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K'Illa BETA #2 available! (Read 35093 times)

Started by Zordon, October 14, 2014, 09:55:41 pm
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K'Illa BETA #2 available!
#1  October 14, 2014, 09:55:41 pm
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Last Edit: November 05, 2014, 03:02:25 am by Zordon
Re: K'Illa
#2  October 14, 2014, 10:44:29 pm
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K clone, I´d like to see more picture.
Re: K'Illa
#3  October 14, 2014, 11:17:37 pm
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Re: K'Illa
#4  October 14, 2014, 11:46:38 pm
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Better pics

Shadow Heel
   

Shadow Rush


Shadow Bite


Shadow Fury     Hyper Move

MCX

Re: K'Illa
#5  October 15, 2014, 01:14:00 am
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Did you asked for Chazzanova permission? Because I see some of his effects...
Re: K'Illa
#6  October 15, 2014, 01:23:02 am
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Did you asked for Chazzanova permission? Because I see some of his effects...

What FX?  You mean P.O.T.s hitsparkes?
This char has NO SPRITE BASED FX so far.
Re: K'Illa
#7  October 16, 2014, 10:07:04 pm
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This character is going to be great! Are you guys hyped?
Re: K'Illa
#8  October 17, 2014, 03:20:19 am
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I don't wanna be a killjoy or anything, but people won't get hype off of a couple of screenshots showing pretty much nothing.
I love K' and i'm all for more K' clones, but you've only shown that he has an after image and that his move can hit.

Just keep showing more progress and it'll get people interested  ;)

Also, is the Dark K' palette coincidence?
Re: K'Illa
#9  October 17, 2014, 04:25:24 am
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I made ho
I don't wanna be a killjoy or anything, but people won't get hype off of a couple of screenshots showing pretty much nothing.
I love K' and i'm all for more K' clones, but you've only shown that he has an after image and that his move can hit.

Just keep showing more progress and it'll get people interested  ;)

Also, is the Dark K' palette coincidence?
I made his palettes dark because he is supposed to be a shadow.
Im hoping he comes out alot different than K'.
Hes almost done, just need 2 max supers and a level 3.
He wont have a voice either.
Re: K'Illa
#10  October 17, 2014, 04:32:39 am
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By Dark K' palette i meant the green (p2) palette. A long time ago there was a K' named Dark K' whose default palettes was the green with orange/yellow glove. Then some months ago NGeo was making his own version of Dark K'. Since you're K' uses shadows and stuff, I wanted to know if there was some kind of inspiration from that?

No need to rush your character, at least give him a voice for when he gets hit, silent chars are extremely boring(in mugen anyway).
Good luck with him anyway!
Last Edit: October 17, 2014, 04:46:22 am by Geɳesis
Re: K'Illa
#11  October 17, 2014, 06:08:18 am
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By Dark K' palette i meant the green (p2) palette. A long time ago there was a K' named Dark K' whose default palettes was the green with orange/yellow glove. Then some months ago NGeo was making his own version of Dark K'. Since you're K' uses shadows and stuff, I wanted to know if there was some kind of inspiration from that?

No need to rush your character, at least give him a voice for when he gets hit, silent chars are extremely boring(in mugen anyway).
Good luck with him anyway!
To be honest ive never heard of a dark k character, didnt know NGeo was making one either.
My inspiration for him being a shadow was from Johnny Cages shadow kick.
I thought it looked cool on his attack, later on I changed his palette so his features
Are black and he looks like a shadow wearing clothes. 

Im trying to make a different type of K clone from the rest of them,  so hes pretty much just
And evil part of K that separated from him during K's experimentation process.
Re: K'Illa
#12  October 17, 2014, 03:19:37 pm
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Well that Dark' K' never got completed/released. Same with Geo's.
Funny coincidence.

