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The Blood of champions : In development (Read 103336 times)

Started by C.v.s The Abstract, January 07, 2014, 05:04:27 am
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Re: The Blood of champions :LOCKDOWN
#61  January 26, 2014, 11:04:55 am
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I love your whole project so bad! It's becoming my fave because of the originality! Your work look extremely excellent! Looking forward to it, man! Wish I'd make a project like that!
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Re: The Blood of champions :LOCKDOWN
#62  January 26, 2014, 11:35:32 pm
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Nice artwork but, really would like to see that Kairi  update and Asuka completion. I mean do your thing but, coders are on fire right now. It would be nice to see your hard work come to life, once again. Oh yeah, here is a idea of what I was talking about. It's just a rough concept idea, I will do more if this is what your looking for.


youre right bro! ima def finish up kairi n asuka !! i wanna play with em as bad.

I love your whole project so bad! It's becoming my fave because of the originality! Your work look extremely excellent! Looking forward to it, man! Wish I'd make a project like that!

thank u man appreciate it!
Re: The Blood of champions :LOCKDOWN
#63  January 27, 2014, 07:57:43 pm
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A BIG + 1 from me to.
Esaka rules Beat that.... Or Just Get outta my way
NEED HELP
#64  January 28, 2014, 06:02:48 am
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Okay i will need help here.

So Mei light punch keep going the 2p and im trying make her Light punch Hit connect


Her Hit coding starts at 200,1 and her hand goes thur her and she already have her get hit coded



Re: The Blood of champions :LOCKDOWN
#65  January 28, 2014, 06:08:08 am
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Does the anim have red clsns?

Re: The Blood of champions :LOCKDOWN
#66  January 28, 2014, 06:16:04 am
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yes on here
Re: The Blood of champions :LOCKDOWN
#67  January 28, 2014, 06:17:14 am
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Allright, first: fix those CLSNs dude.
Second: Post the entire state

Re: The Blood of champions :LOCKDOWN
#68  January 28, 2014, 06:32:01 am
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Alright i fix em and here are the states.
200. Weak punch.
Spoiler, click to toggle visibilty
Re: The Blood of champions :LOCKDOWN
#69  January 28, 2014, 06:35:43 am
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At what elem does the hit actually happen? I don't think it's 1

Re: The Blood of champions :LOCKDOWN
#70  January 28, 2014, 06:41:13 am
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group 200- index 1. When its hits
Re: The Blood of champions :LOCKDOWN
#71  January 28, 2014, 06:48:22 am
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So, the second animelem, well anyway I recommend changing the trigger to !Time

Re: The Blood of champions :LOCKDOWN
#72  January 28, 2014, 02:55:45 pm
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Okay thanks i fix the problem =)! now im trying to get to Chain into a combo
Like, Light  punch,Medium punch into strong punch

DW

Re: The Blood of champions :LOCKDOWN
#73  January 28, 2014, 06:09:01 pm
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Don't use "!Time" for the hitdef trigger. As I've found that this sometimes causes hits to whiff, even if they actually hit. I don't know why and I was still trying to figure it out. Anyway, use "AnimElem = #" for it instead. As I never ran into this problem with doing it this way. The AnimElem value should be w/e frame you put the red clsn on. So for example, if the red box is put on the second frame, the hitdef trigger should read... "AnimElem = 2".

To chain hits, you can do that through CMD triggers. You'll have to specify every attack that you want to chain. So, if you want to do a chain like LP -> MP -> HP, you'll have to add a trigger to each hit to allow it, along with "MoveContact" added so that it has to hit confirm. For example...

Code:
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown" 
triggerall = StateType != A
trigger1 = StateNo = 200 && MoveContact;<---Adding this trigger allows the char to chain from LP

[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = StateNo = 200 && MoveContact;
trigger2 = StateNo = 210 && MoveContact; <--- These 2 triggers allow you to chain HP from LP or MP

This is just a general example. Of course you'll have to adjust as needed for your character and all. Though, the basic idea applies well.
Re: The Blood of champions :LOCKDOWN
#74  January 28, 2014, 09:00:13 pm
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Don't use "!Time" for the hitdef trigger. As I've found that this sometimes causes hits to whiff, even if they actually hit. I don't know why and I was still trying to figure it out. Anyway, use "AnimElem = #" for it instead. As I never ran into this problem with doing it this way. The AnimElem value should be w/e frame you put the red clsn on. So for example, if the red box is put on the second frame, the hitdef trigger should read... "AnimElem = 2".

To chain hits, you can do that through CMD triggers. You'll have to specify every attack that you want to chain. So, if you want to do a chain like LP -> MP -> HP, you'll have to add a trigger to each hit to allow it, along with "MoveContact" added so that it has to hit confirm. For example...

Code:
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown" 
triggerall = StateType != A
trigger1 = StateNo = 200 && MoveContact;<---Adding this trigger allows the char to chain from LP

[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = StateNo = 200 && MoveContact;
trigger2 = StateNo = 210 && MoveContact; <--- These 2 triggers allow you to chain HP from LP or MP

This is just a general example. Of course you'll have to adjust as needed for your character and all. Though, the basic idea applies well.
THANK YOU MY FELLOW GOOD FRIEND!

Re: The Blood of champions :LOCKDOWN
#75  January 29, 2014, 12:40:35 am
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HERE ARE A COUPLE NEW COMBO

Dancing Blossom
CHAIN COMBO 8 HITS
Weak,Med,Strong(Double tap),Medium kick,FOWARD STRONG+MEDIUM


Blossom Bomb =Combo 3
Re: The Blood of champions :LOCKDOWN
#76  January 29, 2014, 01:42:22 am
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The combos look like they are in Tekken style. I like it, man! (Oppa) Tekken Style!
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Re: The Blood of champions :LOCKDOWN
#77  January 29, 2014, 02:31:03 am
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Cool! Those anims make me want to sprite even more! Keep it up dude!
Re: The Blood of champions :LOCKDOWN
#78  January 29, 2014, 06:29:19 am
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Neirteo Time  shine
neireo Strong punch hold back

Close strong Punch

and a Combo
Strong Punch chain into strong Kick
Re: The Blood of champions :LOCKDOWN
#79  January 29, 2014, 07:24:52 am
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i wish this was one of Capcom 2014 new fighting game this is really cool
i love how you are making sprites without editing any sprites of other cvs characters this is true spriting
i like this project
Re: The Blood of champions :LOCKDOWN
#80  January 29, 2014, 11:16:42 am
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Dude. You are so talented. Can't figure out how to pronounce that dude's name though :P
Formerly LunchPolice aka Quack