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Standing animation help  (Read 258 times)

Started by Peyo_15, October 21, 2019, 12:03:46 pm
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Standing animation help
#1  October 21, 2019, 12:03:46 pm
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Hi thanks for taking the time to read this and thanks in advance. I seen a couple of characters to have additional animations when you press start and select the character and so my question is how do I make a character have a different type of standing animation when i select the character when i press start to select the color palletes 7,8,9,10?
Re: Standing animation help
#2  October 21, 2019, 12:36:54 pm
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    • deathscythemugen.neocities.org
Create a new standing animation for your character with an unused animation number. Assuming that the normal standing animation is 0 and the new animation is 1, go to your character state 0 (create a new statedef if there is no state 0) and paste this:

Code:
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = (palno < 7 && anim != 0) || (palno > 6 && anim != 1)
trigger1 = Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = ifelse(palno > 6, 1, 0)
Re: Standing animation help
#3  October 21, 2019, 02:58:55 pm
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Does this apply the same way is i want it to have a different type of move during pal 7,8,9, and 10?
Re: Standing animation help
#4  October 21, 2019, 04:32:29 pm
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    • deathscythemugen.neocities.org
Yes! Same logic.