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GTOAkira Workshop : Lifebars and stuff (Read 281903 times)

Started by GTOAkira, July 23, 2014, 01:10:31 am
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Re: Hunter Workshop : Current wip = JJBA Lifebars
#21  January 26, 2015, 04:29:30 pm
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I dunno, keep it purple. Also, this is just a suggestion, but you could make the default icon border seem less linear, and try making something similar to Capcom's JoJo lifebars:




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Re: Hunter Workshop : Current wip = JJBA Lifebars
#22  January 26, 2015, 09:14:38 pm
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You mean the small portrait boxe? also I think im going to remove the green bars since it do not have any utility
should I do it?
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Last Edit: January 26, 2015, 09:26:35 pm by City_Hunter
Re: Hunter Workshop : Current wip = JJBA Lifebars
#23  January 26, 2015, 10:52:22 pm
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few questions

1. will this be 640X480 kind of lifebar
2. will this have ASB annoucer
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Re: Hunter Workshop : Current wip = JJBA Lifebars
#24  January 26, 2015, 11:30:05 pm
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1-Yup for 640x480 I think Drkelexo will also make a 720 version like he did with is other lifebars
2-Thats what is planned
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Re: Hunter Workshop : Current wip = JJBA Lifebars
#25  January 27, 2015, 04:04:10 pm
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The custom port version, can we use the artwork instead of sprite? Because from what I see the custom port version you showcase so far using sprite for the port.
Re: Hunter Workshop : Current wip = JJBA Lifebars
#26  January 29, 2015, 02:40:48 am
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Im not to sure if it would look good im kind of trying to replicate how it look in asb and I think that artwork would need alot of work. Anyways here a quick look at the custom version

Decided to remove the green bar
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Last Edit: January 29, 2015, 02:49:24 am by City_Hunter
Re: Hunter Workshop : Current wip = JJBA Lifebars
#27  February 14, 2015, 04:57:24 pm
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@Shwa, dunno if you still need the simul and turn for those lifebars but since i would really like to see them get release I tried to wip something

it may still need so I would like to have your opinion on this I use the screenshot as a base
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Last Edit: February 14, 2015, 05:00:43 pm by City_Hunter
Re: Hunter Workshop : Current wip: Rival School
#28  February 18, 2015, 06:55:48 pm
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DrKelexo is still working on the jojo lifebars and but i think all the spriting part is done so for now il be working on another side project

It is a Rival School lifebars base on the project justice game it still need some font but i think thats pretty much how the final product look
Feedback are welcome
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Re: Hunter Workshop : Current wip = Rival School
#29  February 19, 2015, 12:12:13 am
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Feedback on the font pls
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Re: Hunter Workshop : Current wip = Rival School
#30  February 19, 2015, 07:38:55 pm
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The original font is slanted a bit, so it looks a bit weird to see it straight up.

Are you going to have custom ports that look like the original? I honestly think the square boxes are fine though.
Re: Hunter Workshop : Current wip = Rival School
#31  February 19, 2015, 10:47:30 pm
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thx yeah im probably going to change the font also i dunno about the custom portrait but if people want to than i can probably try something
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Re: Hunter Workshop : Current wip = Rival School
#32  February 20, 2015, 02:41:39 pm
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Don't. Like Bannana said, keep the square box. Sometimes is better have a lifebar with default ports, make custom ports can be exhausting, and the overall looks is really cool.
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Re: Hunter Workshop : Current wip = Rival School
#33  February 20, 2015, 07:03:06 pm
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Well ill keep them like this
thx again for the interest
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Re: Hunter Workshop : Current wip = Rival School
#34  February 20, 2015, 08:47:47 pm
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Feedback on the name font and also on the hits font

thx
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Re: Hunter Workshop : Current wip = Rival School
#35  February 20, 2015, 09:04:39 pm
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The name fonts looks good in that way CH.

And if you want to made the lifebar close to the original, you should change the hits font
Re: Hunter Workshop : Current wip = Rival School
#36  February 20, 2015, 09:15:48 pm
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Wow, adding a few pixels made the font look a lot better.

One thing that I think would be an additional effect that could pull it together is if you could get a flame behind the timer. I need to load up PJ to remember what it's like exactly, but I do recall there being some animation there.
Last Edit: February 20, 2015, 09:19:47 pm by Bannana
Re: Hunter Workshop : Current wip = Rival School
#37  February 20, 2015, 10:46:16 pm
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thx might try something for the fire
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Re: Hunter Workshop : Dead Rising BOR (MAYBE)
#38  February 27, 2015, 09:35:03 pm
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Hey everyone dunno if you guys saw my topic in the Idea Engineering thread but ive been thinking about a Dead Rising BOR game for the moment it is only idea and concept and it will probably never happen but i think i can still shared my idea with the forum

Spoiler, click to toggle visibilty

Alot of stuff in spoiler are subject to change here pretty the new look of the game

I also wanted to make some new psychopath boss here two concept for them

Roland : The Military Janitor
Basically Rolento with is Plumber outfit
Story: Basically Roland was a soldier during the vietnam war having fight bravelly for is country he was hoping to be rewarder but when he came back he add pretty much gain nothing. Now he work as a janitor at the willamete mall. When the zombie outbreak start thinking it is a enemy attack Roland take the oppurtinity to prove himself to his country.
Using his janitor arsenal plus some artisanal grenade he will be a pretty strong boss

Pikaman: The Pokemon Cosplayer
Basically Pikaman with a little twist
Story: Randy Oak is a mascot worker at the game shop in the willamete mall. A big Pokemon fan he love to dress himself as pikachu. Some time, he even think he is a pokemon. When the outbreak start he was attacked by zombie by chance he was able to kill them thx to a teaser he wasable to found.Thinking he was the one who shock them, he was sure he add became a pokemon and that killing was going to make him level up
He will fight using teaser and his tail

Like always feedback would be welcome since I really hope to make this a reality
thx
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Re: Hunter Workshop : Current wip = Rival School
#39  February 27, 2015, 09:38:52 pm
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Yo, that Pikaman idea is sweet, I like how the backstory and concept meld together so smoothly. But you should probably change it to some knockoff of Pokemon to give it more authenticity. In other words, just make up a monster similar to Pikachu, make a fictional PokeMon like series for the DR world, and boom, your as good as gold.

Also, why do you think it wouldn't work? Personally, I like the idea of Frank West duking it out with zombies in a BoR styled world. :)
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Re: Hunter Workshop : Current wip = Rival School
#40  February 27, 2015, 10:13:39 pm
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thx well I think i could try something. I actually wanted pikaman since I add an idea for his dead something like after the fight he will pick up a batteries or something thinking it is a thunderstone and then using is lightning on it to evolve but it will only shock himself and kill him
thx again for the interest
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