I want to create some states for all characters in common1.cns, but the sprites/animations are always taken from the character files. I want to use fightfx.sff/air instead. How can I do this?
Simplefor explods use f,like anim=f100 for exampleHelper already supports it you don't need to do anything,just move your stateno to commonhowever Statedef itself doesn't support fightfx animations,cause elecbyte is a bunch lazy bitches
mete122 said, October 22, 2017, 04:16:12 pmSimplefor explods use f,like anim=f100 for exampleHelper already supports it you don't need to do anything,just move your stateno to commonhowever Statedef itself doesn't support fightfx animations,cause elecbyte is a bunch lazy bitchesSo I cant use fightfx in a statedef?
DR119 said, October 22, 2017, 05:24:53 pmmete122 said, October 22, 2017, 04:16:12 pmSimplefor explods use f,like anim=f100 for exampleHelper already supports it you don't need to do anything,just move your stateno to commonhowever Statedef itself doesn't support fightfx animations,cause elecbyte is a bunch lazy bitchesSo I cant use fightfx in a statedef?yes,sadly you can't use an animation from fightfx in a statedef.
You can. Its just fiddly. Create an invisible animation. Overlay an explod. This does make changeanims and hitpause a bugger to deal with but it lets you insert the animation you're after