I'll keep an eye out for this, and (hopefully) be one of the first to try him out when you feel he's ready.  ;D
Re: K'Illa
#13  October 18, 2014, 05:38:37 pm
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Development on K'illa is going great, I should be getting the hypers
Done soon for his release.  I will post more info abojt him soon!
Re: K'Illa
#14  October 18, 2014, 09:36:56 pm
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There's an option in fighter factory to export an animation as a gif.  You can post those the same way you do pics.  It's an easy way for you to show some of your progress.
Re: K'Illa
#15  October 22, 2014, 04:31:45 am
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Just a little gif,  almost done!



Last Edit: October 22, 2014, 04:40:08 am by Zordon
Re: K'Illa
#16  October 22, 2014, 05:07:26 pm
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I have his A.I. done,  just a little more touches and he will be complete!
And he will also be in the style of P.o.t.S characters,  one of my favorite
Creators of mugen.

Random info on K'illa

Hes not some cheap K clone!
I put alot of thought into his
Moveset and belive I have
Him balanced pretty fair.

I did use the sff file from chazzanovas K beta
But I removed all unwanted stuff and redid
All the clsn in the air file.

He is a little mix of Nao, K Blood and Dash
From kofz....and Johnny Cage!

I didnt creat a back story or bio for him really
Hes just a damn shadow that likes mimicking K'.

No projectiles!

No flames!

Will be back with more info soon!

Re: K'Illa
#17  October 23, 2014, 02:35:43 am
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Any body interested in testing K'illa for me and my boy Alpha#5?

Somebody with alot of experience with fighting games.
I need some feed back on everything,  including the pausetimes
Of the attacks since I modified them heavily for performing chains
With out triggers in the cmd file.

Let me know soon and I could send you a copy of the char today!
Re: K'Illa
#18  October 23, 2014, 06:14:00 pm
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Little preview,  bandicam dont work on my pc so
I recorded with my phone.

Re: K'Illa preview video!
#19  October 23, 2014, 08:27:01 pm
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Can anybody see the vid correctly?   
All I see is black, WITH sound now.
It worked for me 2 times on my phone,
Now its black.

Someone let me know so I can figure out
If its just my device.
Re: K'Illa preview video!
#20  October 23, 2014, 08:35:16 pm
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I can see it, yes.

Shit
Re: K'Illa preview video!
#21  October 23, 2014, 08:50:34 pm
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Re: K'Illa preview video!
#22  October 23, 2014, 10:03:03 pm
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Great job. your K is getting nice.
Re: K'Illa preview video!
#23  October 23, 2014, 10:07:14 pm
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Great job. your K is getting nice.

Thanks!  I cant wait for you guys to try him out,  hes really fun to play as
And challenging to beat on hard 8.
Im trying real hard to make him balanced and not cheap.
Re: K'Illa preview video!
#24  October 23, 2014, 11:10:42 pm
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but will he only has 1 pallete??? I don´t like you´ve been using :P because it´s really dark :S and his body details doesn´t see good enough.
Re: K'Illa preview video!
#25  October 24, 2014, 12:28:51 am
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but will he only has 1 pallete??? I don´t like you´ve been using :P because it´s really dark :S and his body details doesn´t see good enough.

He has 12 palettes,   and they are all pretty dark because hes a shadow type.
Re: K'Illa preview video!
#26  October 24, 2014, 01:57:00 am
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it's ok, maybe one dark like me.xD
Re: K'Illa preview video!
#27  October 28, 2014, 04:45:22 pm
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So I decided to revamp this char,  I redid all his special attacks,  got rid of 1
And removed the after image effects,  might change his name too.
His face will stay black im not changing that.
Re: K'Illa preview video!
#28  October 28, 2014, 04:48:44 pm
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You should post some screenshots of that. A video is even better, though, because it completely shows how it goes in-game.

Rest in peace, Tamez. Thank you for everything.
Re: K'Illa preview video!
#29  October 28, 2014, 05:59:36 pm
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You should post some screenshots of that. A video is even better, though, because it completely shows how it goes in-game.

