Hephaistos31 said, September 21, 2014, 11:36:50 amShow some respect for creators, please. I'm sure it's quite easy.I do this always.
Hello.- I'm 90% sure that frame 3 of Tiger Uppercut should not do the same amount of damage as frame 2 ESPECIALLY as an Anti-Air- When comboed into (i.e Lp,TigerUpper), I believe that Tiger Uppercut is supposed to do less damage a la CvS. Heck on Sagat himself, Hp into Tiger Uppercut does 226 Damage...- Your characters have no damage mitigation when their moves are juggled into. This may stem from PotS, but, the damage is just insane.- Mai's Roll and Standing Dodge seem oddly fast. I vaguely remember them being that way in CvS but they still look odd- All of the characters are seriously overpowered
GentleOne said, October 24, 2014, 09:26:47 pmHello.- I'm 90% sure that frame 3 of Tiger Uppercut should not do the same amount of damage as frame 2 ESPECIALLY as an Anti-Air- When comboed into (i.e Lp,TigerUpper), I believe that Tiger Uppercut is supposed to do less damage a la CvS. Heck on Sagat himself, Hp into Tiger Uppercut does 226 Damage...- Your characters have no damage mitigation when their moves are juggled into. This may stem from PotS, but, the damage is just insane.- Mai's Roll and Standing Dodge seem oddly fast. I vaguely remember them being that way in CvS but they still look odd- All of the characters are seriously overpoweredYou sir, don't know what overpowered is...
One Man Aumio said, September 21, 2014, 12:16:55 pmHephaistos31 said, September 21, 2014, 11:36:50 amShow some respect for creators, please. I'm sure it's quite easy.I do this always.No you don't!
What's good? Been awhile since I've done anything, I know. I'm just a lazy guy like that... I was also unmotivated to do anything MUGEN related really, and also haven't had any chars in mind. Until I finally remembered this guy:Spoiler, click to toggle visibiltyYeah, I've finally got around to finishing good ol' Robert, using DGO's awesome sprites. Here's a template:Pal Template:Special thanks to Froz for the template. Also, here's my moveset I'm going with him:Spoiler, click to toggle visibiltyMovesNormalKubikiri Nage Ryuuchou Kyaku Kouryuu Koukyaku Geri Ryuu Hanshuu Nidan Sokutou Geri Taunt SpecialsRyuugeki Ken(EX) Ryuuga(EX) Hien Ryuujin Kyaku(Air/EX) Gen'ei Kyaku(EX) Kyokugen Renbu Kyaku(EX) Hien Senpuu Kyaku(EX) SupersHaoh Shokoken(MAX) Ryuko Ranbu(MAX) Lv3:Zetsu Ryuko RanbuEverything(as far as moves go) is done, save for his Lv3. Pretty close to being released. Pal contributions would be greatly appreciated. :3 Any questions or comments, feel free to give them. Thanks.
Good to see you back in business brotha Wolf!I'll make sure to make you a few 9000,1 default portraits today or tomorrow.
It's a very good news DW, good luck in this project!Spoiler, click to toggle visibiltyPS: And the Megaman X of Ramzaneko, you have no intention of make this char?
The sprites look damn awesome :0Will he have an intro against Ken? The Robert that R@ce(?) made has an intro against certain Kens.
Man, I wish I had the time to fix the face on those sprites. Still, good project, nice to see you back in action Divine Mang
Oh my goodness yes!Classic Robert for Classic Ryo owo.Which means NGBC Robert can be an alternate char of sorts