a semicolon "MUGEN ignore" punctuation.Oh whoops, yeah I've been carrying over that snippet since Robert in case I need it. I'll try to remove it to keep her code clean.
Nice Hotaru!! I'm your character fan.Thanks!!Feedback:・Hotaru&Xiangfei's JPN・winquote strange display (because constants.vns's character code isn't UTF-8)・Hotaru's winquote is same Xiangfei's
Thanks for the report. I see, I'm sorry about the winquote and encoding problems. I will make sure it is fixed for the next update!
The movelist says that the last command for Soushou Tenyouen Nage is QCF + LK. It's actually QCF + HK.
Here are some bugs I've found in the tag system when operating the tagged-in player:You can't run or dashback.However, your jumps forward and backwards behave like super jumps.If you jump over an opponent and then immediately jump over them again in the other direction while holding backwards, your character will keep walking forward without turning around for a good while. Depending on when you push back, this either lasts for a few ticks, or it can last an entire second or two. Attacks will not turn the character around to face the opponent.EDIT: I just want to clarify that this only happens if you have different characters. They behave normally if you have a team of two Xiangfei's or a team of two Hotaru's. But honestly, who plays tag to have a team of two of the same character?
There is a major glitch in Scramble mode for selecting XiangFei and Hotaru together, Xiangfei and Xiangfei, and Hotaru and Hotaru, When doing Max activation after switching to the second partner, the partner's max activation bar can't be shown such that if Xiangfei is chosen as the second partner, she can do Max activation simultaneously until her power gauge becomes empty. If Hotaru is chosen as the second partner and doing max activation, the max activation sound keep on running, non stop. I like how the scramble mode is done, very interesting. I am gonna implement it to my Kyo02 and Kusanagi02 if possible
Im the only one that is having a hard time decompressing the files? Everything I try to decompress Hotaru or Xiangfei file I get invalid image files and empty .def files. Dunno if it is me or something :/