I will today,  too show off his specials since they are a bit different
than what was on the last vid.
Re: K'Illa preview video!
#30  October 30, 2014, 10:28:59 pm
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I got a beta for you guys to test!
I need feedback on the specials.
The supers still need a little polish.
Grabs will be different in final version.

Let me know how everything is so far!
Re: K'Illa BETA available!
#31  November 01, 2014, 05:13:46 pm
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hey whats up neighbor,  i see you made it to mfg.
i tested your K clone a little,  i like it so far, his
specials feel good and smooth.

cant wait to see what you do with the supers.
Re: K'Illa BETA available!
#32  November 01, 2014, 05:43:52 pm
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Yeah I finally stoped lurking around.
I got something planned for the specials
Soon I will have somthing new to show.
Re: K'Illa BETA available!
#33  November 01, 2014, 07:24:24 pm
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Yeah I finally stoped lurking around.
I got something planned for the specials
Soon I will have somthing new to show.

Well im looking foward to it,  i really like what you got so far.
theres a bug too, state 3200 its still in the commands and it makes
the char get stuck in a loop if you to QCFx2, Kick command.
Re: K'Illa BETA #2 available!
#34  November 05, 2014, 03:06:07 am
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Hey got a new Beta!

Did some changes to a couple velocity
settings in his specials.

Changed the fx on EX SlideKick.
His super #2 got changed up a little.

Fixed the bug Memo pointed out.

Come on guys leave me some feedback
this is my first release coming up and i
need some input on how im doing so far.



Re: K'Illa BETA #2 available!
#35  November 05, 2014, 03:15:33 am
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Hell yea getting this now.
i will leave you some feedback later.
Re: K'Illa BETA #2 available!
#36  November 06, 2014, 11:04:18 pm
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i like what your doing here,  i didnt find any big issues
just that if you connect only with the first hit of shadow
punch it brings the enemy to you instead of pushing back.

i know your brainstorming some supers cant wait to see
them!

wait am i the only one who likes this char?  i dont see anybody
else leaving you feedback, and this char is pretty awesome
for being your first.
Re: K'Illa BETA #2 available!
#37  November 07, 2014, 12:06:56 am
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Im looking forward this as well.xD but I don't know how to find bugs yet :S I used the char, The char is working okay for me. but I see people find bugs in a second where I can't see them. what is it the way they used and I will leave my feedbacks :P
Last Edit: November 07, 2014, 12:10:26 am by yaret
Re: K'Illa BETA #2 available!
#38  November 07, 2014, 12:32:20 am
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Im looking forward this as well.xD but I don't know how to find bugs yet :S I used the char, The char is working okay for me. but I see people find bugs in a second where I can't see them. what is it the way they used and I will leave my feedbacks :P

bugs are found by just playing around with the char,  i try to do
things that are not natural or try to break the char.
i just make sure everythings working correctly.
no corner infinites,  i make sure ex and supers take power and
dont gain it.  i look at the clsn boxes too.
Re: K'Illa BETA #2 available!
#39  November 07, 2014, 02:20:39 am
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That K' edit looks simply nice Zordon!! Really can't wait to see this complete!! :D
Re: K'Illa BETA #2 available!
#40  November 13, 2014, 05:52:49 pm
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A little video
Re: K'Illa BETA #2 available!
#41  November 13, 2014, 10:42:45 pm
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Hey got a new Beta!

Did some changes to a couple velocity
settings in his specials.

Changed the fx on EX SlideKick.
His super #2 got changed up a little.

Fixed the bug Memo pointed out.

Come on guys leave me some feedback
this is my first release coming up and i
need some input on how im doing so far.






im also digging your k may i have a shot at the beta as well :)
Re: K'Illa BETA #2 available!
#42  November 13, 2014, 10:46:54 pm
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Re: K'Illa BETA #2 available!
#43  November 13, 2014, 11:06:17 pm
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your betas solid good work man
Re: K'Illa BETA #2 available!
#44  November 13, 2014, 11:30:31 pm
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